ppsspp/UI/AudioCommon.cpp

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#include "Common/System/System.h"
#include "Core/HW/StereoResampler.h" // TODO: doesn't belong in Core/HW...
#include "UI/AudioCommon.h"
#include "UI/BackgroundAudio.h"
StereoResampler g_resampler;
// numFrames is number of stereo frames.
// This is called from *outside* the emulator thread.
int __AudioMix(int16_t *outStereo, int numFrames, int sampleRateHz) {
int validFrames = g_resampler.Mix(outStereo, numFrames, false, sampleRateHz);
// Mix sound effects on top.
g_BackgroundAudio.SFX().Mix(outStereo, validFrames, sampleRateHz);
return validFrames;
}
void System_AudioGetDebugStats(char *buf, size_t bufSize) {
if (buf) {
g_resampler.GetAudioDebugStats(buf, bufSize);
} else {
g_resampler.ResetStatCounters();
}
}
void System_AudioClear() {
g_resampler.Clear();
}
void System_AudioPushSamples(const int32_t *audio, int numSamples) {
if (audio) {
g_resampler.PushSamples(audio, numSamples);
} else {
g_resampler.Clear();
}
}