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PPSSPP - a fast and portable PSP emulator
2012-11-01 15:19:01 +00:00
=========================================
2012-11-21 22:04:13 +00:00
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Created by Henrik Rydgård
2014-02-04 13:24:12 +00:00
2013-12-05 15:31:41 +00:00
Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Discord:
https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page ](https://www.ppsspp.org/development.html ). Help testing, investigating, or fixing is always welcome. See [the list of issues ](https://github.com/hrydgard/ppsspp/issues ).
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For the latest source code, see [our GitHub page ](https://github.com/hrydgard/ppsspp ).
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For build instructions and other development tutorials, see [the wiki ](https://github.com/hrydgard/ppsspp/wiki ).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page ](https://buildbot.orphis.net/ppsspp/ )
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For game compatibility, see [community compatibility feedback ](https://report.ppsspp.org/games ).
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What's new in 1.10.0
--------------------
2020-06-15 11:34:02 +00:00
* Graphics and compatibility fixes (#12800, #12670 , #12635 , #12857 , #12941 , #11898 , #12695 , more)
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* Assorted minor performance improvements, game load speedup (#12462, #12652 )
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* Screen inset (notch) support on Android (#12779)
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* Analog stick support for menu navigation (#12685)
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* Fixed audio glitches in SDL builds (#12916, #12920 )
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* Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
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* Simple multiplayer chat (#12667)
* More advanced postprocessing (multipass, parameters) (#12905, #12901 )
* Add PPSSPP-specific CWCheat (#12816, #12912 )
2020-06-15 07:42:28 +00:00
* Reintroduce Cardboard VR, allow more resolutions (#12449, #8714 )
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* Fix some crashes (#12908, #12876 )
2020-06-14 21:02:09 +00:00
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
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* Mac build now supports Vulkan on top of MoltenVK (#12583)
2020-06-14 21:05:24 +00:00
* Raspberry Pi 4 EGL crash fixed (#12474)
2020-06-23 13:59:58 +00:00
* VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602 )
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* Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580 , #12607 )
2020-06-15 07:42:28 +00:00
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898 )
2020-06-14 21:02:09 +00:00
* Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746 )
* Pangya Golf crashes and hangs fixed (#12718)
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* Allow rebinding of right touch screen analog (#12486)
* Add option to prevent mipmaps from being dumped (#12818)
* Tilt control now have a base radius to help with deadzone (#12756)
* Mappable auto rotating analog stick to pass some game checks (#12749)
* Touch control position can now be snapped to a grid (#12517)
* HiDPI retina display support (#12552)
* Rapid-fire on touch control (#12601)
* Toggle mute button (#12643)
* Add option to resize game icons and more (#12646, #12637 )
* Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
* Add toggle mode to combo button (#12623)
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* SDL mouse support, Qt menu upgrades (#12612, #12817 )
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
* Some minor kernel module support (#13028, #12225 , #13026 , #13004 , #13038 , #13023 )
2020-06-25 21:32:20 +00:00
* Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
2020-06-14 13:01:47 +00:00
2019-10-06 13:02:44 +00:00
What's new in 1.9.0/1.9.3
-------------------------
* Sizing/touch fixes on Android
* Fixes for some crashes
What's new in 1.9.0/1.9.2
2019-09-25 20:47:46 +00:00
-------------------------
2019-08-09 10:21:51 +00:00
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
2019-08-23 15:23:41 +00:00
* Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266 )
2019-08-09 10:21:51 +00:00
* Vertex range culling fixed on ARM Mali (#12227)
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
2019-09-04 21:59:22 +00:00
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
2019-09-04 21:59:22 +00:00
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
2019-08-09 10:21:51 +00:00
* Audio sample rate conversion handling fixes (#12147)
2019-08-23 15:23:41 +00:00
* Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
2019-08-09 10:21:51 +00:00
* Multiple fixes for the UWP build (#12036, others)
* MP3 playback fixes (#12005)
2019-08-26 21:56:26 +00:00
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
* Audio glitches in Final Fantasy Tactics fixed (#9956)
2019-09-19 20:56:13 +00:00
* Camera display in Invizimals fixed (#12278, #8521 )
2019-08-26 23:24:31 +00:00
* Added hotkeys for texture dump and replace (#11938)
* Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
2019-09-19 20:56:13 +00:00
* Fixes for video capture (#12069)
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* Added a separate sound volume for alternative speed (#12124)
* Improved mouse control (Windows only) (#12173, #12176 )
* Support for installing texture packs and ISOs from zips (#12175)
* Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
2019-09-19 20:56:13 +00:00
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
* Fix graphics on Amazon Fire TV Stick 4K
2019-09-20 13:07:48 +00:00
* Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
2019-08-09 10:21:51 +00:00
2019-03-02 19:27:03 +00:00
What's new in 1.8.0
-------------------
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
* PowerVR Vulkan display corruption fixed (#11744, #11747 )
* Naruto Shippuden 3 hang fixed (#11780)
* Fixes to various lighting bugs (#11567, #11574 , #11577 )
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* Fix control issue in Sonic Rivals and Rock Band (#11878, #11798 , #11879 )
2019-03-02 19:27:03 +00:00
* Significant performance improvement in Earth Defense Force 2 (#11172)
* Fix "real clock sync" setting (helps with latency for music games - #11813 )
* More speed in FF4 effects and other generated curves (#11425)
* Support for resizing Vulkan on Linux (#11451)
* Improved support for GLES on Linux/IoT (#11507, #11537 , #11541 , #11632 , #11746 , #11806 , #11845 )
* Percentage based frameskipping (#11523)
* DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
* Fix Motorstorm freeze on non-Windows (#11618)
* Faster block transfer in some games like Digimon Adventures (#11531, #11553 , #11776 )
* Blending optimizations and improvements (#11543, #11620 )
* Improve D3D11 rendering issues (#11584)
* Change default graphics backend to D3D11 or OpenGL (#11621, #11658 )
* Remove some outdated settings (#11665, #11666 , #11667 )
* Fix remote disc streaming with ipv6 (#11689, #11700 )
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694 )
* Fix some Qt port issues with recent performance improvements (#11720, #11807 , #11808 )
* UWP Xbox One: fix X/Back button confusion (#11740)
* Fix Formula 1 2006 timing issue (#11767)
* Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859 ), and disable it on older GPUs (#11712, #11773 , #11787 )
* Android: Allow putting PSP storage on custom paths like SD cards (#11812)
* Corrected vocp instruction, fixing models in Artdink games (#11822, #11835 )
* Bundle SDL in binary for macOS builds (#11831)
* Prevent keeping games open on Windows (#11842)
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
2018-12-04 13:43:39 +00:00
* Fixes for a couple of common crashes
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* Reverted immersive mode change temporarily to see if it helps misaligned buttons
* Change default adhoc server address
What's new in 1.7.2
-------------------
* Update text of "Buy PPSSPP Gold" button
2018-11-01 13:45:07 +00:00
What's new in 1.7.1
-------------------
* Minor crashfixes, lang updates
* Save bug fixed (#11508)
2018-10-23 10:24:47 +00:00
What's new in 1.7.0
-------------------
2018-10-27 07:44:20 +00:00
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
2018-10-23 10:24:47 +00:00
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
* Major speed boost in some Gundam and Earth Defense Force games (#10973)
* Fix for issues with post processing shaders in GL 3+ (#11182)
* Fixes to sound output switching on Windows (WASAPI) (#11438)
* Detects DirectInput devices when running (#11461)
* Simple Discord integration (#11307)
* New debugging APIs (#10909)
* Task switching made a lot more robust (fixes GPD XD problems) (#11447)
* Texture decoding optimizations (#11350)
* Tons and tons of miscellaneous bugfixes and compatibility fixes
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Looking for [older news ](history.md )?
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Adhoc support
-------------
Not fully functional, but some games work. Check the [Ad-Hoc section of the forum ](http://forums.ppsspp.org/forumdisplay.php?fid=34 ) for help.
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Credit goes to:
- Igor Calabria
- [coldbird's code ](https://code.google.com/archive/p/aemu/ )
- Kyhel