2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2013-03-24 19:03:42 +00:00
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#include <vector>
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2013-07-06 17:08:59 +00:00
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2013-05-18 17:21:04 +00:00
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#include "CommonTypes.h"
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2012-11-01 15:19:01 +00:00
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2013-11-24 17:03:16 +00:00
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#if !defined(USING_QT_UI)
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2013-03-02 20:31:11 +00:00
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extern const char *PPSSPP_GIT_VERSION;
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2013-11-24 17:03:16 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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2013-10-27 02:20:44 +00:00
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const int MAX_CONFIG_VOLUME = 8;
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2013-11-26 13:04:29 +00:00
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namespace http {
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class Download;
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class Downloader;
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}
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2013-08-24 00:16:10 +00:00
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struct Config {
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2012-11-01 15:19:01 +00:00
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public:
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2013-03-24 19:03:42 +00:00
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Config();
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~Config();
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2012-11-01 15:19:01 +00:00
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2012-12-25 07:34:19 +00:00
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// Whether to save the config on close.
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2012-11-01 15:19:01 +00:00
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bool bSaveSettings;
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2013-06-01 17:01:43 +00:00
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bool bFirstRun;
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2013-11-26 09:24:31 +00:00
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int iRunCount; // To be used to for example check for updates every 10 runs and things like that.
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2013-01-04 09:26:14 +00:00
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bool bAutoRun; // start immediately
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2013-08-27 21:36:04 +00:00
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bool bBrowse; // when opening the emulator, immediately show a file browser
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2013-05-01 12:08:01 +00:00
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// General
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int iNumWorkerThreads;
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2013-07-07 22:10:23 +00:00
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bool bScreenshotsAsPNG;
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2013-07-27 23:59:08 +00:00
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bool bEnableLogging;
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2013-08-27 21:36:04 +00:00
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#ifdef _WIN32
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2013-10-11 11:53:25 +00:00
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bool bPauseOnLostFocus;
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2013-08-27 21:36:04 +00:00
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bool bTopMost;
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2013-08-30 17:33:12 +00:00
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std::string sFont;
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2013-08-27 21:36:04 +00:00
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#endif
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2012-12-25 07:34:19 +00:00
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// Core
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2012-11-01 15:19:01 +00:00
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bool bIgnoreBadMemAccess;
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2012-12-21 15:49:02 +00:00
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bool bFastMemory;
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2013-02-16 08:49:33 +00:00
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bool bJit;
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2013-08-08 07:18:00 +00:00
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// Definitely cannot be changed while game is running.
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2013-08-08 08:09:43 +00:00
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bool bSeparateCPUThread;
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2013-08-11 18:51:36 +00:00
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bool bSeparateIOThread;
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2013-10-15 06:06:37 +00:00
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bool bAtomicAudioLocks;
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2013-06-12 21:15:45 +00:00
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int iLockedCPUSpeed;
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2013-03-31 04:42:43 +00:00
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bool bAutoSaveSymbolMap;
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2013-03-01 16:51:01 +00:00
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std::string sReportHost;
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2013-03-24 19:03:42 +00:00
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std::vector<std::string> recentIsos;
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2013-09-16 23:47:25 +00:00
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std::string sLanguageIni;
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2012-12-21 10:08:54 +00:00
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// GFX
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2013-08-16 19:48:30 +00:00
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bool bSoftwareRendering;
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bool bHardwareTransform; // only used in the GLES backend
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2013-11-10 12:18:52 +00:00
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bool bSoftwareSkinning; // may speed up some games
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2013-07-21 23:33:18 +00:00
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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2013-06-30 06:48:50 +00:00
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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2013-05-08 13:22:45 +00:00
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bool bPartialStretch;
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2013-02-13 17:21:21 +00:00
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bool bStretchToDisplay;
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2013-07-20 14:03:52 +00:00
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bool bVSync;
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2013-05-02 19:36:36 +00:00
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int iFrameSkip;
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2013-09-17 06:33:32 +00:00
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bool bFrameSkipUnthrottle;
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2013-02-13 17:21:21 +00:00
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2013-03-30 16:49:02 +00:00
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int iWindowX;
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int iWindowY;
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2013-09-10 22:19:34 +00:00
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int iWindowWidth; // Windows and other windowed environments
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int iWindowHeight;
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2013-01-19 16:05:08 +00:00
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bool bVertexCache;
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2013-11-09 17:16:26 +00:00
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bool bVertexDecoderJit;
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2013-01-27 13:05:09 +00:00
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bool bFullScreen;
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2013-09-10 22:19:34 +00:00
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int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
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2013-07-17 20:27:05 +00:00
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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2013-02-19 18:07:42 +00:00
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bool bTrueColor;
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2013-04-02 23:33:14 +00:00
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bool bMipMap;
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2013-05-01 21:55:34 +00:00
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int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
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2013-05-03 08:29:29 +00:00
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int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
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2013-05-03 14:21:46 +00:00
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bool bTexDeposterize;
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2013-05-10 00:36:23 +00:00
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int iFpsLimit;
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2013-06-30 07:02:33 +00:00
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int iForceMaxEmulatedFPS;
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2013-05-19 14:40:01 +00:00
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int iMaxRecent;
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2013-07-21 11:31:46 +00:00
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int iCurrentStateSlot;
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2013-11-03 01:33:23 +00:00
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int iRewindFlipFrequency;
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2013-10-30 17:16:27 +00:00
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bool bEnableAutoLoad;
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2013-05-23 11:10:39 +00:00
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bool bEnableCheats;
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2013-05-30 07:08:20 +00:00
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bool bReloadCheats;
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2013-09-05 12:51:17 +00:00
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bool bDisableStencilTest;
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bool bAlwaysDepthWrite;
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2013-11-15 16:16:03 +00:00
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bool bTimerHack;
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2013-09-24 09:14:04 +00:00
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bool bLowQualitySplineBezier;
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2013-10-30 21:44:01 +00:00
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bool bWipeFramebufferAlpha; // this was meant to be CopyStencilToAlpha but not done yet.
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2013-10-12 00:05:55 +00:00
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std::string sPostShaderName; // Off for off.
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2012-12-25 07:34:19 +00:00
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// Sound
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bool bEnableSound;
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2013-08-24 00:16:10 +00:00
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bool bLowLatencyAudio;
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2013-08-09 12:04:13 +00:00
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int iSFXVolume;
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2013-07-05 19:19:56 +00:00
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int iBGMVolume;
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2013-06-17 18:28:22 +00:00
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2013-10-10 14:44:12 +00:00
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// UI
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bool bShowDebuggerOnLoad;
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2013-06-19 05:08:29 +00:00
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int iShowFPSCounter;
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2012-11-22 22:07:15 +00:00
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bool bShowDebugStats;
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2013-03-10 12:21:36 +00:00
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bool bAccelerometerToAnalogHoriz;
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2013-10-27 17:58:47 +00:00
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//Analog stick tilting
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//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
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//considers this orientation to be equal to no movement of the analog stick.
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float fTiltBaseX, fTiltBaseY;
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//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
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bool bInvertTiltX, bInvertTiltY;
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//the sensitivity of the tilt in the x direction
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int iTiltSensitivityX;
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//the sensitivity of the tilt in the Y direction
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int iTiltSensitivityY;
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2013-10-28 11:13:42 +00:00
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//the deadzone radius of the tilt
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float fDeadzoneRadius;
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2012-11-20 09:59:23 +00:00
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2013-08-18 20:30:34 +00:00
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// The three tabs.
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bool bGridView1;
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bool bGridView2;
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bool bGridView3;
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2013-10-20 10:06:01 +00:00
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// Control Positions
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2013-10-09 20:15:56 +00:00
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int iTouchButtonOpacity;
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float fButtonScale;
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//space between PSP buttons
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int iActionButtonSpacing;
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//the PSP button's center (triangle, circle, square, cross)
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2013-11-05 04:52:31 +00:00
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float fActionButtonCenterX, fActionButtonCenterY;
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2013-10-09 20:15:56 +00:00
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//radius of the D-pad (PSP cross)
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int iDpadRadius;
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//the D-pad (PSP cross) position
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2013-11-05 04:52:31 +00:00
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float fDpadX, fDpadY;
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2013-10-09 20:15:56 +00:00
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//the start key position
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2013-11-05 04:52:31 +00:00
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float fStartKeyX, fStartKeyY;
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2013-10-09 20:15:56 +00:00
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//the select key position;
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2013-11-05 04:52:31 +00:00
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float fSelectKeyX, fSelectKeyY;
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float fUnthrottleKeyX, fUnthrottleKeyY;
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float fLKeyX, fLKeyY;
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float fRKeyX, fRKeyY;
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2013-10-09 20:15:56 +00:00
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//position of the analog stick
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2013-11-05 04:52:31 +00:00
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float fAnalogStickX, fAnalogStickY;
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2013-07-27 21:21:48 +00:00
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2013-10-20 10:06:01 +00:00
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// Controls Visibility
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bool bShowTouchControls;
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bool bShowTouchCircle;
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bool bShowTouchCross;
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bool bShowTouchTriangle;
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bool bShowTouchSquare;
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bool bShowTouchStart;
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bool bShowTouchSelect;
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bool bShowTouchUnthrottle;
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bool bShowTouchLTrigger;
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bool bShowTouchRTrigger;
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bool bShowTouchAnalogStick;
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bool bShowTouchDpad;
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bool bHapticFeedback;
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2013-07-27 21:21:48 +00:00
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// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
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// proper options when good enough.
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// PrescaleUV:
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// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
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// saves a uniform upload and is a prerequisite for future optimized hybrid
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// (SW skinning, HW transform) skinning.
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// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
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// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
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bool bPrescaleUV;
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2013-10-22 11:00:19 +00:00
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bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
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2013-07-27 21:21:48 +00:00
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// End GLES hacks.
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2013-11-08 11:30:31 +00:00
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// Risky JIT optimizations
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bool bDiscardRegsOnJRRA;
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2013-01-20 09:50:05 +00:00
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// SystemParam
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2013-04-19 18:59:24 +00:00
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std::string sNickName;
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2013-11-28 11:38:45 +00:00
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std::string proAdhocServer;
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std::string localMacAddress;
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2013-09-16 22:08:09 +00:00
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int iLanguage;
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2013-06-19 05:08:29 +00:00
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int iTimeFormat;
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2013-04-19 18:59:24 +00:00
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int iDateFormat;
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int iTimeZone;
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bool bDayLightSavings;
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2013-06-19 05:08:29 +00:00
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int iButtonPreference;
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2013-04-20 16:01:03 +00:00
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int iLockParentalLevel;
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2013-01-28 23:11:02 +00:00
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bool bEncryptSave;
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2013-04-19 18:59:24 +00:00
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int iWlanAdhocChannel;
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bool bWlanPowerSave;
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2013-08-06 01:32:19 +00:00
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// TODO: Make this work with your platform, too!
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#ifdef _WIN32
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bool bBypassOSKWithKeyboard;
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#endif
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2013-01-20 09:50:05 +00:00
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2013-06-26 07:15:16 +00:00
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// Debugger
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int iDisasmWindowX;
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int iDisasmWindowY;
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int iDisasmWindowW;
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int iDisasmWindowH;
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2013-09-28 14:04:56 +00:00
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int iGEWindowX;
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int iGEWindowY;
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int iGEWindowW;
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int iGEWindowH;
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2013-06-26 07:32:49 +00:00
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int iConsoleWindowX;
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int iConsoleWindowY;
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2013-07-09 09:17:57 +00:00
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int iFontWidth;
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int iFontHeight;
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2013-07-30 15:06:37 +00:00
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bool bDisplayStatusBar;
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2013-09-30 19:42:05 +00:00
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bool bShowBottomTabTitles;
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2013-09-07 18:54:11 +00:00
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bool bShowDeveloperMenu;
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2013-10-30 06:02:05 +00:00
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// Double edged sword: much easier debugging, but not accurate.
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bool bSkipDeadbeefFilling;
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2013-06-26 07:15:16 +00:00
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2012-11-01 15:19:01 +00:00
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std::string currentDirectory;
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2013-06-19 05:08:29 +00:00
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std::string externalDirectory;
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2012-12-09 15:48:56 +00:00
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std::string memCardDirectory;
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2013-10-12 23:08:39 +00:00
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std::string flash0Directory;
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2013-05-30 17:06:00 +00:00
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std::string internalDataDirectory;
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2012-11-01 15:19:01 +00:00
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2013-11-26 13:04:29 +00:00
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// Data for upgrade prompt
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std::string upgradeMessage; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
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std::string upgradeVersion;
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std::string dismissedVersion;
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2013-08-16 17:34:44 +00:00
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void Load(const char *iniFileName = "ppsspp.ini", const char *controllerIniFilename = "controls.ini");
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2012-11-01 15:19:01 +00:00
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void Save();
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2013-08-28 20:23:16 +00:00
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void RestoreDefaults();
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2013-03-24 19:03:42 +00:00
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2013-10-12 23:02:03 +00:00
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// Used when the file is not found in the search path. Trailing slash.
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void SetDefaultPath(const std::string &defaultPath);
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// Use a trailing slash.
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void AddSearchPath(const std::string &path);
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const std::string FindConfigFile(const std::string &baseFilename);
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2013-03-24 19:03:42 +00:00
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// Utility functions for "recent" management
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void AddRecent(const std::string &file);
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2013-04-13 19:24:07 +00:00
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void CleanRecent();
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2013-03-24 19:03:42 +00:00
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2013-11-26 13:04:29 +00:00
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static void DownloadCompletedCallback(http::Download &download);
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void DismissUpgrade();
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2012-11-01 15:19:01 +00:00
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private:
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std::string iniFilename_;
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2013-08-16 17:34:44 +00:00
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std::string controllerIniFilename_;
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2013-10-12 23:02:03 +00:00
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std::vector<std::string> searchPath_;
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std::string defaultPath_;
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2012-11-01 15:19:01 +00:00
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};
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2013-11-26 13:04:29 +00:00
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// TODO: Find a better place for this.
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extern http::Downloader g_DownloadManager;
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2013-03-24 19:03:42 +00:00
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extern Config g_Config;
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2013-11-26 13:04:29 +00:00
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