ppsspp/base/color.h

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#pragma once
typedef unsigned int Color;
//have to use a define to ensure constant folding.. with an inline I don't get that, sucks
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#define COLOR(i) (((i&0xFF) << 16) | (i & 0xFF00) | ((i & 0xFF0000) >> 16) | 0xFF000000)
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inline Color darkenColor(Color color) {
return (color & 0xFF000000) | ((color >> 1)&0x7F7F7F);
}
inline Color whitenColor(Color color) {
return ((color & 0xFF000000) | ((color >> 1)&0x7F7F7F)) + 0x7F7F7F;
}
inline Color colorInterpol(Color x, Color y, int n) {
// TODO
return x;
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}