ppsspp/Qt/mainwindow.cpp

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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QDesktopServices>
#include <QUrl>
#include <QKeyEvent>
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#include <QDesktopWidget>
#include "Core/MIPS/MIPSDebugInterface.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "ConsoleListener.h"
#include "base/display.h"
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#include "GPU/GPUInterface.h"
#include "QtHost.h"
#include "EmuThread.h"
const char *stateToLoad = NULL;
// TODO: Make this class thread-aware. Can't send events to a different thread. Currently only works on X11.
// Needs to use QueuedConnection for signals/slots.
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
nextState(CORE_POWERDOWN),
dialogDisasm(0),
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memoryWindow(0),
memoryTexWindow(0),
displaylistWindow(0)
{
ui->setupUi(this);
controls = new Controls(this);
#if QT_HAS_SDL
gamePadDlg = new GamePadDialog(&input_state, this);
#endif
host = new QtHost(this);
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emugl = ui->widget;
emugl->init(&input_state);
emugl->resize(pixel_xres, pixel_yres);
emugl->setMinimumSize(pixel_xres, pixel_yres);
emugl->setMaximumSize(pixel_xres, pixel_yres);
QObject::connect( emugl, SIGNAL(doubleClick()), this, SLOT(on_action_OptionsFullScreen_triggered()) );
createLanguageMenu();
UpdateMenus();
int zoom = g_Config.iWindowZoom;
if (zoom < 1) zoom = 1;
if (zoom > 4) zoom = 4;
SetZoom(zoom);
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EmuThread_Start(emugl);
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SetGameTitle(fileToStart);
if (!fileToStart.isNull())
{
EmuThread_StartGame(fileToStart);
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UpdateMenus();
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if (stateToLoad != NULL)
SaveState::Load(stateToLoad);
}
}
MainWindow::~MainWindow()
{
delete ui;
}
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void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
{
std::string config_filename;
Common::EnableCrashingOnCrashes();
std::string user_data_path = savegame_directory;
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
config_filename = user_data_path + "ppsspp.ini";
g_Config.Load(config_filename.c_str());
const char *fileToLog = 0;
bool hideLog = true;
#ifdef _DEBUG
hideLog = false;
#endif
bool gfxLog = false;
// Parse command line
LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
for (int i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
switch (argv[i][1]) {
case 'd':
// Enable debug logging
logLevel = LogTypes::LDEBUG;
break;
case 'g':
gfxLog = true;
break;
case 'j':
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g_Config.bJit = true;
g_Config.bSaveSettings = false;
break;
case 'i':
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g_Config.bJit = false;
g_Config.bSaveSettings = false;
break;
case 'l':
hideLog = false;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case '-':
if (!strcmp(argv[i], "--log") && i < argc - 1)
fileToLog = argv[++i];
if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
fileToLog = argv[i] + strlen("--log=");
if (!strcmp(argv[i], "--state") && i < argc - 1)
stateToLoad = argv[++i];
if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
stateToLoad = argv[i] + strlen("--state=");
break;
}
}
else if (fileToStart.isNull())
{
fileToStart = QString(argv[i]);
if (!QFile::exists(fileToStart))
{
qCritical("File '%s' does not exist!", qPrintable(fileToStart));
exit(1);
}
}
else
{
qCritical("Can only boot one file. Ignoring file '%s'", qPrintable(fileToStart));
}
}
if (g_Config.currentDirectory == "")
{
g_Config.currentDirectory = QDir::homePath().toStdString();
}
g_Config.memCardDirectory = QDir::homePath().toStdString()+"/.ppsspp/";
g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/";
LogManager::Init();
if (fileToLog != NULL)
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LogManager::GetInstance()->ChangeFileLog(fileToLog);
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
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#if !defined(USING_GLES2)
// Start Desktop UI
MainWindow* mainWindow = new MainWindow();
mainWindow->show();
#endif
}
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void MainWindow::ShowMemory(u32 addr)
{
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if(memoryWindow)
memoryWindow->Goto(addr);
}
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void MainWindow::Update()
{
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UpdateInputState(&input_state);
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for (int i = 0; i < controllistCount; i++)
{
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if (pressedKeys.contains(controllist[i].key) ||
input_state.pad_buttons_down & controllist[i].emu_id)
__CtrlButtonDown(controllist[i].psp_id);
else
__CtrlButtonUp(controllist[i].psp_id);
}
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__CtrlSetAnalog(input_state.pad_lstick_x, input_state.pad_lstick_y);
}
void MainWindow::UpdateMenus()
{
bool enable = false;
ui->action_FileLoad->setEnabled(enable);
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ui->action_FileClose->setEnabled(!enable);
ui->action_FileSaveStateFile->setEnabled(!enable);
ui->action_FileLoadStateFile->setEnabled(!enable);
ui->action_FileQuickloadState->setEnabled(!enable);
ui->action_FileQuickSaveState->setEnabled(!enable);
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ui->action_CPUDynarec->setEnabled(enable);
ui->action_CPUInterpreter->setEnabled(enable);
ui->actionUse_MediaEngine->setEnabled(enable);
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ui->action_DebugDumpFrame->setEnabled(!enable);
ui->action_DebugDisassembly->setEnabled(!enable);
ui->action_DebugMemoryView->setEnabled(!enable);
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ui->action_DebugMemoryViewTexture->setEnabled(!enable);
ui->action_DebugDisplayList->setEnabled(!enable);
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enable = !Core_IsStepping() ? false : true;
ui->action_EmulationRun->setEnabled(false);
ui->action_EmulationPause->setEnabled(true);
ui->action_EmulationReset->setEnabled(true);
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// checking
ui->action_EmulationRunLoad->setChecked(g_Config.bAutoRun);
ui->action_CPUInterpreter->setChecked(!g_Config.bJit);
ui->action_CPUDynarec->setChecked(g_Config.bJit);
ui->action_OptionsFastMemory->setChecked(g_Config.bFastMemory);
ui->action_OptionsIgnoreIllegalReadsWrites->setChecked(g_Config.bIgnoreBadMemAccess);
ui->actionUse_MediaEngine->setChecked(g_Config.bUseMediaEngine);
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ui->action_AFOff->setChecked(g_Config.iAnisotropyLevel == 0);
ui->action_AF2x->setChecked(g_Config.iAnisotropyLevel == 2);
ui->action_AF4x->setChecked(g_Config.iAnisotropyLevel == 4);
ui->action_AF8x->setChecked(g_Config.iAnisotropyLevel == 8);
ui->action_AF16x->setChecked(g_Config.iAnisotropyLevel == 16);
ui->action_OptionsBufferedRendering->setChecked(g_Config.bBufferedRendering);
ui->action_OptionsLinearFiltering->setChecked(g_Config.bLinearFiltering);
ui->action_Simple_2xAA->setChecked(g_Config.SSAntiAliasing);
ui->action_OptionsScreen1x->setChecked(0 == (g_Config.iWindowZoom - 1));
ui->action_OptionsScreen2x->setChecked(1 == (g_Config.iWindowZoom - 1));
ui->action_OptionsScreen3x->setChecked(2 == (g_Config.iWindowZoom - 1));
ui->action_OptionsScreen4x->setChecked(3 == (g_Config.iWindowZoom - 1));
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ui->action_Stretch_to_display->setChecked(g_Config.bStretchToDisplay);
ui->action_OptionsHardwareTransform->setChecked(g_Config.bHardwareTransform);
ui->action_OptionsUseVBO->setChecked(g_Config.bUseVBO);
ui->action_OptionsVertexCache->setChecked(g_Config.bVertexCache);
ui->action_OptionsWireframe->setChecked(g_Config.bDrawWireframe);
ui->action_OptionsDisplayRawFramebuffer->setChecked(g_Config.bDisplayFramebuffer);
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ui->actionFrameskip->setChecked(g_Config.iFrameSkip != 0);
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ui->action_Sound->setChecked(g_Config.bEnableSound);
ui->action_OptionsShowDebugStatistics->setChecked(g_Config.bShowDebugStats);
ui->action_Show_FPS_counter->setChecked(g_Config.bShowFPSCounter);
ui->actionLogDefDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LDEBUG);
ui->actionLogDefInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LINFO);
ui->actionLogDefWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LWARNING);
ui->actionLogDefError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LERROR);
ui->actionLogG3DDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LDEBUG);
ui->actionLogG3DInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LINFO);
ui->actionLogG3DWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LWARNING);
ui->actionLogG3DError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LERROR);
ui->actionLogHLEDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LDEBUG);
ui->actionLogHLEInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LINFO);
ui->actionLogHLEWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LWARNING);
ui->actionLogHLEError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LERROR);
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}
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void MainWindow::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange)
ui->retranslateUi(this);
}
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void MainWindow::closeEvent(QCloseEvent *)
{
on_action_FileExit_triggered();
}
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void MainWindow::keyPressEvent(QKeyEvent *e)
{
if(isFullScreen() && e->key() == Qt::Key_F12)
{
on_action_OptionsFullScreen_triggered();
return;
}
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pressedKeys.insert(e->key());
}
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void MainWindow::keyReleaseEvent(QKeyEvent *e)
{
pressedKeys.remove(e->key());
}
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/* SLOTS */
void MainWindow::Boot()
{
dialogDisasm = new Debugger_Disasm(currentDebugMIPS, this, this);
if(g_Config.bShowDebuggerOnLoad)
dialogDisasm->show();
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if(g_Config.bFullScreen != isFullScreen())
on_action_OptionsFullScreen_triggered();
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memoryWindow = new Debugger_Memory(currentDebugMIPS, this, this);
memoryTexWindow = new Debugger_MemoryTex(this);
displaylistWindow = new Debugger_DisplayList(currentDebugMIPS, this, this);
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notifyMapsLoaded();
if (nextState == CORE_RUNNING)
on_action_EmulationRun_triggered();
UpdateMenus();
}
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void MainWindow::CoreEmitWait(bool isWaiting)
{
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// Unlock mutex while core is waiting;
EmuThread_LockDraw(!isWaiting);
}
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void MainWindow::on_action_FileLoad_triggered()
{
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QString filename = QFileDialog::getOpenFileName(NULL, "Load File", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.prx)");
if (QFile::exists(filename))
{
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QFileInfo info(filename);
g_Config.currentDirectory = info.absolutePath().toStdString();
EmuThread_StartGame(filename);
}
}
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void MainWindow::on_action_FileClose_triggered()
{
if(dialogDisasm)
dialogDisasm->Stop();
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// This will wait for ppsspp to pause
EmuThread_LockDraw(true);
EmuThread_LockDraw(false);
if(dialogDisasm && dialogDisasm->isVisible())
dialogDisasm->close();
if(memoryWindow && memoryWindow->isVisible())
memoryWindow->close();
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if(memoryTexWindow && memoryTexWindow->isVisible())
memoryTexWindow->close();
if(displaylistWindow && displaylistWindow->isVisible())
displaylistWindow->close();
EmuThread_StopGame();
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SetGameTitle("");
UpdateMenus();
}
void SaveStateActionFinished(bool result, void *userdata)
{
// TODO: Improve messaging?
if (!result)
{
QMessageBox msgBox;
msgBox.setWindowTitle("Load Save State");
msgBox.setText("Savestate failure. Please try again later");
msgBox.exec();
return;
}
}
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void MainWindow::on_action_FileQuickloadState_triggered()
{
SaveState::LoadSlot(0, SaveStateActionFinished, this);
}
void MainWindow::on_action_FileQuickSaveState_triggered()
{
SaveState::SaveSlot(0, SaveStateActionFinished, this);
}
void MainWindow::on_action_FileLoadStateFile_triggered()
{
QFileDialog dialog(0,"Load state");
dialog.setFileMode(QFileDialog::ExistingFile);
QStringList filters;
filters << "Save States (*.ppst)" << "|All files (*.*)";
dialog.setNameFilters(filters);
dialog.setAcceptMode(QFileDialog::AcceptOpen);
if (dialog.exec())
{
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QStringList fileNames = dialog.selectedFiles();
SaveState::Load(fileNames[0].toStdString(), SaveStateActionFinished, this);
}
}
void MainWindow::on_action_FileSaveStateFile_triggered()
{
QFileDialog dialog(0,"Save state");
dialog.setFileMode(QFileDialog::AnyFile);
dialog.setAcceptMode(QFileDialog::AcceptSave);
QStringList filters;
filters << "Save States (*.ppst)" << "|All files (*.*)";
dialog.setNameFilters(filters);
if (dialog.exec())
{
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QStringList fileNames = dialog.selectedFiles();
SaveState::Save(fileNames[0].toStdString(), SaveStateActionFinished, this);
}
}
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void MainWindow::on_action_FileExit_triggered()
{
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on_action_FileClose_triggered();
EmuThread_Stop();
QApplication::exit(0);
}
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void MainWindow::on_action_EmulationRun_triggered()
{
if(dialogDisasm)
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{
dialogDisasm->Stop();
dialogDisasm->Go();
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}
}
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void MainWindow::on_action_EmulationPause_triggered()
{
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if(dialogDisasm)
dialogDisasm->Stop();
}
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void MainWindow::on_action_EmulationReset_triggered()
{
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if(dialogDisasm)
dialogDisasm->Stop();
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EmuThread_LockDraw(true);
EmuThread_LockDraw(false);
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if(dialogDisasm)
dialogDisasm->close();
if(memoryWindow)
memoryWindow->close();
if(memoryTexWindow)
memoryTexWindow->close();
if(displaylistWindow)
displaylistWindow->close();
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EmuThread_StopGame();
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EmuThread_StartGame(GetCurrentFilename());
}
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void MainWindow::on_action_EmulationRunLoad_triggered()
{
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g_Config.bAutoRun = !g_Config.bAutoRun;
UpdateMenus();
}
void MainWindow::on_action_DebugLoadMapFile_triggered()
{
QFileDialog dialog(0,"Load .MAP");
dialog.setFileMode(QFileDialog::ExistingFile);
QStringList filters;
filters << "Maps (*.map)" << "|All files (*.*)";
dialog.setNameFilters(filters);
dialog.setAcceptMode(QFileDialog::AcceptOpen);
QStringList fileNames;
if (dialog.exec())
{
fileNames = dialog.selectedFiles();
symbolMap.LoadSymbolMap(fileNames[0].toStdString().c_str());
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notifyMapsLoaded();
}
}
void MainWindow::on_action_DebugSaveMapFile_triggered()
{
QFileDialog dialog(0,"Save .MAP");
dialog.setFileMode(QFileDialog::AnyFile);
dialog.setAcceptMode(QFileDialog::AcceptSave);
QStringList filters;
filters << "Save .MAP (*.map)" << "|All files (*.*)";
dialog.setNameFilters(filters);
QStringList fileNames;
if (dialog.exec())
{
fileNames = dialog.selectedFiles();
symbolMap.SaveSymbolMap(fileNames[0].toStdString().c_str());
}
}
void MainWindow::on_action_DebugResetSymbolTable_triggered()
{
symbolMap.ResetSymbolMap();
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notifyMapsLoaded();
}
void MainWindow::on_action_DebugDumpFrame_triggered()
{
gpu->DumpNextFrame();
}
void MainWindow::on_action_DebugDisassembly_triggered()
{
if(dialogDisasm)
dialogDisasm->show();
}
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void MainWindow::on_action_DebugDisplayList_triggered()
{
if(displaylistWindow)
displaylistWindow->show();
}
void MainWindow::on_action_DebugLog_triggered()
{
LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
}
void MainWindow::on_action_DebugMemoryView_triggered()
{
if (memoryWindow)
memoryWindow->show();
}
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void MainWindow::on_action_DebugMemoryViewTexture_triggered()
{
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if(memoryTexWindow)
memoryTexWindow->show();
}
void MainWindow::on_action_CPUDynarec_triggered()
{
g_Config.bJit = true;
UpdateMenus();
}
void MainWindow::on_action_CPUInterpreter_triggered()
{
g_Config.bJit = false;
UpdateMenus();
}
void MainWindow::on_action_OptionsFastMemory_triggered()
{
g_Config.bFastMemory = !g_Config.bFastMemory;
UpdateMenus();
}
void MainWindow::on_action_OptionsIgnoreIllegalReadsWrites_triggered()
{
g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
UpdateMenus();
}
void MainWindow::on_actionUse_MediaEngine_triggered()
{
g_Config.bUseMediaEngine = !g_Config.bUseMediaEngine;
UpdateMenus();
}
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void MainWindow::on_action_OptionsControls_triggered()
{
controls->show();
}
void MainWindow::on_action_OptionsGamePadControls_triggered()
{
#if QT_HAS_SDL
gamePadDlg->show();
#else
QMessageBox::information(this,tr("Gamepad"),tr("You need to compile with SDL to have Gamepad support."), QMessageBox::Ok);
#endif
}
void MainWindow::on_action_AFOff_triggered()
{
g_Config.iAnisotropyLevel = 0;
UpdateMenus();
}
void MainWindow::on_action_AF2x_triggered()
{
g_Config.iAnisotropyLevel = 2;
UpdateMenus();
}
void MainWindow::on_action_AF4x_triggered()
{
g_Config.iAnisotropyLevel = 4;
UpdateMenus();
}
void MainWindow::on_action_AF8x_triggered()
{
g_Config.iAnisotropyLevel = 8;
UpdateMenus();
}
void MainWindow::on_action_AF16x_triggered()
{
g_Config.iAnisotropyLevel = 16;
UpdateMenus();
}
void MainWindow::on_action_OptionsBufferedRendering_triggered()
{
g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
UpdateMenus();
}
void MainWindow::on_action_OptionsLinearFiltering_triggered()
{
g_Config.bLinearFiltering = !g_Config.bLinearFiltering;
UpdateMenus();
}
void MainWindow::on_action_Simple_2xAA_triggered()
{
g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
UpdateMenus();
}
void MainWindow::on_action_OptionsScreen1x_triggered()
{
SetZoom(1);
UpdateMenus();
}
void MainWindow::on_action_OptionsScreen2x_triggered()
{
SetZoom(2);
UpdateMenus();
}
void MainWindow::on_action_OptionsScreen3x_triggered()
{
SetZoom(3);
UpdateMenus();
}
void MainWindow::on_action_OptionsScreen4x_triggered()
{
SetZoom(4);
UpdateMenus();
}
void MainWindow::on_action_Stretch_to_display_triggered()
{
g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
UpdateMenus();
if (gpu)
gpu->Resized();
}
void MainWindow::on_action_OptionsHardwareTransform_triggered()
{
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
UpdateMenus();
}
void MainWindow::on_action_OptionsUseVBO_triggered()
{
g_Config.bUseVBO = !g_Config.bUseVBO;
UpdateMenus();
}
void MainWindow::on_action_OptionsVertexCache_triggered()
{
g_Config.bVertexCache = !g_Config.bVertexCache;
UpdateMenus();
}
void MainWindow::on_action_OptionsWireframe_triggered()
{
g_Config.bDrawWireframe = !g_Config.bDrawWireframe;
UpdateMenus();
}
void MainWindow::on_action_OptionsDisplayRawFramebuffer_triggered()
{
g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer;
UpdateMenus();
}
void MainWindow::on_actionFrameskip_triggered()
{
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g_Config.iFrameSkip = !g_Config.iFrameSkip;
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UpdateMenus();
}
void MainWindow::on_action_Sound_triggered()
{
g_Config.bEnableSound = !g_Config.bEnableSound;
UpdateMenus();
}
void MainWindow::on_action_OptionsFullScreen_triggered()
{
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if(isFullScreen()) {
g_Config.bFullScreen = false;
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showNormal();
ui->menubar->setVisible(true);
ui->statusbar->setVisible(true);
SetZoom(g_Config.iWindowZoom);
}
else {
g_Config.bFullScreen = true;
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ui->menubar->setVisible(false);
ui->statusbar->setVisible(false);
// Remove constraint
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emugl->setMinimumSize(0, 0);
emugl->setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
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ui->centralwidget->setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
showFullScreen();
int width = (int) QApplication::desktop()->screenGeometry().width();
int height = (int) QApplication::desktop()->screenGeometry().height();
PSP_CoreParameter().pixelWidth = width;
PSP_CoreParameter().pixelHeight = height;
PSP_CoreParameter().outputWidth = width;
PSP_CoreParameter().outputHeight = height;
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int antialias = 1;
if (g_Config.SSAntiAliasing) antialias = 2;
PSP_CoreParameter().renderWidth = width * antialias;
PSP_CoreParameter().renderHeight = height * antialias;
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pixel_xres = width;
pixel_yres = height;
dp_xres = pixel_xres;
dp_yres = pixel_yres;
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if (gpu)
gpu->Resized();
}
}
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void MainWindow::on_action_OptionsShowDebugStatistics_triggered()
{
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g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
UpdateMenus();
}
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void MainWindow::on_action_Show_FPS_counter_triggered()
{
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g_Config.bShowFPSCounter = !g_Config.bShowFPSCounter;
UpdateMenus();
}
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void setDefLogLevel(LogTypes::LOG_LEVELS level)
{
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
{
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
if(type == LogTypes::G3D || type == LogTypes::HLE) continue;
LogManager::GetInstance()->SetLogLevel(type, level);
}
}
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void MainWindow::on_actionLogDefDebug_triggered()
{
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setDefLogLevel(LogTypes::LDEBUG);
UpdateMenus();
}
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void MainWindow::on_actionLogDefWarning_triggered()
{
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setDefLogLevel(LogTypes::LWARNING);
UpdateMenus();
}
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void MainWindow::on_actionLogDefInfo_triggered()
{
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setDefLogLevel(LogTypes::LINFO);
UpdateMenus();
}
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void MainWindow::on_actionLogDefError_triggered()
{
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setDefLogLevel(LogTypes::LERROR);
UpdateMenus();
}
void MainWindow::on_actionLogG3DDebug_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LDEBUG);
UpdateMenus();
}
void MainWindow::on_actionLogG3DWarning_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LWARNING);
UpdateMenus();
}
void MainWindow::on_actionLogG3DError_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
UpdateMenus();
}
void MainWindow::on_actionLogG3DInfo_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LINFO);
UpdateMenus();
}
void MainWindow::on_actionLogHLEDebug_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LDEBUG);
UpdateMenus();
}
void MainWindow::on_actionLogHLEWarning_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LWARNING);
UpdateMenus();
}
void MainWindow::on_actionLogHLEInfo_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LINFO);
UpdateMenus();
}
void MainWindow::on_actionLogHLEError_triggered()
{
LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LERROR);
UpdateMenus();
}
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void MainWindow::on_action_HelpOpenWebsite_triggered()
{
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QDesktopServices::openUrl(QUrl("http://www.ppsspp.org/"));
}
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void MainWindow::on_action_HelpAbout_triggered()
{
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// TODO display about
}
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void MainWindow::on_language_changed(QAction *action)
{
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loadLanguage(action->data().toString());
}
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/* Private functions */
void MainWindow::SetZoom(float zoom) {
if (zoom < 5)
g_Config.iWindowZoom = (int) zoom;
pixel_xres = 480 * zoom;
pixel_yres = 272 * zoom;
dp_xres = pixel_xres;
dp_yres = pixel_yres;
emugl->resize(pixel_xres, pixel_yres);
emugl->setMinimumSize(pixel_xres, pixel_yres);
emugl->setMaximumSize(pixel_xres, pixel_yres);
ui->centralwidget->setFixedSize(pixel_xres, pixel_yres);
ui->centralwidget->resize(pixel_xres, pixel_yres);
setFixedSize(sizeHint());
resize(sizeHint());
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
PSP_CoreParameter().outputWidth = pixel_xres;
PSP_CoreParameter().outputHeight = pixel_yres;
if (g_Config.SSAntiAliasing)
{
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zoom *= 2;
PSP_CoreParameter().renderWidth = 480 * zoom;
PSP_CoreParameter().renderHeight = 272 * zoom;
}
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if (gpu)
gpu->Resized();
}
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void MainWindow::SetGameTitle(QString text)
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{
QString title = "PPSSPP " + QString(PPSSPP_GIT_VERSION);
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if (text != "")
title += QString(" - %1").arg(text);
setWindowTitle(title);
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}
void switchTranslator(QTranslator &translator, const QString &filename)
{
qApp->removeTranslator(&translator);
if (translator.load(filename))
qApp->installTranslator(&translator);
}
void MainWindow::loadLanguage(const QString& language)
{
if (currentLanguage != language)
{
currentLanguage = language;
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QLocale::setDefault(QLocale(currentLanguage));
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switchTranslator(translator, QString(":/languages/ppsspp_%1.qm").arg(language));
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}
}
void MainWindow::createLanguageMenu()
{
QActionGroup *langGroup = new QActionGroup(ui->menuLanguage);
langGroup->setExclusive(true);
connect(langGroup, SIGNAL(triggered(QAction *)), this, SLOT(on_language_changed(QAction *)));
QStringList fileNames = QDir(":/languages").entryList(QStringList("ppsspp_*.qm"));
if (fileNames.size() == 0)
{
QAction *action = new QAction(tr("No translations"), this);
action->setCheckable(false);
action->setDisabled(true);
ui->menuLanguage->addAction(action);
langGroup->addAction(action);
}
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for (int i = 0; i < fileNames.size(); ++i)
{
QString locale = fileNames[i];
locale.truncate(locale.lastIndexOf('.'));
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locale.remove(0, locale.indexOf('_') + 1);
#if QT_VERSION >= 0x040800
QString language = QLocale(locale).nativeLanguageName();
#else
QString language = QLocale::languageToString(QLocale(locale).language());
#endif
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QAction *action = new QAction(language, this);
action->setCheckable(true);
action->setData(locale);
ui->menuLanguage->addAction(action);
langGroup->addAction(action);
// TODO check en as default until we save language to config
if ("en" == locale)
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{
action->setChecked(true);
currentLanguage = "en";
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}
}
}
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void MainWindow::notifyMapsLoaded()
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{
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if (dialogDisasm)
dialogDisasm->NotifyMapLoaded();
if (memoryWindow)
memoryWindow->NotifyMapLoaded();
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}