ppsspp/Windows/WASAPIStream.h

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#pragma once
#include <atomic>
#include "WindowsAudio.h"
// This should only be included from WindowsAudio.cpp and WASAPIStream.cpp.
class WASAPIAudioBackend : public WindowsAudioBackend {
public:
WASAPIAudioBackend();
~WASAPIAudioBackend() override;
bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
void Update() override {}
int GetSampleRate() override { return sampleRate_; }
private:
int RunThread();
static unsigned int WINAPI soundThread(void *param);
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HANDLE hThread_ = nullptr;
StreamCallback callback_ = nullptr;
int sampleRate_ = 0;
std::atomic<int> threadData_;
};