ppsspp/Common/Common.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _COMMON_H_
#define _COMMON_H_
// DO NOT EVER INCLUDE <windows.h> directly _or indirectly_ from this file
// since it slows down the build a lot.
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#include <stdlib.h>
#include <stdarg.h>
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#ifdef _MSC_VER
#pragma warning (disable:4100)
#endif
#ifdef __arm__
#if !defined(ARM)
#define ARM
#endif
#endif
#if defined(ARM)
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#define _M_ARM32
#endif
// Force enable logging in the right modes. For some reason, something had changed
// so that debugfast no longer logged.
#if defined(_DEBUG) || defined(DEBUGFAST)
#undef LOGGING
#define LOGGING 1
#endif
#define STACKALIGN
// An inheritable class to disallow the copy constructor and operator= functions
class NonCopyable
{
protected:
NonCopyable() {}
private:
NonCopyable(const NonCopyable&);
void operator=(const NonCopyable&);
};
#include "Log.h"
#include "CommonTypes.h"
#include "MsgHandler.h"
#include "CommonFuncs.h"
#ifdef __APPLE__
// The Darwin ABI requires that stack frames be aligned to 16-byte boundaries.
// This is only needed on i386 gcc - x86_64 already aligns to 16 bytes.
#if defined __i386__ && defined __GNUC__
#undef STACKALIGN
#define STACKALIGN __attribute__((__force_align_arg_pointer__))
#endif
#elif defined _WIN32
// Check MSC ver
#if !defined _MSC_VER || _MSC_VER <= 1000
#error needs at least version 1000 of MSC
#endif
// Memory leak checks
#define CHECK_HEAP_INTEGRITY()
// Alignment
#define MEMORY_ALIGNED16(x) __declspec(align(16)) x
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#define GC_ALIGNED32(x) __declspec(align(32)) x
#define GC_ALIGNED64(x) __declspec(align(64)) x
#define GC_ALIGNED128(x) __declspec(align(128)) x
#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
// Debug definitions
#if defined(_DEBUG)
#include <crtdbg.h>
#undef CHECK_HEAP_INTEGRITY
#define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");}
// If you want to see how much a pain in the ass singletons are, for example:
// {614} normal block at 0x030C5310, 188 bytes long.
// Data: <Master Log > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } };
//CrtDebugBreak breakAt(614);
#endif // end DEBUG/FAST
#endif
// Windows compatibility
#ifndef _WIN32
#include <limits.h>
#ifndef MAX_PATH
#define MAX_PATH PATH_MAX
#endif
#ifdef _LP64
#define _M_X64 1
#else
#ifndef _M_ARM32
#define _M_IX86 1
#endif
#endif
#define __forceinline inline __attribute__((always_inline))
#define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED32(x) __attribute__((aligned(32))) x
#define GC_ALIGNED64(x) __attribute__((aligned(64))) x
#define GC_ALIGNED128(x) __attribute__((aligned(128))) x
#define GC_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
#define GC_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
#endif
#ifdef _MSC_VER
#define __strdup _strdup
#define __getcwd _getcwd
#define __chdir _chdir
#else
#define __strdup strdup
#define __getcwd getcwd
#define __chdir chdir
#endif
#if defined __GNUC__
# if defined __SSE4_2__
# define _M_SSE 0x402
# elif defined __SSE4_1__
# define _M_SSE 0x401
# elif defined __SSSE3__
# define _M_SSE 0x301
# elif defined __SSE3__
# define _M_SSE 0x300
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# elif defined __SSE2__
# define _M_SSE 0x200
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# endif
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#elif ((_MSC_VER >= 1500) || __INTEL_COMPILER) && !defined(_XBOX) // Visual Studio 2008
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# define _M_SSE 0x402
#endif
#ifdef _MSC_VER
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#ifndef _XBOX
inline unsigned long long bswap64(unsigned long long x) { return _byteswap_uint64(x); }
inline unsigned int bswap32(unsigned int x) { return _byteswap_ulong(x); }
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inline unsigned short bswap16(unsigned short x) { return _byteswap_ushort(x); }
#else
inline unsigned long long bswap64(unsigned long long x) { return __loaddoublewordbytereverse(0, &x); }
inline unsigned int bswap32(unsigned int x) { return __loadwordbytereverse(0, &x); }
inline unsigned short bswap16(unsigned short x) { return __loadshortbytereverse(0, &x); }
#endif
#else
// TODO: speedup
inline unsigned short bswap16(unsigned short x) { return (x << 8) | (x >> 8); }
inline unsigned int bswap32(unsigned int x) { return (x >> 24) | ((x & 0xFF0000) >> 8) | ((x & 0xFF00) << 8) | (x << 24);}
inline unsigned long long bswap64(unsigned long long x) {return ((unsigned long long)bswap32(x) << 32) | bswap32(x >> 32); }
#endif
inline float bswapf( float f )
{
union
{
float f;
unsigned int u32;
} dat1, dat2;
dat1.f = f;
dat2.u32 = bswap32(dat1.u32);
return dat2.f;
}
inline double bswapd( double f )
{
union
{
double f;
unsigned long long u64;
} dat1, dat2;
dat1.f = f;
dat2.u64 = bswap64(dat1.u64);
return dat2.f;
}
#include "Swap.h"
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#endif // _COMMON_H_