ppsspp/GPU/Software/Rasterizer.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/Software/FuncId.h"
#include "GPU/Software/RasterizerRegCache.h"
#include "GPU/Software/TransformUnit.h" // for DrawingCoords
#ifdef _DEBUG
#define SOFTGPU_MEMORY_TAGGING_BASIC
#endif
// #define SOFTGPU_MEMORY_TAGGING_DETAILED
struct GPUDebugBuffer;
namespace Rasterizer {
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// Draws a triangle if its vertices are specified in counter-clockwise order
void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const PixelFuncID &pixelID, const SamplerID &samplerID);
void DrawPoint(const VertexData &v0, const PixelFuncID &pixelID, const SamplerID &samplerID);
void DrawLine(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
void ClearRectangle(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID);
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
// Shared functions with RasterizerRectangle.cpp
Vec3<int> AlphaBlendingResult(const PixelFuncID &pixelID, const Vec4<int> &source, const Vec4<int> &dst);
Vec4IntResult SOFTRAST_CALL GetTextureFunctionOutput(Vec4IntArg prim_color, Vec4IntArg texcolor);
} // namespace Rasterizer