ppsspp/ios/ViewController.mm

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//
// ViewController.m
//
// Created by rock88
// Modified by xSacha
//
#import "ViewController.h"
#import <GLKit/GLKit.h>
#include <cassert>
#include "base/display.h"
#include "base/timeutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "net/resolve.h"
#include "ui/screen.h"
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#include "thin3d/thin3d.h"
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#include "thin3d/GLRenderManager.h"
#include "input/keycodes.h"
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#include "gfx_es2/gpu_features.h"
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#include "Core/Config.h"
#include "Core/System.h"
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#include "Common/GraphicsContext.h"
#include <sys/types.h>
#include <sys/sysctl.h>
#include <mach/machine.h>
#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
#define IS_IPHONE() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
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class IOSGraphicsContext : public DummyGraphicsContext {
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public:
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IOSGraphicsContext() {
CheckGLExtensions();
draw_ = Draw::T3DCreateGLContext();
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
SetGPUBackend(GPUBackend::OPENGL);
bool success = draw_->CreatePresets();
assert(success);
}
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~IOSGraphicsContext() {
delete draw_;
}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
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void ThreadStart() override {
renderManager_->ThreadStart();
}
bool ThreadFrame() override {
return renderManager_->ThreadFrame();
}
void ThreadEnd() override {
renderManager_->ThreadEnd();
}
void StopThread() override {
renderManager_->WaitUntilQueueIdle();
renderManager_->StopThread();
}
private:
Draw::DrawContext *draw_;
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GLRenderManager *renderManager_;
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};
static float dp_xscale = 1.0f;
static float dp_yscale = 1.0f;
static double lastSelectPress = 0.0f;
static double lastStartPress = 0.0f;
static bool simulateAnalog = false;
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static bool threadEnabled = true;
__unsafe_unretained static ViewController* sharedViewController;
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static GraphicsContext *graphicsContext;
@interface ViewController ()
{
std::map<uint16_t, uint16_t> iCadeToKeyMap;
}
@property (nonatomic, strong) EAGLContext* context;
@property (nonatomic, strong) NSMutableArray<NSDictionary *>* touches;
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//@property (nonatomic) iCadeReaderView* iCadeView;
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
@property (nonatomic) GCController *gameController __attribute__((weak_import));
#endif
@end
@implementation ViewController
-(id) init {
self = [super init];
if (self) {
sharedViewController = self;
self.touches = [NSMutableArray array];
iCadeToKeyMap[iCadeJoystickUp] = NKCODE_DPAD_UP;
iCadeToKeyMap[iCadeJoystickRight] = NKCODE_DPAD_RIGHT;
iCadeToKeyMap[iCadeJoystickDown] = NKCODE_DPAD_DOWN;
iCadeToKeyMap[iCadeJoystickLeft] = NKCODE_DPAD_LEFT;
iCadeToKeyMap[iCadeButtonA] = NKCODE_BUTTON_9; // Select
iCadeToKeyMap[iCadeButtonB] = NKCODE_BUTTON_7; // LTrigger
iCadeToKeyMap[iCadeButtonC] = NKCODE_BUTTON_10; // Start
iCadeToKeyMap[iCadeButtonD] = NKCODE_BUTTON_8; // RTrigger
iCadeToKeyMap[iCadeButtonE] = NKCODE_BUTTON_4; // Square
iCadeToKeyMap[iCadeButtonF] = NKCODE_BUTTON_2; // Cross
iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle
iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
if ([GCController class]) // Checking the availability of a GameController framework
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil];
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}
#endif
}
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
self.view.frame = [[UIScreen mainScreen] bounds];
self.view.multipleTouchEnabled = YES;
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
if (!self.context) {
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
}
GLKView* view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
[EAGLContext setCurrentContext:self.context];
self.preferredFramesPerSecond = 60;
// Might be useful for a speed boot, sacrificing resolution:
// view.contentScaleFactor = 1.0;
float scale = [UIScreen mainScreen].scale;
if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
scale = [UIScreen mainScreen].nativeScale;
}
CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
if (size.height > size.width) {
float h = size.height;
size.height = size.width;
size.width = h;
}
g_dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale;
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g_dpi_scale_x = 240.0f / g_dpi;
g_dpi_scale_y = 240.0f / g_dpi;
g_dpi_scale_real_x = g_dpi_scale_x;
g_dpi_scale_real_y = g_dpi_scale_y;
pixel_xres = size.width * scale;
pixel_yres = size.height * scale;
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dp_xres = pixel_xres * g_dpi_scale_x;
dp_yres = pixel_yres * g_dpi_scale_y;
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pixel_in_dps_x = (float)pixel_xres / (float)dp_xres;
pixel_in_dps_y = (float)pixel_yres / (float)dp_yres;
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graphicsContext = new IOSGraphicsContext();
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graphicsContext->ThreadStart();
dp_xscale = (float)dp_xres / (float)pixel_xres;
dp_yscale = (float)dp_yres / (float)pixel_yres;
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/*self.iCadeView = [[iCadeReaderView alloc] init];
[self.view addSubview:self.iCadeView];
self.iCadeView.delegate = self;
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self.iCadeView.active = YES;*/
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
if ([GCController class]) {
if ([[GCController controllers] count] > 0) {
[self setupController:[[GCController controllers] firstObject]];
}
}
#endif
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NativeInitGraphics(graphicsContext);
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while (threadEnabled) {
NativeUpdate();
NativeRender(graphicsContext);
time_update();
}
NativeShutdownGraphics();
// Also ask the main thread to stop, so it doesn't hang waiting for a new frame.
graphicsContext->StopThread();
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});
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)dealloc
{
sharedViewController = nil;
if ([EAGLContext currentContext] == self.context) {
[EAGLContext setCurrentContext:nil];
}
self.context = nil;
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
if ([GCController class]) {
[[NSNotificationCenter defaultCenter] removeObserver:self name:GCControllerDidConnectNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:GCControllerDidDisconnectNotification object:nil];
self.gameController = nil;
}
#endif
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threadEnabled = false;
while (graphicsContext->ThreadFrame()) {
continue;
}
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graphicsContext->ThreadEnd();
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graphicsContext->Shutdown();
delete graphicsContext;
graphicsContext = NULL;
NativeShutdown();
}
// For iOS before 6.0
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
// For iOS 6.0 and up
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
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graphicsContext->ThreadFrame();
}
- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
{
float scale = [UIScreen mainScreen].scale;
if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
scale = [UIScreen mainScreen].nativeScale;
}
float scaledX = (int)(x * dp_xscale) * scale;
float scaledY = (int)(y * dp_yscale) * scale;
TouchInput input;
input.x = scaledX;
input.y = scaledY;
switch (code) {
case 1 :
input.flags = TOUCH_DOWN;
break;
case 2 :
input.flags = TOUCH_UP;
break;
default :
input.flags = TOUCH_MOVE;
break;
}
input.id = pointerId;
NativeTouch(input);
}
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- (NSDictionary*)touchDictBy:(UITouch*)touch
{
for (NSDictionary* dict in self.touches) {
if ([dict objectForKey:@"touch"] == touch)
return dict;
}
return nil;
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}
- (int)freeTouchIndex
{
int index = 0;
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for (NSDictionary* dict in self.touches)
{
int i = [[dict objectForKey:@"index"] intValue];
if (index == i)
index = i+1;
}
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return index;
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}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for(UITouch* touch in touches)
{
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NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])};
[self.touches addObject:dict];
CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:1 pointerId:[[dict objectForKey:@"index"] intValue]];
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for(UITouch* touch in touches)
{
CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
[self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for(UITouch* touch in touches)
{
CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
[self.touches removeObject:dict];
}
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
for(UITouch* touch in touches)
{
CGPoint point = [touch locationInView:self.view];
NSDictionary* dict = [self touchDictBy:touch];
[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
[self.touches removeObject:dict];
}
}
- (void)bindDefaultFBO
{
[(GLKView*)self.view bindDrawable];
}
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- (void)buttonDown:(iCadeState)button
{
if (simulateAnalog &&
((button == iCadeJoystickUp) ||
(button == iCadeJoystickDown) ||
(button == iCadeJoystickLeft) ||
(button == iCadeJoystickRight))) {
AxisInput axis;
switch (button) {
case iCadeJoystickUp :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = -1.0f;
break;
case iCadeJoystickDown :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 1.0f;
break;
case iCadeJoystickLeft :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = -1.0f;
break;
case iCadeJoystickRight :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 1.0f;
break;
default:
break;
}
axis.deviceId = DEVICE_ID_PAD_0;
axis.flags = 0;
NativeAxis(axis);
} else {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = iCadeToKeyMap[button];
key.deviceId = DEVICE_ID_PAD_0;
NativeKey(key);
}
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}
- (void)buttonUp:(iCadeState)button
{
if (button == iCadeButtonA) {
// Pressing Select twice within 1 second toggles the DPad between
// normal operation and simulating the Analog stick.
if ((lastSelectPress + 1.0f) > time_now_d())
simulateAnalog = !simulateAnalog;
lastSelectPress = time_now_d();
}
if (button == iCadeButtonC) {
// Pressing Start twice within 1 second will take to the Emu menu
if ((lastStartPress + 1.0f) > time_now_d()) {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = NKCODE_ESCAPE;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
return;
}
lastStartPress = time_now_d();
}
if (simulateAnalog &&
((button == iCadeJoystickUp) ||
(button == iCadeJoystickDown) ||
(button == iCadeJoystickLeft) ||
(button == iCadeJoystickRight))) {
AxisInput axis;
switch (button) {
case iCadeJoystickUp :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 0.0f;
break;
case iCadeJoystickDown :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 0.0f;
break;
case iCadeJoystickLeft :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 0.0f;
break;
case iCadeJoystickRight :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 0.0f;
break;
default:
break;
}
axis.deviceId = DEVICE_ID_PAD_0;
axis.flags = 0;
NativeAxis(axis);
} else {
KeyInput key;
key.flags = KEY_UP;
key.keyCode = iCadeToKeyMap[button];
key.deviceId = DEVICE_ID_PAD_0;
NativeKey(key);
}
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}
#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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- (void)controllerDidConnect:(NSNotification *)note
{
if (![[GCController controllers] containsObject:self.gameController]) self.gameController = nil;
if (self.gameController != nil) return; // already have a connected controller
[self setupController:(GCController *)note.object];
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}
- (void)controllerDidDisconnect:(NSNotification *)note
{
if (self.gameController == note.object) {
self.gameController = nil;
if ([[GCController controllers] count] > 0) {
[self setupController:[[GCController controllers] firstObject]];
} else {
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
}
}
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}
- (void)controllerButtonPressed:(BOOL)pressed keyCode:(keycode_t)keyCode
{
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.flags = pressed ? KEY_DOWN : KEY_UP;
key.keyCode = keyCode;
NativeKey(key);
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}
- (void)setupController:(GCController *)controller
{
self.gameController = controller;
GCGamepad *baseProfile = self.gameController.gamepad;
if (baseProfile == nil) {
self.gameController = nil;
return;
}
[[UIApplication sharedApplication] setIdleTimerDisabled:YES]; // prevent auto-lock
self.gameController.controllerPausedHandler = ^(GCController *controller) {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = NKCODE_ESCAPE;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
};
baseProfile.buttonA.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_2]; // Cross
};
baseProfile.buttonB.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_3]; // Circle
};
baseProfile.buttonX.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_4]; // Square
};
baseProfile.buttonY.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_1]; // Triangle
};
baseProfile.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_7]; // LTrigger
};
baseProfile.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_8]; // RTrigger
};
baseProfile.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_UP];
};
baseProfile.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_DOWN];
};
baseProfile.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_LEFT];
};
baseProfile.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_RIGHT];
};
GCExtendedGamepad *extendedProfile = self.gameController.extendedGamepad;
if (extendedProfile == nil)
return; // controller doesn't support extendedGamepad profile
extendedProfile.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_9]; // Select
};
extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start
};
extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.flags = 0;
axisInput.axisId = JOYSTICK_AXIS_X;
axisInput.value = value * g_Config.fXInputAnalogSensitivity;
NativeAxis(axisInput);
};
extendedProfile.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.flags = 0;
axisInput.axisId = JOYSTICK_AXIS_Y;
axisInput.value = -value * g_Config.fXInputAnalogSensitivity;
NativeAxis(axisInput);
};
// Map right thumbstick as another analog stick, particularly useful for controllers like the DualShock 3/4 when connected to an iOS device
extendedProfile.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.flags = 0;
axisInput.axisId = JOYSTICK_AXIS_Z;
axisInput.value = value * g_Config.fXInputAnalogSensitivity;
NativeAxis(axisInput);
};
extendedProfile.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.flags = 0;
axisInput.axisId = JOYSTICK_AXIS_RZ;
axisInput.value = -value * g_Config.fXInputAnalogSensitivity;
NativeAxis(axisInput);
};
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}
#endif
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@end
void LaunchBrowser(char const* url)
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
}
void bindDefaultFBO()
{
[sharedViewController bindDefaultFBO];
}
void EnableFZ(){};
void DisableFZ(){};