ppsspp/UI/ControlMappingScreen.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <deque>
#include "base/colorutil.h"
#include "base/logging.h"
#include "i18n/i18n.h"
#include "input/keycodes.h"
#include "input/input_state.h"
#include "ui/ui.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/System.h"
#include "Common/KeyMap.h"
#include "Core/Config.h"
#include "UI/ui_atlas.h"
#include "UI/ControlMappingScreen.h"
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#include "UI/GameSettingsScreen.h"
class ControlMapper : public UI::LinearLayout {
public:
ControlMapper(ControlMappingScreen *ctrlScreen, int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = 0);
virtual void Update(const InputState &input);
int GetPspKey() const { return pspKey_; }
private:
void Refresh();
UI::EventReturn OnAdd(UI::EventParams &params);
UI::EventReturn OnDelete(UI::EventParams &params);
UI::EventReturn OnReplace(UI::EventParams &params);
UI::EventReturn OnReplaceAll(UI::EventParams &params);
void MappedCallback(KeyDef key);
enum Action {
NONE,
REPLACEONE,
REPLACEALL,
ADD,
};
ControlMappingScreen *ctrlScreen_;
Action action_;
int actionIndex_;
int pspKey_;
std::string keyName_;
ScreenManager *scrm_;
bool refresh_;
};
ControlMapper::ControlMapper(ControlMappingScreen *ctrlScreen, int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams)
: UI::LinearLayout(UI::ORIENT_VERTICAL, layoutParams), ctrlScreen_(ctrlScreen), action_(NONE), pspKey_(pspKey), keyName_(keyName), scrm_(scrm), refresh_(false) {
Refresh();
}
void ControlMapper::Update(const InputState &input) {
if (refresh_) {
refresh_ = false;
Refresh();
}
}
void ControlMapper::Refresh() {
bool hasFocus = UI::GetFocusedView() == this;
Clear();
I18NCategory *mc = GetI18NCategory("MappableControls");
std::map<std::string, int> keyImages;
keyImages["Circle"] = I_CIRCLE;
keyImages["Cross"] = I_CROSS;
keyImages["Square"] = I_SQUARE;
keyImages["Triangle"] = I_TRIANGLE;
keyImages["Start"] = I_START;
keyImages["Select"] = I_SELECT;
keyImages["L"] = I_L;
keyImages["R"] = I_R;
using namespace UI;
float itemH = 45;
LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(550, WRAP_CONTENT)));
root->SetSpacing(3.0f);
const int padding = 4;
auto iter = keyImages.find(keyName_);
// First, look among images.
if (iter != keyImages.end()) {
Choice *c = root->Add(new Choice(iter->second, new LinearLayoutParams(200, itemH)));
c->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
} else {
// No image? Let's translate.
Choice *c = new Choice(mc->T(keyName_.c_str()), new LinearLayoutParams(200, itemH));
c->SetCentered(true);
root->Add(c)->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
}
Choice *p = root->Add(new Choice(" + ", new LayoutParams(FILL_PARENT, itemH)));
p->OnClick.Handle(this, &ControlMapper::OnAdd);
LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
rightColumn->SetSpacing(2.0f);
std::vector<KeyDef> mappings;
KeyMap::KeyFromPspButton(pspKey_, &mappings);
for (size_t i = 0; i < mappings.size(); i++) {
std::string deviceName = GetDeviceName(mappings[i].deviceId);
std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
int image = -1;
LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
row->SetSpacing(1.0f);
Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(FILL_PARENT, itemH, 1.0f)));
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char tagbuf[16];
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sprintf(tagbuf, "%i", (int)i);
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c->SetTag(tagbuf);
c->OnClick.Handle(this, &ControlMapper::OnReplace);
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Choice *d = row->Add(new Choice(" X ", new LayoutParams(FILL_PARENT, itemH)));
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d->SetTag(tagbuf);
d->OnClick.Handle(this, &ControlMapper::OnDelete);
}
if (mappings.size() == 0) {
// look like an empty line
Choice *c = rightColumn->Add(new Choice("", new LinearLayoutParams(FILL_PARENT, itemH)));
c->OnClick.Handle(this, &ControlMapper::OnAdd);
}
if (hasFocus)
this->SetFocus();
}
void ControlMapper::MappedCallback(KeyDef kdf) {
switch (action_) {
case ADD:
KeyMap::SetKeyMapping(pspKey_, kdf, false);
break;
case REPLACEALL:
KeyMap::SetKeyMapping(pspKey_, kdf, true);
break;
case REPLACEONE:
KeyMap::g_controllerMap[pspKey_][actionIndex_] = kdf;
break;
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default:
;
}
refresh_ = true;
ctrlScreen_->KeyMapped(pspKey_);
// After this, we do not exist any more. So the refresh_ = true is probably irrelevant.
}
UI::EventReturn ControlMapper::OnReplace(UI::EventParams &params) {
actionIndex_ = atoi(params.v->Tag().c_str());
action_ = REPLACEONE;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnReplaceAll(UI::EventParams &params) {
action_ = REPLACEALL;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnAdd(UI::EventParams &params) {
action_ = ADD;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnDelete(UI::EventParams &params) {
int index = atoi(params.v->Tag().c_str());
KeyMap::g_controllerMap[pspKey_].erase(KeyMap::g_controllerMap[pspKey_].begin() + index);
refresh_ = true;
return UI::EVENT_DONE;
}
void ControlMappingScreen::CreateViews() {
using namespace UI;
mappers_.clear();
I18NCategory *km = GetI18NCategory("KeyMapping");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, Margins(10, 0, 0, 10)));
leftColumn->Add(new Choice(km->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
leftColumn->Add(new Choice(km->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
std::string sysName = System_GetProperty(SYSPROP_NAME);
// If there's a builtin controller, restore to default should suffice. No need to conf the controller on top.
if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) {
leftColumn->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure);
}
leftColumn->Add(new Choice(km->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
AddStandardBack(leftColumn);
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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rightScroll_->SetTag("ControlMapping");
rightScroll_->SetScrollToTop(false);
LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
rightScroll_->Add(rightColumn);
root_->Add(leftColumn);
root_->Add(rightScroll_);
std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
for (size_t i = 0; i < mappableKeys.size(); i++) {
ControlMapper *mapper = rightColumn->Add(new ControlMapper(this, mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
mappers_.push_back(mapper);
}
}
void ControlMappingScreen::sendMessage(const char *message, const char *value) {
// Always call the base class method first to handle the most common messages.
UIDialogScreenWithBackground::sendMessage(message, value);
if (!strcmp(message, "settings")) {
UpdateUIState(UISTATE_MENU);
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screenManager()->push(new GameSettingsScreen(""));
}
}
UI::EventReturn ControlMappingScreen::OnClearMapping(UI::EventParams &params) {
KeyMap::g_controllerMap.clear();
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn ControlMappingScreen::OnDefaultMapping(UI::EventParams &params) {
KeyMap::RestoreDefault();
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams &params) {
std::vector<std::string> items;
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const auto seenPads = KeyMap::GetSeenPads();
for (auto s = seenPads.begin(), end = seenPads.end(); s != end; ++s) {
items.push_back(*s);
}
I18NCategory *km = GetI18NCategory("KeyMapping");
ListPopupScreen *autoConfList = new ListPopupScreen(km->T("Autoconfigure for device"), items, -1);
screenManager()->push(autoConfList);
return UI::EVENT_DONE;
}
UI::EventReturn ControlMappingScreen::OnTestAnalogs(UI::EventParams &params) {
screenManager()->push(new AnalogTestScreen());
return UI::EVENT_DONE;
}
void ControlMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) {
if (result == DR_OK && dialog->tag() == "listpopup") {
ListPopupScreen *popup = (ListPopupScreen *)dialog;
KeyMap::AutoConfForPad(popup->GetChoiceString());
RecreateViews();
}
}
void ControlMappingScreen::KeyMapped(int pspkey) { // Notification to let us refocus the same one after recreating views.
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for (size_t i = 0; i < mappers_.size(); i++) {
if (mappers_[i]->GetPspKey() == pspkey)
SetFocusedView(mappers_[i]);
}
}
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void KeyMappingNewKeyDialog::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *km = GetI18NCategory("KeyMapping");
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std::string pspButtonName = KeyMap::GetPspButtonName(this->pspBtn_);
parent->Add(new TextView(std::string(km->T("Map a new key for")) + " " + pspButtonName, new LinearLayoutParams(Margins(10,0))));
}
bool KeyMappingNewKeyDialog::key(const KeyInput &key) {
if (mapped_)
return false;
if (key.flags & KEY_DOWN) {
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if (key.keyCode == NKCODE_EXT_MOUSEBUTTON_1) {
return true;
}
mapped_ = true;
KeyDef kdf(key.deviceId, key.keyCode);
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screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
return true;
}
bool KeyMappingNewKeyDialog::axis(const AxisInput &axis) {
if (mapped_)
return false;
switch (axis.axisId) {
// Ignore the accelerometer for mapping for now.
case JOYSTICK_AXIS_ACCELEROMETER_X:
case JOYSTICK_AXIS_ACCELEROMETER_Y:
case JOYSTICK_AXIS_ACCELEROMETER_Z:
return false;
// Also ignore some weird axis events we get on Ouya.
case JOYSTICK_AXIS_OUYA_UNKNOWN1:
case JOYSTICK_AXIS_OUYA_UNKNOWN2:
case JOYSTICK_AXIS_OUYA_UNKNOWN3:
case JOYSTICK_AXIS_OUYA_UNKNOWN4:
return false;
default:
;
}
if (axis.value > AXIS_BIND_THRESHOLD) {
mapped_ = true;
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1));
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screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
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if (axis.value < -AXIS_BIND_THRESHOLD) {
mapped_ = true;
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1));
screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
return true;
}
class JoystickHistoryView : public UI::InertView {
public:
JoystickHistoryView(int xAxis, int xDevice, int yAxis, int yDevice, UI::LayoutParams *layoutParams = nullptr)
: UI::InertView(layoutParams),
xAxis_(xAxis), xDevice_(xDevice),
yAxis_(yAxis), yDevice_(yDevice),
curX_(0.0f), curY_(0.0f),
maxCount_(500) {}
void Draw(UIContext &dc) override;
void Update(const InputState &input_state) override;
void Axis(const AxisInput &input) override{
if (input.axisId == xAxis_) {
curX_ = input.value;
} else if (input.axisId == yAxis_) {
curY_ = input.value;
}
}
private:
struct Location {
Location() : x(0.0f), y(0.0f) {}
Location(float xx, float yy) : x(xx), y(yy) {}
float x;
float y;
};
int xAxis_;
int xDevice_;
int yAxis_;
int yDevice_;
float curX_;
float curY_;
std::deque<Location> locations_;
int maxCount_;
};
void JoystickHistoryView::Draw(UIContext &dc) {
if (xAxis_ > -1 && yAxis_ > -1) {
const AtlasImage &image = dc.Draw()->GetAtlas()->images[I_CROSS];
float minRadius = std::min(bounds_.w, bounds_.h) * 0.5f - image.w;
int a = maxCount_ - (int)locations_.size();
for (auto iter = locations_.begin(); iter != locations_.end(); ++iter) {
float x = bounds_.centerX() + minRadius * iter->x;
float y = bounds_.centerY() - minRadius * iter->y;
float alpha = (float)a / maxCount_;
if (alpha < 0.0f) alpha = 0.0f;
dc.Draw()->DrawImage(I_CROSS, x, y, 0.8f, colorAlpha(0xFFFFFF, alpha), ALIGN_CENTER);
a++;
}
dc.End();
dc.BeginNoTex();
dc.Draw()->RectOutline(bounds_.centerX() - minRadius, bounds_.centerY() - minRadius, minRadius * 2, minRadius * 2, 0x80FFFFFF);
dc.End();
dc.Begin();
} else {
dc.DrawText("N/A", bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
}
}
void JoystickHistoryView::Update(const InputState &input_state) {
locations_.push_back(Location(curX_, curY_));
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if ((int)locations_.size() > maxCount_) {
locations_.pop_front();
}
}
bool AnalogTestScreen::key(const KeyInput &key) {
bool retval = true;
if (UI::IsEscapeKey(key)) {
screenManager()->finishDialog(this, DR_BACK);
return true;
}
char buf[512];
snprintf(buf, sizeof(buf), "Keycode: %d Device ID: %d [%s%s%s%s]", key.keyCode, key.deviceId,
(key.flags & KEY_IS_REPEAT) ? "REP" : "",
(key.flags & KEY_UP) ? "UP" : "",
(key.flags & KEY_DOWN) ? "DOWN" : "",
(key.flags & KEY_CHAR) ? "CHAR" : "");
lastLastKeyEvent_->SetText(lastKeyEvent_->GetText());
lastKeyEvent_->SetText(buf);
return retval;
}
bool AnalogTestScreen::axis(const AxisInput &axis) {
UIScreen::axis(axis);
// This is mainly to catch axis events that would otherwise get translated
// into arrow keys, since seeing keyboard arrow key events appear when using
// a controller would be confusing for the user.
char buf[512];
if (axis.value > AXIS_BIND_THRESHOLD || axis.value < -AXIS_BIND_THRESHOLD) {
snprintf(buf, sizeof(buf), "Axis: %d (value %1.3f) Device ID: %d",
axis.axisId, axis.value, axis.deviceId);
lastLastKeyEvent_->SetText(lastKeyEvent_->GetText());
lastKeyEvent_->SetText(buf);
return true;
}
return false;
}
void AnalogTestScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_VERTICAL);
LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f));
int axis1, device1, dir1;
int axis2, device2, dir2;
if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;
theTwo->Add(new JoystickHistoryView(axis1, device1, axis2, device2, new LinearLayoutParams(1.0f)));
if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_X_MAX, &device1, &axis1, &dir1)) axis1 = -1;
if (!KeyMap::AxisFromPspButton(VIRTKEY_AXIS_RIGHT_Y_MAX, &device2, &axis2, &dir2)) axis2 = -1;
theTwo->Add(new JoystickHistoryView(axis1, device1, axis2, device2, new LinearLayoutParams(1.0f)));
root_->Add(theTwo);
lastLastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
lastLastKeyEvent_->SetTextColor(0x80FFFFFF); // semi-transparent
lastKeyEvent_ = root_->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}