ppsspp/Common/Thread/ThreadUtil.cpp

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#include "ppsspp_config.h"
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#ifdef _WIN32
#include <windows.h>
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#ifdef __MINGW32__
#include <excpt.h>
#endif
#define TLS_SUPPORTED
#elif defined(__ANDROID__)
#define TLS_SUPPORTED
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#endif
#include <cstring>
#include <cstdint>
#include "Common/Log.h"
#include "Common/Thread/ThreadUtil.h"
#if defined(__ANDROID__) || defined(__APPLE__) || (defined(__GLIBC__) && defined(_GNU_SOURCE))
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#include <pthread.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/syscall.h>
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#endif
#ifdef TLS_SUPPORTED
static thread_local const char *curThreadName;
#endif
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#ifdef __MINGW32__
#include <pshpack8.h>
typedef struct {
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
} THREADNAME_INFO;
#include <poppack.h>
static EXCEPTION_DISPOSITION NTAPI ignore_handler(EXCEPTION_RECORD *rec,
void *frame, CONTEXT *ctx,
void *disp)
{
return ExceptionContinueExecution;
}
#endif
void SetCurrentThreadName(const char* threadName) {
#if PPSSPP_PLATFORM(WINDOWS)
// Set the debugger-visible threadname through an unholy magic hack
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#endif
// TODO: Use the new function SetThreadDescription available since Windows 10, version 1607.
#if PPSSPP_PLATFORM(WINDOWS) && defined(__MINGW32__)
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// Thread information for VS compatible debugger. -1 sets current thread.
THREADNAME_INFO ti;
ti.dwType = 0x1000;
ti.szName = threadName;
ti.dwThreadID = -1;
// Push an exception handler to ignore all following exceptions
NT_TIB *tib = ((NT_TIB*)NtCurrentTeb());
EXCEPTION_REGISTRATION_RECORD rec;
rec.Next = tib->ExceptionList;
rec.Handler = ignore_handler;
tib->ExceptionList = &rec;
// Visual Studio and compatible debuggers receive thread names from the
// program through a specially crafted exception
RaiseException(MS_VC_EXCEPTION, 0, sizeof(ti) / sizeof(ULONG_PTR),
(ULONG_PTR*)&ti);
// Pop exception handler
tib->ExceptionList = tib->ExceptionList->Next;
#elif PPSSPP_PLATFORM(WINDOWS)
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#pragma pack(push,8)
struct THREADNAME_INFO {
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DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} info;
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = threadName;
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info.dwThreadID = -1; //dwThreadID;
info.dwFlags = 0;
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#ifdef __MINGW32__
__try1 (ehandler)
#else
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__try
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#endif
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{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
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#ifdef __MINGW32__
__except1
#else
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__except(EXCEPTION_CONTINUE_EXECUTION)
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#endif
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{}
#else
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#if defined(__ANDROID__) || (defined(__GLIBC__) && defined(_GNU_SOURCE))
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pthread_setname_np(pthread_self(), threadName);
#elif defined(__APPLE__)
pthread_setname_np(threadName);
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// #else
// pthread_setname_np(threadName);
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#endif
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// Do nothing
#endif
// Set the locally known threadname using a thread local variable.
#ifdef TLS_SUPPORTED
curThreadName = threadName;
#endif
}
void AssertCurrentThreadName(const char *threadName) {
#ifdef TLS_SUPPORTED
if (strcmp(curThreadName, threadName) != 0) {
ERROR_LOG(SYSTEM, "Thread name assert failed: Expected %s, was %s", threadName, curThreadName);
}
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#endif
}
int GetCurrentThreadIdForDebug() {
#if PPSSPP_PLATFORM(WINDOWS)
return (int)GetCurrentThreadId();
#else
return gettid();
#endif
}