ppsspp/README.md

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PPSSPP - a fast and portable PSP emulator
=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
http://www.ppsspp.org/
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No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.
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To contribute, see [the development page](http://www.ppsspp.org/development.html).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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What's new in 0.9.9
-------------------
* CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues
like the shadows in Final Fantasy: Type-0
* More types of framebuffer copies are now handled correctly, fixing a variety of graphical
issues, like the sun in Burnout and many more.
* Many bugfixes around the UI, touch D-pad now works better when scaled large
* Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms.
* A Thai language translation was contributed (only works correctly on Windows due to font issues)
* Major corrections to module loading and memory management, fixing further games.
* Many, many more game fixes and bug fixes.
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What's new in 0.9.8
-------------------
* OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
* More accurate audio mixing and emulation
* Software rendering and display list performance improvements
* Workaround for timing issue hanging Crash Tag Team Racing
* Galician language
* Built-in ARM disassembler improvements (dev feature)
* Fix for immersive mode volume key issue on Android Kitkat
* And more minor tweaks and fixes as always.
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What's new in 0.9.7.1
---------------------
* Some critical bugfixes (rotation, haptic feedback on Android, etc)
What's new in 0.9.7
-------------------
* Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
* Screen rotation and immersive mode support on Android
* Large improvements to the software renderer (still not really playable, but looks right more
often than not)
* New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
* Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
* Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
* Symbol map/debugger improvements
* Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked
around in the future.
* MsgDialog fixes. Saving fixed in numerous games.
* Initial multitouch support on Windows 8 for on-screen controls.
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What's new in 0.9.6
-------------------
* Large general speed improvements and assorted bug fixes
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* "Software Skinning" option which speeds up many games with animated 3D characters
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(but may slow down a few, like Monster Hunter games - experiment with turning it off)
* Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
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* Timing improvements making more games run at the correct FPS, also fixing some audio issues
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* More debugger features
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* Option for four-way touch dpad, avoiding diagonal dpad issues
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* Better looking and individually resizable touch controls
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* Add ability to switch UMD in multi-disc games (works for most)
* Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
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* Automatic install of games from ZIP files, like demos and many homebrew.
* VERY basic ad-hoc online play support, to be improved in future versions. See below.
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* Software renderer improvements
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What's new in 0.9.5
-------------------
* Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
- stencil clear emulation, fixing Final Fantasy IV text
* Performance improvements in some games
* Post-processing shaders like FXAA, scanlines, vignette
* More solid save states (we will try to keep them working from now on. Save states only upgrade forward,
not backward to older versions though).
* Change render resolution independently of window size
* Massive debugger improvements
* Win32 menu bar is now translatable
* Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
* Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
* Android-x86 support
* Unofficial port for modified Xbox 360 consoles
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* Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
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* Symbian audio and ffmpeg is now threaded for more consistent media processing.
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* Haptic feedback support for mobile devices.
* Accurate system information for mobile devices.
* Qt audio has been fixed.
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* Analog controller support for Blackberry.
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ADHOC SUPPORT (by Igor Calabria)
================================
This is based on coldbird's code: http://code.google.com/p/aemu/
All credit goes to him!
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Status
------
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Code is a bit of a mess and it's not fully functional yet, I still need to implement
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some functions and add a upnp lib(really important for people with routers).
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I did test it with some games(emulator <-> real psp with the server running locally)
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and it's looking good:
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* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
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* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
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* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
as sudo "solves" it, but it's far from ideal.
* Pacman World Rally: Works too.
Update (Kyhel) :
---------------
* Now compiles on both Mac OSX and Windows. For more details on how to play and build
go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
* Got it tested windows <-> mac osx <-> psp, it works
* Monster Hunter 3rd HD works too, as well as God Eater Burst.