ppsspp/Windows/WindowsHost.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Core.h"
#include "Core/Config.h"
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#include "EmuThread.h"
#include "DSoundStream.h"
#include "WindowsHost.h"
#include "WndMainWindow.h"
#include "OpenGLBase.h"
#include "../Windows/Debugger/Debugger_Disasm.h"
#include "../Windows/Debugger/Debugger_MemoryDlg.h"
#include "../Core/Debugger/SymbolMap.h"
#include "main.h"
static PMixer *curMixer;
int MyMix(short *buffer, int numSamples, int bits, int rate, int channels)
{
if (curMixer && !Core_IsStepping())
return curMixer->Mix(buffer, numSamples);
else
{
memset(buffer,0,numSamples*sizeof(short)*2);
return numSamples;
}
}
bool WindowsHost::InitGL(std::string *error_message)
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{
return GL_Init(MainWindow::GetDisplayHWND(), error_message);
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}
void WindowsHost::ShutdownGL()
{
GL_Shutdown();
}
void WindowsHost::SetWindowTitle(const char *message)
{
std::string title = std::string("PPSSPP ") + PPSSPP_GIT_VERSION + " - " + message;
int size = MultiByteToWideChar(CP_UTF8, 0, title.c_str(), (int) title.size(), NULL, 0);
if (size > 0)
{
// VC++6.0 any more?
wchar_t *utf16_title = new(std::nothrow) wchar_t[size + 1];
if (utf16_title)
size = MultiByteToWideChar(CP_UTF8, 0, title.c_str(), (int) title.size(), utf16_title, size);
else
size = 0;
if (size > 0)
{
utf16_title[size] = 0;
// Don't use SetWindowTextW because it will internally use DefWindowProcA.
DefWindowProcW(mainWindow_, WM_SETTEXT, 0, (LPARAM) utf16_title);
delete[] utf16_title;
}
}
// Something went wrong, fall back to using the local codepage.
if (size <= 0)
SetWindowTextA(mainWindow_, title.c_str());
}
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void WindowsHost::InitSound(PMixer *mixer)
{
curMixer = mixer;
DSound::DSound_StartSound(MainWindow::GetHWND(), MyMix);
}
void WindowsHost::UpdateSound()
{
DSound::DSound_UpdateSound();
}
void WindowsHost::ShutdownSound()
{
DSound::DSound_StopSound();
delete curMixer;
curMixer = 0;
}
void WindowsHost::UpdateUI()
{
MainWindow::Update();
MainWindow::UpdateMenus();
}
void WindowsHost::UpdateMemView()
{
for (int i=0; i<numCPUs; i++)
if (memoryWindow[i])
memoryWindow[i]->Update();
}
void WindowsHost::UpdateDisassembly()
{
for (int i=0; i<numCPUs; i++)
if (disasmWindow[i])
disasmWindow[i]->Update();
}
void WindowsHost::SetDebugMode(bool mode)
{
for (int i=0; i<numCPUs; i++)
if (disasmWindow[i])
disasmWindow[i]->SetDebugMode(mode);
}
void WindowsHost::BeginFrame()
{
for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
if ((*iter)->UpdateState() == 0)
break; // *iter is std::shared_ptr, **iter is InputDevice
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}
void WindowsHost::BootDone()
{
symbolMap.SortSymbols();
PostMessage(MainWindow::GetHWND(), WM_USER+1, 0,0);
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}
static std::string SymbolMapFilename(const char *currentFilename)
{
std::string result = currentFilename;
size_t dot = result.rfind('.');
if (dot == result.npos)
return result + ".map";
result.replace(dot, result.npos, ".map");
return result;
}
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bool WindowsHost::AttemptLoadSymbolMap()
{
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return false;
//return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
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}
void WindowsHost::AddSymbol(std::string name, u32 addr, u32 size, int type=0)
{
symbolMap.AddSymbol(name.c_str(), addr, size, (SymbolType)type);
}
bool WindowsHost::IsDebuggingEnabled()
{
#ifdef _DEBUG
return true;
#else
return false;
#endif
}