2017-06-27 09:46:10 +00:00
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#pragma once
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2019-08-09 08:02:41 +00:00
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#include <atomic>
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2017-06-27 09:46:10 +00:00
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#include "WindowsAudio.h"
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// This should only be included from WindowsAudio.cpp and WASAPIStream.cpp.
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class WASAPIAudioBackend : public WindowsAudioBackend {
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public:
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WASAPIAudioBackend();
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2022-12-11 04:32:12 +00:00
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~WASAPIAudioBackend();
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2017-06-27 09:46:10 +00:00
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bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
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2023-03-24 09:40:10 +00:00
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int GetSampleRate() const override { return sampleRate_; }
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2017-06-27 09:46:10 +00:00
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private:
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int RunThread();
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static unsigned int WINAPI soundThread(void *param);
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2017-06-27 11:02:20 +00:00
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HANDLE hThread_ = nullptr;
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StreamCallback callback_ = nullptr;
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int sampleRate_ = 0;
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2019-08-09 08:02:41 +00:00
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std::atomic<int> threadData_;
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2018-10-01 04:47:00 +00:00
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};
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