ppsspp/UI/ProfilerDraw.cpp

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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
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#include <inttypes.h>
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
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#include "Common/Profiler/Profiler.h"
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#ifdef USE_PROFILER
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static const uint32_t nice_colors[] = {
0xFF8040,
0x80FF40,
0x8040FF,
0xFFFF40,
0x40FFFF,
0xFF70FF,
0xc0c0c0,
0xb040c0,
0x184099,
0xCC3333,
0xFF99CC,
0x3399CC,
0x990000,
0x003366,
0xF8F8F8,
0x33FFFF,
};
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#endif
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enum ProfileCatStatus {
PROFILE_CAT_VISIBLE = 0,
PROFILE_CAT_IGNORE = 1,
PROFILE_CAT_NOLEGEND = 2,
};
void DrawProfile(UIContext &ui) {
#ifdef USE_PROFILER
PROFILE_THIS_SCOPE("timing");
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int numCategories = Profiler_GetNumCategories();
int numThreads = Profiler_GetNumThreads();
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int historyLength = Profiler_GetHistoryLength();
ui.SetFontStyle(ui.theme->uiFont);
static float lastMaxVal = 1.0f / 60.0f;
float legendMinVal = lastMaxVal * (1.0f / 120.0f);
std::vector<float> history(historyLength);
std::vector<int> slowestThread(historyLength);
std::vector<ProfileCatStatus> catStatus(numCategories);
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Profiler_GetSlowestThreads(&slowestThread[0], historyLength);
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float rowH = 30.0f;
float legendHeight = 0.0f;
float legendWidth = 80.0f;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
if (!strcmp(name, "timing")) {
catStatus[i] = PROFILE_CAT_IGNORE;
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
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catStatus[i] = PROFILE_CAT_NOLEGEND;
for (int j = 0; j < historyLength; ++j) {
if (history[j] > legendMinVal) {
catStatus[i] = PROFILE_CAT_VISIBLE;
break;
}
}
// So they don't move horizontally, we always measure.
float w = 0.0f, h = 0.0f;
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ui.MeasureText(ui.GetFontStyle(), 1.0f, 1.0f, name, &w, &h);
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if (w > legendWidth) {
legendWidth = w;
}
legendHeight += rowH;
}
legendWidth += 20.0f;
if (legendHeight > ui.GetBounds().h) {
legendHeight = ui.GetBounds().h;
}
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float legendStartY = legendHeight > ui.GetBounds().centerY() ? ui.GetBounds().y2() - legendHeight : ui.GetBounds().centerY();
float legendStartX = ui.GetBounds().x2() - std::min(legendWidth, 200.0f);
const uint32_t opacity = 140 << 24;
int legendNum = 0;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
uint32_t color = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (catStatus[i] == PROFILE_CAT_VISIBLE) {
float y = legendStartY + legendNum++ * rowH;
ui.FillRect(UI::Drawable(opacity | color), Bounds(legendStartX, y, rowH - 2, rowH - 2));
ui.DrawTextShadow(name, legendStartX + rowH + 2, y, 0xFFFFFFFF, ALIGN_VBASELINE);
}
}
float graphWidth = ui.GetBounds().x2() - legendWidth - 20.0f;
float graphHeight = ui.GetBounds().h * 0.8f;
float dx = graphWidth / historyLength;
/*
ui.Flush();
ui.BeginNoTex();
*/
bool area = true;
float minVal = 0.0f;
float maxVal = lastMaxVal; // TODO - adjust to frame length
if (maxVal < 0.001f)
maxVal = 0.001f;
if (maxVal > 1.0f / 15.0f)
maxVal = 1.0f / 15.0f;
float scale = (graphHeight) / (maxVal - minVal);
float y_60th = ui.GetBounds().y2() - 10 - (1.0f / 60.0f) * scale;
float y_1ms = ui.GetBounds().y2() - 10 - (1.0f / 1000.0f) * scale;
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_60th, graphWidth, 2));
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_1ms, graphWidth, 2));
ui.DrawTextShadow("1/60s", 5, y_60th, 0x80FFFF00);
ui.DrawTextShadow("1ms", 5, y_1ms, 0x80FFFF00);
std::vector<float> total;
total.resize(historyLength);
maxVal = 0.0f;
float maxTotal = 0.0f;
for (int i = 0; i < numCategories; i++) {
if (catStatus[i] == PROFILE_CAT_IGNORE) {
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
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float x = 10;
uint32_t col = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (area)
col = opacity | (col & 0xFFFFFF);
UI::Drawable color(col);
UI::Drawable outline((opacity >> 1) | 0xFFFFFF);
float bottom = ui.GetBounds().y2();
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if (area) {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
float valY1 = bottom - 10 - (val + total[n]) * scale;
float valY2 = bottom - 10 - total[n] * scale;
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ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f));
ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1));
x += dx;
total[n] += val;
}
} else {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
if (val > maxVal)
maxVal = val;
float valY = bottom - 10 - history[n] * scale;
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ui.FillRect(color, Bounds(x, valY, dx, 5));
x += dx;
}
}
}
for (int n = 0; n < historyLength; n++) {
if (total[n] > maxTotal)
maxTotal = total[n];
}
if (area) {
maxVal = maxTotal;
}
lastMaxVal = lastMaxVal * 0.95f + maxVal * 0.05f;
#endif
}