2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2014-01-03 13:32:33 +00:00
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#include <map>
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2013-03-24 19:03:42 +00:00
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#include <vector>
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2013-07-06 17:08:59 +00:00
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2017-02-24 23:52:42 +00:00
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#include "Common/CommonTypes.h"
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2012-11-01 15:19:01 +00:00
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2013-03-02 20:31:11 +00:00
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extern const char *PPSSPP_GIT_VERSION;
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2012-11-01 15:19:01 +00:00
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2013-11-28 19:37:10 +00:00
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const int PSP_MODEL_FAT = 0;
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const int PSP_MODEL_SLIM = 1;
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2013-12-13 18:06:44 +00:00
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const int PSP_DEFAULT_FIRMWARE = 150;
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2016-01-18 06:47:29 +00:00
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static const s8 VOLUME_OFF = 0;
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static const s8 VOLUME_MAX = 10;
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2013-10-27 02:20:44 +00:00
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2017-03-02 11:36:54 +00:00
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enum class CPUCore {
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INTERPRETER = 0,
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JIT = 1,
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IR_JIT = 2,
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2016-05-07 23:43:27 +00:00
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};
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2014-02-04 11:58:37 +00:00
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enum {
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ROTATION_AUTO = 0,
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ROTATION_LOCKED_HORIZONTAL = 1,
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ROTATION_LOCKED_VERTICAL = 2,
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ROTATION_LOCKED_HORIZONTAL180 = 3,
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ROTATION_LOCKED_VERTICAL180 = 4,
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};
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2014-08-24 12:04:55 +00:00
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enum BufferFilter {
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SCALE_LINEAR = 1,
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SCALE_NEAREST = 2,
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};
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2014-08-17 14:07:14 +00:00
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// Software is not among these because it will have one of these perform the blit to display.
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2016-01-06 06:37:28 +00:00
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enum class GPUBackend {
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OPENGL = 0,
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DIRECT3D9 = 1,
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2015-10-10 14:41:19 +00:00
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DIRECT3D11 = 2,
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VULKAN = 3,
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2016-01-06 06:37:28 +00:00
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};
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2014-08-17 14:07:14 +00:00
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enum {
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2016-01-06 15:20:41 +00:00
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GPU_BACKEND_OPENGL = (int)GPUBackend::OPENGL,
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GPU_BACKEND_DIRECT3D9 = (int)GPUBackend::DIRECT3D9,
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2015-10-10 14:41:19 +00:00
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GPU_BACKEND_DIRECT3D11 = (int)GPUBackend::DIRECT3D11,
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GPU_BACKEND_VULKAN = (int)GPUBackend::VULKAN,
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2014-08-17 14:07:14 +00:00
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};
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2015-01-24 12:50:27 +00:00
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enum AudioBackendType {
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AUDIO_BACKEND_AUTO,
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AUDIO_BACKEND_DSOUND,
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AUDIO_BACKEND_WASAPI,
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};
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2014-12-26 03:02:49 +00:00
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// For iIOTimingMethod.
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enum IOTimingMethods {
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IOTIMING_FAST = 0,
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IOTIMING_HOST = 1,
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IOTIMING_REALISTIC = 2,
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};
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2013-11-26 13:04:29 +00:00
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namespace http {
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class Download;
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class Downloader;
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}
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2014-02-10 01:15:00 +00:00
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struct UrlEncoder;
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2013-08-24 00:16:10 +00:00
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struct Config {
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2012-11-01 15:19:01 +00:00
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public:
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2013-03-24 19:03:42 +00:00
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Config();
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~Config();
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2012-11-01 15:19:01 +00:00
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2012-12-25 07:34:19 +00:00
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// Whether to save the config on close.
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2012-11-01 15:19:01 +00:00
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bool bSaveSettings;
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2013-06-01 17:01:43 +00:00
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bool bFirstRun;
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2014-12-14 19:33:20 +00:00
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bool bGameSpecific;
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2013-06-01 17:01:43 +00:00
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2013-11-26 09:24:31 +00:00
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int iRunCount; // To be used to for example check for updates every 10 runs and things like that.
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2013-01-04 09:26:14 +00:00
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bool bAutoRun; // start immediately
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2013-08-27 21:36:04 +00:00
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bool bBrowse; // when opening the emulator, immediately show a file browser
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2013-05-01 12:08:01 +00:00
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// General
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int iNumWorkerThreads;
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2013-07-07 22:10:23 +00:00
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bool bScreenshotsAsPNG;
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2016-08-27 18:38:05 +00:00
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bool bUseFFV1;
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bool bDumpFrames;
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2016-09-03 14:06:40 +00:00
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bool bDumpAudio;
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2013-07-27 23:59:08 +00:00
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bool bEnableLogging;
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2014-02-27 06:19:32 +00:00
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bool bDumpDecryptedEboot;
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2015-10-14 15:45:21 +00:00
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bool bFullscreenOnDoubleclick;
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2014-02-08 19:11:50 +00:00
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#if defined(USING_WIN_UI)
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2013-10-11 11:53:25 +00:00
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bool bPauseOnLostFocus;
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2013-08-27 21:36:04 +00:00
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bool bTopMost;
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2013-08-30 17:33:12 +00:00
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std::string sFont;
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2014-01-07 20:32:58 +00:00
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bool bIgnoreWindowsKey;
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2017-05-21 15:24:40 +00:00
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bool bRestartRequired;
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2014-04-26 05:00:45 +00:00
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#endif
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2014-06-30 17:04:44 +00:00
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bool bPauseWhenMinimized;
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2014-04-26 05:00:45 +00:00
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#if !defined(MOBILE_DEVICE)
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2014-04-26 05:54:32 +00:00
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bool bPauseExitsEmulator;
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2013-08-27 21:36:04 +00:00
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#endif
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2016-09-03 05:15:25 +00:00
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bool bPS3Controller;
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2014-04-26 05:00:45 +00:00
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2012-12-25 07:34:19 +00:00
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// Core
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2012-11-01 15:19:01 +00:00
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bool bIgnoreBadMemAccess;
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2012-12-21 15:49:02 +00:00
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bool bFastMemory;
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2016-05-06 21:45:37 +00:00
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int iCpuCore;
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2013-12-12 14:58:46 +00:00
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bool bCheckForNewVersion;
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2014-06-01 07:52:10 +00:00
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bool bForceLagSync;
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2014-06-07 07:13:45 +00:00
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bool bFuncReplacements;
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2017-03-12 03:31:00 +00:00
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bool bHideSlowWarnings;
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2013-12-12 14:58:46 +00:00
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2013-08-08 07:18:00 +00:00
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// Definitely cannot be changed while game is running.
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2013-08-08 08:09:43 +00:00
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bool bSeparateCPUThread;
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2015-11-15 19:03:16 +00:00
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bool bSeparateSASThread;
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2013-08-11 18:51:36 +00:00
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bool bSeparateIOThread;
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2015-11-15 19:03:16 +00:00
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int iIOTimingMethod;
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2013-06-12 21:15:45 +00:00
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int iLockedCPUSpeed;
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2013-03-31 04:42:43 +00:00
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bool bAutoSaveSymbolMap;
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2014-10-30 23:14:00 +00:00
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bool bCacheFullIsoInRam;
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2016-07-04 04:09:17 +00:00
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int iRemoteISOPort;
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2017-02-14 02:18:14 +00:00
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std::string sLastRemoteISOServer;
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int iLastRemoteISOPort;
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2017-02-22 01:45:58 +00:00
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bool bRemoteISOManual;
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std::string sRemoteISOSubdir;
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2016-08-06 04:27:53 +00:00
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bool bMemStickInserted;
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2015-05-12 19:01:15 +00:00
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int iScreenRotation; // The rotation angle of the PPSSPP UI. Only supported on Android and possibly other mobile platforms.
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int iInternalScreenRotation; // The internal screen rotation angle. Useful for vertical SHMUPs and similar.
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2014-02-04 11:58:37 +00:00
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2013-03-01 16:51:01 +00:00
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std::string sReportHost;
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2013-03-24 19:03:42 +00:00
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std::vector<std::string> recentIsos;
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2013-12-08 06:39:35 +00:00
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std::vector<std::string> vPinnedPaths;
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2013-09-16 23:47:25 +00:00
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std::string sLanguageIni;
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2012-12-21 10:08:54 +00:00
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// GFX
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2014-08-17 14:07:14 +00:00
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int iGPUBackend;
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2013-08-16 19:48:30 +00:00
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bool bSoftwareRendering;
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bool bHardwareTransform; // only used in the GLES backend
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2013-11-10 12:18:52 +00:00
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bool bSoftwareSkinning; // may speed up some games
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2013-07-21 23:33:18 +00:00
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
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2013-06-30 06:48:50 +00:00
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int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
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2014-08-08 18:51:15 +00:00
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int iBufFilter; // 1 = linear, 2 = nearest
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2015-12-21 05:32:05 +00:00
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int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
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2015-10-24 12:40:29 +00:00
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float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
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float fSmallDisplayOffsetY;
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2015-12-21 05:32:05 +00:00
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float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out.
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2014-02-09 22:16:08 +00:00
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bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc.
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2013-07-20 14:03:52 +00:00
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bool bVSync;
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2013-05-02 19:36:36 +00:00
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int iFrameSkip;
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2014-01-25 16:41:39 +00:00
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bool bAutoFrameSkip;
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2013-09-17 06:33:32 +00:00
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bool bFrameSkipUnthrottle;
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2013-02-13 17:21:21 +00:00
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2015-01-24 19:01:09 +00:00
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bool bEnableCardboard; // Cardboard Master Switch
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int iCardboardScreenSize; // Screen Size (in %)
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int iCardboardXShift; // X-Shift of Screen (in %)
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int iCardboardYShift; // Y-Shift of Screen (in %)
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2015-01-21 22:57:20 +00:00
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2013-03-30 16:49:02 +00:00
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int iWindowX;
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int iWindowY;
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2013-09-10 22:19:34 +00:00
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int iWindowWidth; // Windows and other windowed environments
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int iWindowHeight;
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2013-01-19 16:05:08 +00:00
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bool bVertexCache;
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2013-12-29 22:43:45 +00:00
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bool bTextureBackoffCache;
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bool bTextureSecondaryCache;
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2013-11-09 17:16:26 +00:00
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bool bVertexDecoderJit;
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2013-01-27 13:05:09 +00:00
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bool bFullScreen;
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2017-07-30 15:33:02 +00:00
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bool bFullScreenMulti;
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2013-09-10 22:19:34 +00:00
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int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
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2013-07-17 20:27:05 +00:00
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int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
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2016-01-21 06:00:07 +00:00
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int bHighQualityDepth;
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2013-02-19 18:07:42 +00:00
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bool bTrueColor;
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2016-04-30 21:05:03 +00:00
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bool bReplaceTextures;
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bool bSaveNewTextures;
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2013-05-01 21:55:34 +00:00
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int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
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2013-05-03 08:29:29 +00:00
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int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
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2013-05-03 14:21:46 +00:00
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bool bTexDeposterize;
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2013-05-10 00:36:23 +00:00
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int iFpsLimit;
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2013-06-30 07:02:33 +00:00
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int iForceMaxEmulatedFPS;
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2013-05-19 14:40:01 +00:00
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int iMaxRecent;
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2013-07-21 11:31:46 +00:00
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int iCurrentStateSlot;
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2013-11-03 01:33:23 +00:00
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int iRewindFlipFrequency;
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2013-10-30 17:16:27 +00:00
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bool bEnableAutoLoad;
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2013-05-23 11:10:39 +00:00
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bool bEnableCheats;
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2013-05-30 07:08:20 +00:00
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bool bReloadCheats;
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2015-01-26 23:50:50 +00:00
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int iCwCheatRefreshRate;
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2013-09-05 12:51:17 +00:00
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bool bDisableStencilTest;
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2015-01-23 01:08:20 +00:00
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int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
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2013-11-15 16:16:03 +00:00
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bool bTimerHack;
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2014-05-25 08:18:14 +00:00
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bool bBlockTransferGPU;
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2014-07-09 06:32:41 +00:00
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bool bDisableSlowFramebufEffects;
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2014-08-24 22:26:38 +00:00
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bool bFragmentTestCache;
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2014-04-25 12:44:02 +00:00
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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2017-01-06 15:14:58 +00:00
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bool bHardwareTessellation;
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2013-10-12 00:05:55 +00:00
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std::string sPostShaderName; // Off for off.
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2015-10-11 09:46:24 +00:00
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bool bGfxDebugOutput;
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2012-12-25 07:34:19 +00:00
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// Sound
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bool bEnableSound;
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2014-08-04 04:00:51 +00:00
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int iAudioLatency; // 0 = low , 1 = medium(default) , 2 = high
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2015-01-24 12:50:27 +00:00
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int iAudioBackend;
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2016-01-18 06:47:29 +00:00
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int iGlobalVolume;
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2016-12-01 20:35:32 +00:00
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bool bExtraAudioBuffering; // For bluetooth
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2013-06-17 18:28:22 +00:00
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2014-04-12 15:16:31 +00:00
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// Audio Hack
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bool bSoundSpeedHack;
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2013-10-10 14:44:12 +00:00
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// UI
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bool bShowDebuggerOnLoad;
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2013-06-19 05:08:29 +00:00
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int iShowFPSCounter;
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2015-01-29 11:55:49 +00:00
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2017-03-26 16:51:33 +00:00
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// TODO: Maybe move to a separate theme system.
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uint32_t uItemStyleFg;
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uint32_t uItemStyleBg;
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uint32_t uItemFocusedStyleFg;
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uint32_t uItemFocusedStyleBg;
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uint32_t uItemDownStyleFg;
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uint32_t uItemDownStyleBg;
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uint32_t uItemDisabledStyleFg;
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uint32_t uItemDisabledStyleBg;
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uint32_t uItemHighlightedStyleFg;
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uint32_t uItemHighlightedStyleBg;
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uint32_t uButtonStyleFg;
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uint32_t uButtonStyleBg;
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uint32_t uButtonFocusedStyleFg;
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uint32_t uButtonFocusedStyleBg;
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uint32_t uButtonDownStyleFg;
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uint32_t uButtonDownStyleBg;
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uint32_t uButtonDisabledStyleFg;
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uint32_t uButtonDisabledStyleBg;
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uint32_t uButtonHighlightedStyleFg;
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uint32_t uButtonHighlightedStyleBg;
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uint32_t uHeaderStyleFg;
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uint32_t uInfoStyleFg;
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uint32_t uInfoStyleBg;
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uint32_t uPopupTitleStyleFg;
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uint32_t uPopupStyleFg;
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|
|
uint32_t uPopupStyleBg;
|
|
|
|
|
2017-03-24 02:16:17 +00:00
|
|
|
bool bLogFrameDrops;
|
2012-11-22 22:07:15 +00:00
|
|
|
bool bShowDebugStats;
|
2015-01-29 11:55:49 +00:00
|
|
|
bool bShowAudioDebug;
|
2015-01-31 11:12:01 +00:00
|
|
|
bool bAudioResampler;
|
2013-10-27 17:58:47 +00:00
|
|
|
|
|
|
|
//Analog stick tilting
|
|
|
|
//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
|
|
|
|
//considers this orientation to be equal to no movement of the analog stick.
|
|
|
|
float fTiltBaseX, fTiltBaseY;
|
|
|
|
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
|
2016-08-27 18:38:05 +00:00
|
|
|
bool bInvertTiltX, bInvertTiltY;
|
2013-10-27 17:58:47 +00:00
|
|
|
//the sensitivity of the tilt in the x direction
|
|
|
|
int iTiltSensitivityX;
|
|
|
|
//the sensitivity of the tilt in the Y direction
|
|
|
|
int iTiltSensitivityY;
|
2013-10-28 11:13:42 +00:00
|
|
|
//the deadzone radius of the tilt
|
|
|
|
float fDeadzoneRadius;
|
2013-11-11 11:52:04 +00:00
|
|
|
//type of tilt input currently selected: Defined in TiltEventProcessor.h
|
|
|
|
//0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
|
|
|
|
int iTiltInputType;
|
2012-11-20 09:59:23 +00:00
|
|
|
|
2013-08-18 20:30:34 +00:00
|
|
|
// The three tabs.
|
|
|
|
bool bGridView1;
|
|
|
|
bool bGridView2;
|
|
|
|
bool bGridView3;
|
2015-06-28 05:34:05 +00:00
|
|
|
//Combo key screen flag
|
|
|
|
int iComboMode;
|
2013-08-18 20:30:34 +00:00
|
|
|
|
2013-12-02 14:50:09 +00:00
|
|
|
// Disable diagonals
|
|
|
|
bool bDisableDpadDiagonals;
|
2015-02-28 22:02:03 +00:00
|
|
|
bool bGamepadOnlyFocused;
|
2013-12-10 22:19:37 +00:00
|
|
|
// Control Style
|
|
|
|
int iTouchButtonStyle;
|
2013-10-09 20:15:56 +00:00
|
|
|
int iTouchButtonOpacity;
|
2015-12-20 20:40:47 +00:00
|
|
|
int iTouchButtonHideSeconds;
|
2015-03-05 09:58:25 +00:00
|
|
|
// Floating analog stick (recenters on thumb on press).
|
|
|
|
bool bAutoCenterTouchAnalog;
|
|
|
|
|
2013-10-09 20:15:56 +00:00
|
|
|
//space between PSP buttons
|
|
|
|
//the PSP button's center (triangle, circle, square, cross)
|
2013-11-05 04:52:31 +00:00
|
|
|
float fActionButtonCenterX, fActionButtonCenterY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fActionButtonScale;
|
|
|
|
float fActionButtonSpacing;
|
2013-10-09 20:15:56 +00:00
|
|
|
//radius of the D-pad (PSP cross)
|
2013-12-02 14:15:19 +00:00
|
|
|
// int iDpadRadius;
|
2013-10-09 20:15:56 +00:00
|
|
|
//the D-pad (PSP cross) position
|
2013-11-05 04:52:31 +00:00
|
|
|
float fDpadX, fDpadY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fDpadScale;
|
|
|
|
float fDpadSpacing;
|
2013-10-09 20:15:56 +00:00
|
|
|
//the start key position
|
2013-11-05 04:52:31 +00:00
|
|
|
float fStartKeyX, fStartKeyY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fStartKeyScale;
|
|
|
|
//the select key position;
|
2013-11-05 04:52:31 +00:00
|
|
|
float fSelectKeyX, fSelectKeyY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fSelectKeyScale;
|
|
|
|
|
2013-11-05 04:52:31 +00:00
|
|
|
float fUnthrottleKeyX, fUnthrottleKeyY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fUnthrottleKeyScale;
|
|
|
|
|
2013-11-05 04:52:31 +00:00
|
|
|
float fLKeyX, fLKeyY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fLKeyScale;
|
|
|
|
|
2013-11-05 04:52:31 +00:00
|
|
|
float fRKeyX, fRKeyY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fRKeyScale;
|
|
|
|
|
2013-10-09 20:15:56 +00:00
|
|
|
//position of the analog stick
|
2013-11-05 04:52:31 +00:00
|
|
|
float fAnalogStickX, fAnalogStickY;
|
2013-12-02 14:15:19 +00:00
|
|
|
float fAnalogStickScale;
|
2013-07-27 21:21:48 +00:00
|
|
|
|
2015-06-28 05:34:05 +00:00
|
|
|
//the Combo Button position
|
|
|
|
float fcombo0X, fcombo0Y;
|
|
|
|
float fcomboScale0;
|
|
|
|
float fcombo1X, fcombo1Y;
|
|
|
|
float fcomboScale1;
|
|
|
|
float fcombo2X, fcombo2Y;
|
|
|
|
float fcomboScale2;
|
|
|
|
float fcombo3X, fcombo3Y;
|
|
|
|
float fcomboScale3;
|
|
|
|
float fcombo4X, fcombo4Y;
|
|
|
|
float fcomboScale4;
|
|
|
|
|
2013-10-20 10:06:01 +00:00
|
|
|
// Controls Visibility
|
|
|
|
bool bShowTouchControls;
|
|
|
|
|
|
|
|
bool bShowTouchCircle;
|
|
|
|
bool bShowTouchCross;
|
|
|
|
bool bShowTouchTriangle;
|
|
|
|
bool bShowTouchSquare;
|
|
|
|
|
|
|
|
bool bShowTouchStart;
|
|
|
|
bool bShowTouchSelect;
|
|
|
|
bool bShowTouchUnthrottle;
|
|
|
|
|
|
|
|
bool bShowTouchLTrigger;
|
|
|
|
bool bShowTouchRTrigger;
|
2013-12-02 14:50:09 +00:00
|
|
|
|
2013-10-20 10:06:01 +00:00
|
|
|
bool bShowTouchAnalogStick;
|
|
|
|
bool bShowTouchDpad;
|
2013-12-02 14:50:09 +00:00
|
|
|
|
2015-06-28 05:34:05 +00:00
|
|
|
//Combo Button Visibility
|
|
|
|
bool bShowComboKey0;
|
|
|
|
bool bShowComboKey1;
|
|
|
|
bool bShowComboKey2;
|
|
|
|
bool bShowComboKey3;
|
|
|
|
bool bShowComboKey4;
|
2016-08-27 18:38:05 +00:00
|
|
|
|
2015-06-28 05:34:05 +00:00
|
|
|
// Combo_key mapping. These are bitfields.
|
|
|
|
int iCombokey0;
|
|
|
|
int iCombokey1;
|
|
|
|
int iCombokey2;
|
|
|
|
int iCombokey3;
|
|
|
|
int iCombokey4;
|
|
|
|
|
2017-04-13 05:02:50 +00:00
|
|
|
// Ignored on iOS and other platforms that lack pause.
|
2014-02-25 06:39:10 +00:00
|
|
|
bool bShowTouchPause;
|
|
|
|
|
2013-10-20 10:06:01 +00:00
|
|
|
bool bHapticFeedback;
|
|
|
|
|
2015-01-17 16:47:19 +00:00
|
|
|
float fDInputAnalogDeadzone;
|
|
|
|
int iDInputAnalogInverseMode;
|
|
|
|
float fDInputAnalogInverseDeadzone;
|
2015-02-05 05:30:39 +00:00
|
|
|
float fDInputAnalogSensitivity;
|
2015-01-17 16:47:19 +00:00
|
|
|
|
2017-05-10 12:26:35 +00:00
|
|
|
// We also use the XInput settings as analog settings on other platforms like Android.
|
2015-02-05 05:48:29 +00:00
|
|
|
float fXInputAnalogDeadzone;
|
|
|
|
int iXInputAnalogInverseMode;
|
|
|
|
float fXInputAnalogInverseDeadzone;
|
|
|
|
float fXInputAnalogSensitivity;
|
2015-01-17 16:47:19 +00:00
|
|
|
|
2014-08-16 19:05:37 +00:00
|
|
|
float fAnalogLimiterDeadzone;
|
2013-07-27 21:21:48 +00:00
|
|
|
|
2017-04-26 14:48:55 +00:00
|
|
|
bool bMouseControl;
|
|
|
|
bool bMapMouse; // Workaround for mapping screen:|
|
2017-04-27 14:29:08 +00:00
|
|
|
bool bMouseConfine; // Trap inside the window.
|
2017-04-26 14:48:55 +00:00
|
|
|
float fMouseSensitivity;
|
|
|
|
float fMouseSmoothing;
|
|
|
|
|
2014-07-18 19:49:54 +00:00
|
|
|
// Use the hardware scaler to scale up the image to save fillrate. Similar to Windows' window size, really.
|
|
|
|
int iAndroidHwScale; // 0 = device resolution. 1 = 480x272 (extended to correct aspect), 2 = 960x544 etc.
|
|
|
|
|
2013-11-08 11:30:31 +00:00
|
|
|
// Risky JIT optimizations
|
|
|
|
bool bDiscardRegsOnJRRA;
|
|
|
|
|
2013-01-20 09:50:05 +00:00
|
|
|
// SystemParam
|
2013-04-19 18:59:24 +00:00
|
|
|
std::string sNickName;
|
2013-11-28 11:38:45 +00:00
|
|
|
std::string proAdhocServer;
|
2014-07-07 20:29:48 +00:00
|
|
|
std::string sMACAddress;
|
2016-01-24 08:52:39 +00:00
|
|
|
int iPortOffset;
|
2013-09-16 22:08:09 +00:00
|
|
|
int iLanguage;
|
2013-06-19 05:08:29 +00:00
|
|
|
int iTimeFormat;
|
2013-04-19 18:59:24 +00:00
|
|
|
int iDateFormat;
|
|
|
|
int iTimeZone;
|
|
|
|
bool bDayLightSavings;
|
2013-06-19 05:08:29 +00:00
|
|
|
int iButtonPreference;
|
2013-04-20 16:01:03 +00:00
|
|
|
int iLockParentalLevel;
|
2013-01-28 23:11:02 +00:00
|
|
|
bool bEncryptSave;
|
2013-12-04 10:07:00 +00:00
|
|
|
|
|
|
|
// Networking
|
|
|
|
bool bEnableWlan;
|
2014-08-23 12:35:05 +00:00
|
|
|
bool bEnableAdhocServer;
|
2013-04-19 18:59:24 +00:00
|
|
|
int iWlanAdhocChannel;
|
|
|
|
bool bWlanPowerSave;
|
2013-12-04 10:07:00 +00:00
|
|
|
|
2013-11-28 17:35:15 +00:00
|
|
|
int iPSPModel;
|
2013-12-13 18:06:44 +00:00
|
|
|
int iFirmwareVersion;
|
2013-08-06 01:32:19 +00:00
|
|
|
// TODO: Make this work with your platform, too!
|
2014-02-08 19:11:50 +00:00
|
|
|
#if defined(USING_WIN_UI)
|
2013-08-06 01:32:19 +00:00
|
|
|
bool bBypassOSKWithKeyboard;
|
|
|
|
#endif
|
2013-01-20 09:50:05 +00:00
|
|
|
|
2013-06-26 07:15:16 +00:00
|
|
|
// Debugger
|
|
|
|
int iDisasmWindowX;
|
|
|
|
int iDisasmWindowY;
|
|
|
|
int iDisasmWindowW;
|
|
|
|
int iDisasmWindowH;
|
2013-09-28 14:04:56 +00:00
|
|
|
int iGEWindowX;
|
|
|
|
int iGEWindowY;
|
|
|
|
int iGEWindowW;
|
|
|
|
int iGEWindowH;
|
2013-06-26 07:32:49 +00:00
|
|
|
int iConsoleWindowX;
|
|
|
|
int iConsoleWindowY;
|
2013-07-09 09:17:57 +00:00
|
|
|
int iFontWidth;
|
|
|
|
int iFontHeight;
|
2013-07-30 15:06:37 +00:00
|
|
|
bool bDisplayStatusBar;
|
2013-09-30 19:42:05 +00:00
|
|
|
bool bShowBottomTabTitles;
|
2013-09-07 18:54:11 +00:00
|
|
|
bool bShowDeveloperMenu;
|
2013-10-30 06:02:05 +00:00
|
|
|
// Double edged sword: much easier debugging, but not accurate.
|
|
|
|
bool bSkipDeadbeefFilling;
|
2013-12-06 08:11:49 +00:00
|
|
|
bool bFuncHashMap;
|
2013-06-26 07:15:16 +00:00
|
|
|
|
2015-05-13 20:28:02 +00:00
|
|
|
// Volatile development settings
|
|
|
|
bool bShowFrameProfiler;
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
std::string currentDirectory;
|
2016-08-27 18:38:05 +00:00
|
|
|
std::string externalDirectory;
|
2014-10-19 21:20:51 +00:00
|
|
|
std::string memStickDirectory;
|
2013-10-12 23:08:39 +00:00
|
|
|
std::string flash0Directory;
|
2013-05-30 17:06:00 +00:00
|
|
|
std::string internalDataDirectory;
|
2016-01-17 21:11:28 +00:00
|
|
|
std::string appCacheDirectory;
|
2012-11-01 15:19:01 +00:00
|
|
|
|
2013-11-26 13:04:29 +00:00
|
|
|
// Data for upgrade prompt
|
|
|
|
std::string upgradeMessage; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
|
|
|
|
std::string upgradeVersion;
|
|
|
|
std::string dismissedVersion;
|
|
|
|
|
2014-12-14 19:33:20 +00:00
|
|
|
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
|
2012-11-01 15:19:01 +00:00
|
|
|
void Save();
|
2013-08-28 20:23:16 +00:00
|
|
|
void RestoreDefaults();
|
2016-08-27 18:38:05 +00:00
|
|
|
|
2014-12-14 19:33:20 +00:00
|
|
|
//per game config managment, should maybe be in it's own class
|
|
|
|
void changeGameSpecific(const std::string &gameId = "");
|
|
|
|
bool createGameConfig(const std::string &game_id);
|
|
|
|
bool deleteGameConfig(const std::string& pGameId);
|
|
|
|
bool loadGameConfig(const std::string &game_id);
|
2014-12-19 01:12:31 +00:00
|
|
|
bool saveGameConfig(const std::string &pGameId);
|
2014-12-14 19:33:20 +00:00
|
|
|
void unloadGameConfig();
|
|
|
|
std::string getGameConfigFile(const std::string &gameId);
|
|
|
|
bool hasGameConfig(const std::string &game_id);
|
2013-03-24 19:03:42 +00:00
|
|
|
|
2013-10-12 23:02:03 +00:00
|
|
|
// Used when the file is not found in the search path. Trailing slash.
|
|
|
|
void SetDefaultPath(const std::string &defaultPath);
|
|
|
|
// Use a trailing slash.
|
|
|
|
void AddSearchPath(const std::string &path);
|
|
|
|
const std::string FindConfigFile(const std::string &baseFilename);
|
|
|
|
|
2013-03-24 19:03:42 +00:00
|
|
|
// Utility functions for "recent" management
|
|
|
|
void AddRecent(const std::string &file);
|
2013-04-13 19:24:07 +00:00
|
|
|
void CleanRecent();
|
2013-03-24 19:03:42 +00:00
|
|
|
|
2013-11-26 13:04:29 +00:00
|
|
|
static void DownloadCompletedCallback(http::Download &download);
|
|
|
|
void DismissUpgrade();
|
|
|
|
|
2013-12-12 13:52:46 +00:00
|
|
|
void ResetControlLayout();
|
|
|
|
|
2014-02-10 01:15:00 +00:00
|
|
|
void GetReportingInfo(UrlEncoder &data);
|
2015-05-15 16:04:05 +00:00
|
|
|
|
|
|
|
bool IsPortrait() const {
|
|
|
|
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != 0;
|
|
|
|
}
|
2016-01-06 07:01:49 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
void LoadStandardControllerIni();
|
2016-08-27 18:38:05 +00:00
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
private:
|
2014-12-30 18:05:36 +00:00
|
|
|
std::string gameId_;
|
2012-11-01 15:19:01 +00:00
|
|
|
std::string iniFilename_;
|
2013-08-16 17:34:44 +00:00
|
|
|
std::string controllerIniFilename_;
|
2013-10-12 23:02:03 +00:00
|
|
|
std::vector<std::string> searchPath_;
|
|
|
|
std::string defaultPath_;
|
2014-12-30 18:05:36 +00:00
|
|
|
std::string createdPath_;
|
2012-11-01 15:19:01 +00:00
|
|
|
};
|
|
|
|
|
2014-01-03 18:04:43 +00:00
|
|
|
std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
|
2017-04-29 19:48:06 +00:00
|
|
|
std::string CreateRandMAC();
|
2014-01-03 18:04:43 +00:00
|
|
|
|
2013-11-26 13:04:29 +00:00
|
|
|
// TODO: Find a better place for this.
|
|
|
|
extern http::Downloader g_DownloadManager;
|
2013-03-24 19:03:42 +00:00
|
|
|
extern Config g_Config;
|
2013-11-26 13:04:29 +00:00
|
|
|
|