ppsspp/UI/RemoteISOScreen.h

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// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "ui/ui_screen.h"
#include "ui/viewgroup.h"
#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
namespace std {
class thread;
}
class recursive_mutex;
class RemoteISOScreen : public UIScreenWithBackground {
public:
RemoteISOScreen();
protected:
void update(InputState &input) override;
void CreateViews() override;
UI::EventReturn HandleStartServer(UI::EventParams &e);
UI::EventReturn HandleStopServer(UI::EventParams &e);
UI::EventReturn HandleBrowse(UI::EventParams &e);
bool serverRunning_;
bool serverStopping_;
};
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enum class ScanStatus {
SCANNING,
RETRY_SCAN,
FOUND,
FAILED,
LOADING,
LOADED,
};
class RemoteISOConnectScreen : public UIScreenWithBackground {
public:
RemoteISOConnectScreen();
~RemoteISOConnectScreen() override;
protected:
void update(InputState &input) override;
void CreateViews() override;
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ScanStatus GetStatus();
void ExecuteScan();
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void ExecuteLoad();
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UI::TextView *statusView_;
ScanStatus status_;
double nextRetry_;
std::thread *scanThread_;
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recursive_mutex *statusLock_;
std::string host_;
int port_;
std::vector<std::string> games_;
};
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class RemoteISOBrowseScreen : public MainScreen {
public:
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RemoteISOBrowseScreen(const std::vector<std::string> &games);
protected:
void CreateViews() override;
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std::vector<std::string> games_;
};