2013-06-24 14:03:25 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "../GPUState.h"
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#include "../ge_constants.h"
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#include "../../Core/MemMap.h"
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#include "../../Core/HLE/sceKernelInterrupt.h"
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#include "../../Core/HLE/sceGe.h"
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2013-06-24 17:05:43 +00:00
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#include "gfx/gl_common.h"
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2013-06-25 09:53:45 +00:00
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#include "SoftGpu.h"
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#include "TransformUnit.h"
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2013-06-24 17:05:43 +00:00
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static GLuint temp_texture = 0;
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static GLint attr_pos = -1, attr_tex = -1;
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static GLint uni_tex = -1;
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static GLuint program;
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2013-06-25 13:58:59 +00:00
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const int FB_HEIGHT = 272;
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2013-06-29 15:10:15 +00:00
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u8* fb = NULL;
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u8* depthbuf = NULL;
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2013-07-11 20:43:02 +00:00
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u32 clut[4096];
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2013-06-24 17:40:18 +00:00
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2013-06-24 17:05:43 +00:00
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GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader)
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{
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// generate objects
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GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
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GLuint programID = glCreateProgram();
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// compile vertex shader
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glShaderSource(vertexShaderID, 1, &vertexShader, NULL);
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glCompileShader(vertexShaderID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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GLint Result = GL_FALSE;
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char stringBuffer[1024];
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GLsizei stringBufferUsage = 0;
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glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
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glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
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if(Result && stringBufferUsage) {
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// not nice
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} else if(!Result) {
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// not nice
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} else {
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// not nice
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}
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bool shader_errors = !Result;
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#endif
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// compile fragment shader
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glShaderSource(fragmentShaderID, 1, &fragmentShader, NULL);
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glCompileShader(fragmentShaderID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
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glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
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if(Result && stringBufferUsage) {
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// not nice
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} else if(!Result) {
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// not nice
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} else {
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// not nice
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}
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shader_errors |= !Result;
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#endif
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// link them
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glAttachShader(programID, vertexShaderID);
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glAttachShader(programID, fragmentShaderID);
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glLinkProgram(programID);
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#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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glGetProgramiv(programID, GL_LINK_STATUS, &Result);
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glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
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if(Result && stringBufferUsage) {
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// not nice
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} else if(!Result && !shader_errors) {
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// not nice
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}
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#endif
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// cleanup
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glDeleteShader(vertexShaderID);
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glDeleteShader(fragmentShaderID);
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return programID;
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}
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2013-06-24 14:03:25 +00:00
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SoftGPU::SoftGPU()
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{
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2013-06-24 17:05:43 +00:00
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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glGenTextures(1, &temp_texture);
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// TODO: Use highp for GLES
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static const char *fragShaderText =
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"varying vec2 TexCoordOut;\n"
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"uniform sampler2D Texture;\n"
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"void main() {\n"
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" vec4 tmpcolor;\n"
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" tmpcolor = texture2D(Texture, TexCoordOut);\n"
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" gl_FragColor = tmpcolor;\n"
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"}\n";
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static const char *vertShaderText =
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"attribute vec4 pos;\n"
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"attribute vec2 TexCoordIn;\n "
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"varying vec2 TexCoordOut;\n "
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"void main() {\n"
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" gl_Position = pos;\n"
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" TexCoordOut = TexCoordIn;\n"
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"}\n";
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program = OpenGL_CompileProgram(vertShaderText, fragShaderText);
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glUseProgram(program);
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uni_tex = glGetUniformLocation(program, "Texture");
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attr_pos = glGetAttribLocation(program, "pos");
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attr_tex = glGetAttribLocation(program, "TexCoordIn");
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2013-06-29 13:09:52 +00:00
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2013-06-29 15:10:15 +00:00
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fb = Memory::GetPointer(0x44000000); // TODO: correct default address?
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depthbuf = Memory::GetPointer(0x44000000); // TODO: correct default address?
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2013-06-24 14:03:25 +00:00
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}
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SoftGPU::~SoftGPU()
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{
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2013-06-24 17:05:43 +00:00
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glDeleteProgram(program);
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glDeleteTextures(1, &temp_texture);
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}
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// Copies RGBA8 data from RAM to the currently bound render target.
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void CopyToCurrentFboFromRam(u8* data, int srcwidth, int srcheight, int dstwidth, int dstheight)
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{
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2013-06-29 12:17:52 +00:00
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glDisable(GL_BLEND);
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2013-06-24 17:05:43 +00:00
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glViewport(0, 0, dstwidth, dstheight);
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glScissor(0, 0, dstwidth, dstheight);
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glBindTexture(GL_TEXTURE_2D, temp_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)srcwidth, (GLsizei)srcheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glUseProgram(program);
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static const GLfloat verts[4][2] = {
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{ -1, -1}, // Left top
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{ -1, 1}, // left bottom
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{ 1, 1}, // right bottom
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{ 1, -1} // right top
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};
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static const GLfloat texverts[4][2] = {
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{0, 1},
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{0, 0},
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{1, 0},
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{1, 1}
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};
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glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
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glEnableVertexAttribArray(attr_pos);
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glEnableVertexAttribArray(attr_tex);
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glUniform1i(uni_tex, 0);
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glActiveTexture(GL_TEXTURE0);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(attr_pos);
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glDisableVertexAttribArray(attr_tex);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void SoftGPU::CopyDisplayToOutput()
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{
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2013-06-29 13:09:52 +00:00
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// TODO: How to get the correct dimensions?
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CopyToCurrentFboFromRam(fb, gstate.fbwidth & 0x3C0, FB_HEIGHT, PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
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2013-06-24 14:03:25 +00:00
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}
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u32 SoftGPU::DrawSync(int mode)
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{
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if (mode == 0) // Wait for completion
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{
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__RunOnePendingInterrupt();
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}
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return GPUCommon::DrawSync(mode);
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}
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void SoftGPU::FastRunLoop(DisplayList &list) {
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for (; downcount > 0; --downcount) {
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u32 op = Memory::ReadUnchecked_U32(list.pc);
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u32 cmd = op >> 24;
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u32 diff = op ^ gstate.cmdmem[cmd];
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gstate.cmdmem[cmd] = op;
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ExecuteOp(op, diff);
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list.pc += 4;
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}
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}
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void SoftGPU::ExecuteOp(u32 op, u32 diff)
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{
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u32 cmd = op >> 24;
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u32 data = op & 0xFFFFFF;
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// Handle control and drawing commands here directly. The others we delegate.
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switch (cmd)
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{
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case GE_CMD_BASE:
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DEBUG_LOG(G3D,"DL BASE: %06x", data);
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break;
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case GE_CMD_VADDR: /// <<8????
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gstate_c.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
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DEBUG_LOG(G3D,"DL VADDR: %06x", gstate_c.vertexAddr);
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break;
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case GE_CMD_IADDR:
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gstate_c.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
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DEBUG_LOG(G3D,"DL IADDR: %06x", gstate_c.indexAddr);
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break;
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case GE_CMD_PRIM:
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{
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u32 count = data & 0xFFFF;
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u32 type = data >> 16;
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static const char* types[7] = {
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"POINTS=0,",
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"LINES=1,",
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"LINE_STRIP=2,",
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"TRIANGLES=3,",
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"TRIANGLE_STRIP=4,",
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"TRIANGLE_FAN=5,",
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"RECTANGLES=6,",
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};
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2013-06-29 15:22:26 +00:00
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2013-06-29 15:42:51 +00:00
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if (type != GE_PRIM_TRIANGLES && type != GE_PRIM_TRIANGLE_STRIP && type != GE_PRIM_RECTANGLES)
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2013-06-25 09:53:45 +00:00
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break;
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2013-07-11 20:43:02 +00:00
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// ERROR_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
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2013-06-25 09:07:14 +00:00
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void *verts = Memory::GetPointer(gstate_c.vertexAddr);
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2013-06-28 21:34:56 +00:00
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void *indices = NULL;
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2013-06-25 09:07:14 +00:00
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if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
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2013-06-28 21:34:56 +00:00
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indices = Memory::GetPointer(gstate_c.indexAddr);
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2013-06-25 09:07:14 +00:00
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}
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2013-06-28 21:34:56 +00:00
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TransformUnit::SubmitPrimitive(verts, indices, type, count, gstate.vertType);
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2013-06-24 14:03:25 +00:00
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}
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break;
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// The arrow and other rotary items in Puzbob are bezier patches, strangely enough.
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case GE_CMD_BEZIER:
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{
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int bz_ucount = data & 0xFF;
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int bz_vcount = (data >> 8) & 0xFF;
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DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount);
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}
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break;
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case GE_CMD_SPLINE:
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{
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int sp_ucount = data & 0xFF;
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int sp_vcount = (data >> 8) & 0xFF;
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int sp_utype = (data >> 16) & 0x3;
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int sp_vtype = (data >> 18) & 0x3;
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//drawSpline(sp_ucount, sp_vcount, sp_utype, sp_vtype);
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DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype);
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}
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break;
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case GE_CMD_BJUMP:
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// bounding box jump. Let's just not jump, for now.
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DEBUG_LOG(G3D,"DL BBOX JUMP - unimplemented");
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break;
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case GE_CMD_BOUNDINGBOX:
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// bounding box test. Let's do nothing.
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DEBUG_LOG(G3D,"DL BBOX TEST - unimplemented");
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break;
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case GE_CMD_VERTEXTYPE:
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DEBUG_LOG(G3D,"DL SetVertexType: %06x", data);
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// This sets through-mode or not, as well.
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break;
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case GE_CMD_REGION1:
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{
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int x1 = data & 0x3ff;
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int y1 = data >> 10;
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//topleft
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DEBUG_LOG(G3D,"DL Region TL: %d %d", x1, y1);
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}
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break;
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case GE_CMD_REGION2:
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{
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int x2 = data & 0x3ff;
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int y2 = data >> 10;
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DEBUG_LOG(G3D,"DL Region BR: %d %d", x2, y2);
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}
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break;
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case GE_CMD_CLIPENABLE:
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DEBUG_LOG(G3D, "DL Clip Enable: %i (ignoring)", data);
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//we always clip, this is opengl
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break;
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case GE_CMD_CULLFACEENABLE:
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DEBUG_LOG(G3D, "DL CullFace Enable: %i (ignoring)", data);
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break;
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case GE_CMD_TEXTUREMAPENABLE:
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DEBUG_LOG(G3D, "DL Texture map enable: %i", data);
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break;
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case GE_CMD_LIGHTINGENABLE:
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DEBUG_LOG(G3D, "DL Lighting enable: %i", data);
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data += 1;
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//We don't use OpenGL lighting
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break;
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case GE_CMD_FOGENABLE:
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DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
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break;
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|
|
case GE_CMD_DITHERENABLE:
|
|
|
|
DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_OFFSETX:
|
|
|
|
DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_OFFSETY:
|
|
|
|
DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXSCALEU:
|
|
|
|
gstate_c.uv.uScale = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uv.uScale);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXSCALEV:
|
|
|
|
gstate_c.uv.vScale = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.uv.vScale);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXOFFSETU:
|
|
|
|
gstate_c.uv.uOff = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uv.uOff);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXOFFSETV:
|
|
|
|
gstate_c.uv.vOff = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.uv.vOff);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_SCISSOR1:
|
|
|
|
{
|
|
|
|
int x1 = data & 0x3ff;
|
|
|
|
int y1 = data >> 10;
|
|
|
|
DEBUG_LOG(G3D, "DL Scissor TL: %i, %i", x1,y1);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GE_CMD_SCISSOR2:
|
|
|
|
{
|
|
|
|
int x2 = data & 0x3ff;
|
|
|
|
int y2 = data >> 10;
|
|
|
|
DEBUG_LOG(G3D, "DL Scissor BR: %i, %i", x2, y2);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MINZ:
|
|
|
|
DEBUG_LOG(G3D, "DL MinZ: %i", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MAXZ:
|
|
|
|
DEBUG_LOG(G3D, "DL MaxZ: %i", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFPTR:
|
|
|
|
{
|
|
|
|
u32 ptr = op & 0xFFE000;
|
2013-06-29 13:09:52 +00:00
|
|
|
fb = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFE000) | ((gstate.fbwidth & 0xFF0000) << 8));
|
2013-06-24 14:03:25 +00:00
|
|
|
DEBUG_LOG(G3D, "DL FramebufPtr: %08x", ptr);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFWIDTH:
|
|
|
|
{
|
|
|
|
u32 w = data & 0xFFFFFF;
|
2013-06-29 13:09:52 +00:00
|
|
|
fb = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFE000) | ((gstate.fbwidth & 0xFF0000) << 8));
|
2013-06-24 14:03:25 +00:00
|
|
|
DEBUG_LOG(G3D, "DL FramebufWidth: %i", w);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFPIXFORMAT:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXADDR0:
|
|
|
|
gstate_c.textureChanged=true;
|
|
|
|
case GE_CMD_TEXADDR1:
|
|
|
|
case GE_CMD_TEXADDR2:
|
|
|
|
case GE_CMD_TEXADDR3:
|
|
|
|
case GE_CMD_TEXADDR4:
|
|
|
|
case GE_CMD_TEXADDR5:
|
|
|
|
case GE_CMD_TEXADDR6:
|
|
|
|
case GE_CMD_TEXADDR7:
|
|
|
|
DEBUG_LOG(G3D,"DL Texture address %i: %06x", cmd-GE_CMD_TEXADDR0, data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXBUFWIDTH0:
|
|
|
|
gstate_c.textureChanged=true;
|
|
|
|
case GE_CMD_TEXBUFWIDTH1:
|
|
|
|
case GE_CMD_TEXBUFWIDTH2:
|
|
|
|
case GE_CMD_TEXBUFWIDTH3:
|
|
|
|
case GE_CMD_TEXBUFWIDTH4:
|
|
|
|
case GE_CMD_TEXBUFWIDTH5:
|
|
|
|
case GE_CMD_TEXBUFWIDTH6:
|
|
|
|
case GE_CMD_TEXBUFWIDTH7:
|
|
|
|
DEBUG_LOG(G3D,"DL Texture BUFWIDTHess %i: %06x", cmd-GE_CMD_TEXBUFWIDTH0, data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_CLUTADDR:
|
|
|
|
//DEBUG_LOG(G3D,"CLUT base addr: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_CLUTADDRUPPER:
|
|
|
|
DEBUG_LOG(G3D,"DL CLUT addr: %08x", ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LOADCLUT:
|
|
|
|
{
|
2013-07-11 20:43:02 +00:00
|
|
|
u32 clutAddr = ((gstate.clutaddr & 0xFFFFF0) | ((gstate.clutaddrupper << 8) & 0xFF000000));
|
|
|
|
u32 clutTotalBytes_ = (gstate.loadclut & 0x3f) * 32;
|
|
|
|
|
|
|
|
if (Memory::IsValidAddress(clutAddr)) {
|
|
|
|
Memory::Memcpy(clut, clutAddr, clutTotalBytes_);
|
|
|
|
} else {
|
|
|
|
// TODO: Does this make any sense?
|
|
|
|
memset(clut, 0xFF, clutTotalBytes_);
|
|
|
|
}
|
|
|
|
|
2013-06-24 14:03:25 +00:00
|
|
|
if (clutAddr)
|
|
|
|
{
|
|
|
|
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DEBUG_LOG(G3D,"DL Empty Clut load");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GE_CMD_TRANSFERSRC:
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERSRCW:
|
|
|
|
{
|
|
|
|
u32 xferSrc = gstate.transfersrc | ((data&0xFF0000)<<8);
|
|
|
|
u32 xferSrcW = gstate.transfersrcw & 1023;
|
|
|
|
DEBUG_LOG(G3D,"Block Transfer Src: %08x W: %i", xferSrc, xferSrcW);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// case GE_CMD_TRANSFERDST:
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERDSTW:
|
|
|
|
{
|
|
|
|
u32 xferDst= gstate.transferdst | ((data&0xFF0000)<<8);
|
|
|
|
u32 xferDstW = gstate.transferdstw & 1023;
|
|
|
|
DEBUG_LOG(G3D,"Block Transfer Dest: %08x W: %i", xferDst, xferDstW);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERSRCPOS:
|
|
|
|
{
|
|
|
|
u32 x = (data & 1023)+1;
|
|
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
|
|
DEBUG_LOG(G3D, "DL Block Transfer Src Rect TL: %i, %i", x, y);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERDSTPOS:
|
|
|
|
{
|
|
|
|
u32 x = (data & 1023)+1;
|
|
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
|
|
DEBUG_LOG(G3D, "DL Block Transfer Dest Rect TL: %i, %i", x, y);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERSIZE:
|
|
|
|
{
|
|
|
|
u32 w = (data & 1023)+1;
|
|
|
|
u32 h = ((data>>10) & 1023)+1;
|
|
|
|
DEBUG_LOG(G3D, "DL Block Transfer Rect Size: %i x %i", w, h);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TRANSFERSTART:
|
|
|
|
{
|
|
|
|
DEBUG_LOG(G3D, "DL Texture Transfer Start: PixFormat %i", data);
|
|
|
|
// TODO: Here we should check if the transfer overlaps a framebuffer or any textures,
|
|
|
|
// and take appropriate action. If not, this should just be a block transfer within
|
|
|
|
// GPU memory which could be implemented by a copy loop.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TEXSIZE0:
|
|
|
|
gstate_c.textureChanged=true;
|
|
|
|
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
|
|
|
|
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
|
|
|
//fall thru - ignoring the mipmap sizes for now
|
|
|
|
case GE_CMD_TEXSIZE1:
|
|
|
|
case GE_CMD_TEXSIZE2:
|
|
|
|
case GE_CMD_TEXSIZE3:
|
|
|
|
case GE_CMD_TEXSIZE4:
|
|
|
|
case GE_CMD_TEXSIZE5:
|
|
|
|
case GE_CMD_TEXSIZE6:
|
|
|
|
case GE_CMD_TEXSIZE7:
|
|
|
|
DEBUG_LOG(G3D,"DL Texture Size: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ZBUFPTR:
|
|
|
|
{
|
|
|
|
u32 ptr = op & 0xFFE000;
|
2013-06-29 15:10:15 +00:00
|
|
|
depthbuf = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFE000) | ((gstate.fbwidth & 0xFF0000) << 8));
|
2013-06-24 14:03:25 +00:00
|
|
|
DEBUG_LOG(G3D,"Zbuf Ptr: %06x", ptr);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ZBUFWIDTH:
|
|
|
|
{
|
|
|
|
u32 w = data & 0xFFFFFF;
|
2013-06-29 15:10:15 +00:00
|
|
|
depthbuf = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFE000) | ((gstate.fbwidth & 0xFF0000) << 8));
|
2013-06-24 14:03:25 +00:00
|
|
|
DEBUG_LOG(G3D,"Zbuf Width: %i", w);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_AMBIENTCOLOR:
|
|
|
|
DEBUG_LOG(G3D,"DL Ambient Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_AMBIENTALPHA:
|
|
|
|
DEBUG_LOG(G3D,"DL Ambient Alpha: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALAMBIENT:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Ambient Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALDIFFUSE:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Diffuse Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALEMISSIVE:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Emissive Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALSPECULAR:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Specular Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALALPHA:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Alpha Color: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALSPECULARCOEF:
|
|
|
|
DEBUG_LOG(G3D,"DL Material specular coef: %f", getFloat24(data));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LIGHTTYPE0:
|
|
|
|
case GE_CMD_LIGHTTYPE1:
|
|
|
|
case GE_CMD_LIGHTTYPE2:
|
|
|
|
case GE_CMD_LIGHTTYPE3:
|
|
|
|
DEBUG_LOG(G3D,"DL Light %i type: %06x", cmd-GE_CMD_LIGHTTYPE0, data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
|
|
|
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
|
|
|
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
|
|
|
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
|
|
|
{
|
|
|
|
int n = cmd - GE_CMD_LX0;
|
|
|
|
int l = n / 3;
|
|
|
|
int c = n % 3;
|
|
|
|
float val = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
|
|
|
|
gstate_c.lightpos[l][c] = val;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
|
|
|
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
|
|
|
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
|
|
|
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
|
|
|
{
|
|
|
|
int n = cmd - GE_CMD_LDX0;
|
|
|
|
int l = n / 3;
|
|
|
|
int c = n % 3;
|
|
|
|
float val = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
|
|
|
|
gstate_c.lightdir[l][c] = val;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
|
|
|
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
|
|
|
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
|
|
|
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
|
|
|
{
|
|
|
|
int n = cmd - GE_CMD_LKA0;
|
|
|
|
int l = n / 3;
|
|
|
|
int c = n % 3;
|
|
|
|
float val = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
|
|
|
|
gstate_c.lightatt[l][c] = val;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
|
|
|
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
|
|
|
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
|
|
|
{
|
|
|
|
float r = (float)(data>>16)/255.0f;
|
|
|
|
float g = (float)((data>>8) & 0xff)/255.0f;
|
|
|
|
float b = (float)(data & 0xff)/255.0f;
|
|
|
|
|
|
|
|
int l = (cmd - GE_CMD_LAC0) / 3;
|
|
|
|
int t = (cmd - GE_CMD_LAC0) % 3;
|
|
|
|
gstate_c.lightColor[t][l][0] = r;
|
|
|
|
gstate_c.lightColor[t][l][1] = g;
|
|
|
|
gstate_c.lightColor[t][l][2] = b;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VIEWPORTX1:
|
|
|
|
case GE_CMD_VIEWPORTY1:
|
|
|
|
case GE_CMD_VIEWPORTZ1:
|
|
|
|
case GE_CMD_VIEWPORTX2:
|
|
|
|
case GE_CMD_VIEWPORTY2:
|
|
|
|
case GE_CMD_VIEWPORTZ2:
|
|
|
|
DEBUG_LOG(G3D,"DL Viewport param %i: %f", cmd-GE_CMD_VIEWPORTX1, getFloat24(data));
|
|
|
|
break;
|
|
|
|
case GE_CMD_LIGHTENABLE0:
|
|
|
|
case GE_CMD_LIGHTENABLE1:
|
|
|
|
case GE_CMD_LIGHTENABLE2:
|
|
|
|
case GE_CMD_LIGHTENABLE3:
|
|
|
|
DEBUG_LOG(G3D,"DL Light %i enable: %d", cmd-GE_CMD_LIGHTENABLE0, data);
|
|
|
|
break;
|
|
|
|
case GE_CMD_CULL:
|
|
|
|
DEBUG_LOG(G3D,"DL cull: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LIGHTMODE:
|
|
|
|
DEBUG_LOG(G3D,"DL Shade mode: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PATCHDIVISION:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALUPDATE:
|
|
|
|
DEBUG_LOG(G3D,"DL Material Update: %d", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// CLEARING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_CLEARMODE:
|
|
|
|
// If it becomes a performance problem, check diff&1
|
|
|
|
DEBUG_LOG(G3D,"DL Clear mode: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// ALPHA BLENDING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_ALPHABLENDENABLE:
|
|
|
|
DEBUG_LOG(G3D,"DL Alpha blend enable: %d", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BLENDMODE:
|
|
|
|
DEBUG_LOG(G3D,"DL Blend mode: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BLENDFIXEDA:
|
|
|
|
DEBUG_LOG(G3D,"DL Blend fix A: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BLENDFIXEDB:
|
|
|
|
DEBUG_LOG(G3D,"DL Blend fix B: %06x", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ALPHATESTENABLE:
|
|
|
|
DEBUG_LOG(G3D,"DL Alpha test enable: %d", data);
|
|
|
|
// This is done in the shader.
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ALPHATEST:
|
|
|
|
DEBUG_LOG(G3D,"DL Alpha test settings");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXFUNC:
|
|
|
|
{
|
|
|
|
DEBUG_LOG(G3D,"DL TexFunc %i", data&7);
|
|
|
|
/*
|
|
|
|
int m=GL_MODULATE;
|
|
|
|
switch (data & 7)
|
|
|
|
{
|
|
|
|
case 0: m=GL_MODULATE; break;
|
|
|
|
case 1: m=GL_DECAL; break;
|
|
|
|
case 2: m=GL_BLEND; break;
|
|
|
|
case 3: m=GL_REPLACE; break;
|
|
|
|
case 4: m=GL_ADD; break;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);*/
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case GE_CMD_TEXFILTER:
|
|
|
|
{
|
|
|
|
int min = data & 7;
|
|
|
|
int mag = (data >> 8) & 1;
|
|
|
|
DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// Z/STENCIL TESTING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
case GE_CMD_ZTESTENABLE:
|
|
|
|
DEBUG_LOG(G3D,"DL Z test enable: %d", data & 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_STENCILTESTENABLE:
|
|
|
|
DEBUG_LOG(G3D,"DL Stencil test enable: %d", data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ZTEST:
|
|
|
|
{
|
|
|
|
DEBUG_LOG(G3D,"DL Z test mode: %i", data);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MORPHWEIGHT0:
|
|
|
|
case GE_CMD_MORPHWEIGHT1:
|
|
|
|
case GE_CMD_MORPHWEIGHT2:
|
|
|
|
case GE_CMD_MORPHWEIGHT3:
|
|
|
|
case GE_CMD_MORPHWEIGHT4:
|
|
|
|
case GE_CMD_MORPHWEIGHT5:
|
|
|
|
case GE_CMD_MORPHWEIGHT6:
|
|
|
|
case GE_CMD_MORPHWEIGHT7:
|
|
|
|
{
|
|
|
|
int index = cmd - GE_CMD_MORPHWEIGHT0;
|
|
|
|
float weight = getFloat24(data);
|
|
|
|
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
|
|
|
|
gstate_c.morphWeights[index] = weight;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_DITH0:
|
|
|
|
case GE_CMD_DITH1:
|
|
|
|
case GE_CMD_DITH2:
|
|
|
|
case GE_CMD_DITH3:
|
|
|
|
DEBUG_LOG(G3D,"DL DitherMatrix %i = %06x",cmd-GE_CMD_DITH0,data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_WORLDMATRIXNUMBER:
|
|
|
|
DEBUG_LOG(G3D,"DL World matrix # %i", data);
|
|
|
|
gstate.worldmtxnum = data&0xF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_WORLDMATRIXDATA:
|
|
|
|
DEBUG_LOG(G3D,"DL World matrix data # %f", getFloat24(data));
|
|
|
|
gstate.worldMatrix[gstate.worldmtxnum++] = getFloat24(data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VIEWMATRIXNUMBER:
|
|
|
|
DEBUG_LOG(G3D,"DL VIEW matrix # %i", data);
|
|
|
|
gstate.viewmtxnum = data&0xF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VIEWMATRIXDATA:
|
|
|
|
DEBUG_LOG(G3D,"DL VIEW matrix data # %f", getFloat24(data));
|
|
|
|
gstate.viewMatrix[gstate.viewmtxnum++] = getFloat24(data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PROJMATRIXNUMBER:
|
|
|
|
DEBUG_LOG(G3D,"DL PROJECTION matrix # %i", data);
|
|
|
|
gstate.projmtxnum = data&0xF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PROJMATRIXDATA:
|
|
|
|
DEBUG_LOG(G3D,"DL PROJECTION matrix data # %f", getFloat24(data));
|
|
|
|
gstate.projMatrix[gstate.projmtxnum++] = getFloat24(data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TGENMATRIXNUMBER:
|
|
|
|
DEBUG_LOG(G3D,"DL TGEN matrix # %i", data);
|
|
|
|
gstate.texmtxnum = data&0xF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TGENMATRIXDATA:
|
|
|
|
DEBUG_LOG(G3D,"DL TGEN matrix data # %f", getFloat24(data));
|
|
|
|
gstate.tgenMatrix[gstate.texmtxnum++] = getFloat24(data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BONEMATRIXNUMBER:
|
|
|
|
DEBUG_LOG(G3D,"DL BONE matrix #%i", data);
|
|
|
|
gstate.boneMatrixNumber = data;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BONEMATRIXDATA:
|
|
|
|
DEBUG_LOG(G3D,"DL BONE matrix data #%i %f", gstate.boneMatrixNumber, getFloat24(data));
|
|
|
|
gstate.boneMatrix[gstate.boneMatrixNumber++] = getFloat24(data);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
GPUCommon::ExecuteOp(op, diff);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoftGPU::UpdateStats()
|
|
|
|
{
|
|
|
|
gpuStats.numVertexShaders = 0;
|
|
|
|
gpuStats.numFragmentShaders = 0;
|
|
|
|
gpuStats.numShaders = 0;
|
|
|
|
gpuStats.numTextures = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoftGPU::InvalidateCache(u32 addr, int size, GPUInvalidationType type)
|
|
|
|
{
|
|
|
|
// Nothing to invalidate.
|
|
|
|
}
|
|
|
|
|
|
|
|
void SoftGPU::UpdateMemory(u32 dest, u32 src, int size)
|
|
|
|
{
|
|
|
|
// Nothing to update.
|
|
|
|
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
|
|
|
}
|