ppsspp/Common/VR/VRInput.cpp

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#include "VRInput.h"
#include <cstring>
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//OpenXR
XrPath leftHandPath;
XrPath rightHandPath;
XrAction handPoseLeftAction;
XrAction handPoseRightAction;
XrAction indexLeftAction;
XrAction indexRightAction;
XrAction menuAction;
XrAction buttonAAction;
XrAction buttonBAction;
XrAction buttonXAction;
XrAction buttonYAction;
XrAction gripLeftAction;
XrAction gripRightAction;
XrAction moveOnLeftJoystickAction;
XrAction moveOnRightJoystickAction;
XrAction thumbstickLeftClickAction;
XrAction thumbstickRightClickAction;
XrAction vibrateLeftFeedback;
XrAction vibrateRightFeedback;
XrActionSet runningActionSet;
XrSpace leftControllerAimSpace = XR_NULL_HANDLE;
XrSpace rightControllerAimSpace = XR_NULL_HANDLE;
int inputInitialized = 0;
int in_vrEventTime = 0;
double lastframetime = 0;
uint32_t lButtons = 0;
uint32_t rButtons = 0;
XrActionStateVector2f moveJoystickState[2];
//0 = left, 1 = right
float vibration_channel_duration[2] = {0.0f, 0.0f};
float vibration_channel_intensity[2] = {0.0f, 0.0f};
#if !defined(_WIN32)
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#include <sys/time.h>
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unsigned long sys_timeBase = 0;
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int milliseconds(void) {
struct timeval tp;
gettimeofday(&tp, NULL);
if (!sys_timeBase) {
sys_timeBase = tp.tv_sec;
return tp.tv_usec / 1000;
}
return (tp.tv_sec - sys_timeBase) * 1000 + tp.tv_usec / 1000;
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}
#else
static LARGE_INTEGER frequency;
static double frequencyMult;
static LARGE_INTEGER startTime;
int milliseconds() {
if (frequency.QuadPart == 0) {
QueryPerformanceFrequency(&frequency);
QueryPerformanceCounter(&startTime);
frequencyMult = 1.0 / static_cast<double>(frequency.QuadPart);
}
LARGE_INTEGER time;
QueryPerformanceCounter(&time);
double elapsed = static_cast<double>(time.QuadPart - startTime.QuadPart);
return (int)(elapsed * frequencyMult * 1000.0);
}
#endif
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XrTime ToXrTime(const double timeInSeconds) {
return (XrTime)(timeInSeconds * 1e9);
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}
void INVR_Vibrate( int duration, int chan, float intensity ) {
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for (int i = 0; i < 2; ++i) {
int channel = i & chan;
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if (channel) {
if (vibration_channel_duration[channel] > 0.0f)
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return;
if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
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return;
vibration_channel_duration[channel] = (float)duration;
vibration_channel_intensity[channel] = intensity;
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}
}
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}
void VR_processHaptics() {
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float lastFrameTime = 0.0f;
float timestamp = (float)(milliseconds());
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float frametime = timestamp - lastFrameTime;
lastFrameTime = timestamp;
for (int i = 0; i < 2; ++i) {
if (vibration_channel_duration[i] > 0.0f ||
vibration_channel_duration[i] == -1.0f) {
// fire haptics using output action
XrHapticVibration vibration = {};
vibration.type = XR_TYPE_HAPTIC_VIBRATION;
vibration.next = NULL;
vibration.amplitude = vibration_channel_intensity[i];
vibration.duration = ToXrTime(vibration_channel_duration[i]);
vibration.frequency = 3000;
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
OXR(xrApplyHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
if (vibration_channel_duration[i] != -1.0f) {
vibration_channel_duration[i] -= frametime;
if (vibration_channel_duration[i] < 0.0f) {
vibration_channel_duration[i] = 0.0f;
vibration_channel_intensity[i] = 0.0f;
}
}
} else {
// Stop haptics
XrHapticActionInfo hapticActionInfo = {};
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
hapticActionInfo.next = NULL;
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
OXR(xrStopHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo));
}
}
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}
XrSpace CreateActionSpace(XrAction poseAction, XrPath subactionPath) {
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XrActionSpaceCreateInfo asci = {};
asci.type = XR_TYPE_ACTION_SPACE_CREATE_INFO;
asci.action = poseAction;
asci.poseInActionSpace.orientation.w = 1.0f;
asci.subactionPath = subactionPath;
XrSpace actionSpace = XR_NULL_HANDLE;
OXR(xrCreateActionSpace(VR_GetEngine()->appState.Session, &asci, &actionSpace));
return actionSpace;
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}
XrActionSuggestedBinding ActionSuggestedBinding(XrAction action, const char* bindingString) {
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XrActionSuggestedBinding asb;
asb.action = action;
XrPath bindingPath;
OXR(xrStringToPath(VR_GetEngine()->appState.Instance, bindingString, &bindingPath));
asb.binding = bindingPath;
return asb;
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}
XrActionSet CreateActionSet(int priority, const char* name, const char* localizedName) {
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XrActionSetCreateInfo asci = {};
asci.type = XR_TYPE_ACTION_SET_CREATE_INFO;
asci.next = NULL;
asci.priority = priority;
strcpy(asci.actionSetName, name);
strcpy(asci.localizedActionSetName, localizedName);
XrActionSet actionSet = XR_NULL_HANDLE;
OXR(xrCreateActionSet(VR_GetEngine()->appState.Instance, &asci, &actionSet));
return actionSet;
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}
XrAction CreateAction(
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XrActionSet actionSet,
XrActionType type,
const char* actionName,
const char* localizedName,
int countSubactionPaths,
XrPath* subactionPaths) {
XrActionCreateInfo aci = {};
aci.type = XR_TYPE_ACTION_CREATE_INFO;
aci.next = NULL;
aci.actionType = type;
if (countSubactionPaths > 0) {
aci.countSubactionPaths = countSubactionPaths;
aci.subactionPaths = subactionPaths;
}
strcpy(aci.actionName, actionName);
strcpy(aci.localizedActionName, localizedName ? localizedName : actionName);
XrAction action = XR_NULL_HANDLE;
OXR(xrCreateAction(actionSet, &aci, &action));
return action;
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}
int ActionPoseIsActive(XrAction action, XrPath subactionPath) {
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XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
getInfo.subactionPath = subactionPath;
XrActionStatePose state = {};
state.type = XR_TYPE_ACTION_STATE_POSE;
OXR(xrGetActionStatePose(VR_GetEngine()->appState.Session, &getInfo, &state));
return state.isActive != XR_FALSE;
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}
XrActionStateFloat GetActionStateFloat(XrAction action) {
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XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
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XrActionStateFloat state = {};
state.type = XR_TYPE_ACTION_STATE_FLOAT;
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OXR(xrGetActionStateFloat(VR_GetEngine()->appState.Session, &getInfo, &state));
return state;
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}
XrActionStateBoolean GetActionStateBoolean(XrAction action) {
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XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
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XrActionStateBoolean state = {};
state.type = XR_TYPE_ACTION_STATE_BOOLEAN;
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OXR(xrGetActionStateBoolean(VR_GetEngine()->appState.Session, &getInfo, &state));
return state;
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}
XrActionStateVector2f GetActionStateVector2(XrAction action) {
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XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.action = action;
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XrActionStateVector2f state = {};
state.type = XR_TYPE_ACTION_STATE_VECTOR2F;
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OXR(xrGetActionStateVector2f(VR_GetEngine()->appState.Session, &getInfo, &state));
return state;
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}
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void IN_VRInit( engine_t *engine ) {
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if (inputInitialized)
return;
// Actions
runningActionSet = CreateActionSet(1, "running_action_set", "Action Set used on main loop");
indexLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_left", "Index left", 0, NULL);
indexRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_right", "Index right", 0, NULL);
menuAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "menu_action", "Menu", 0, NULL);
buttonAAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_a", "Button A", 0, NULL);
buttonBAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_b", "Button B", 0, NULL);
buttonXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_x", "Button X", 0, NULL);
buttonYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_y", "Button Y", 0, NULL);
gripLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_left", "Grip left", 0, NULL);
gripRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_right", "Grip right", 0, NULL);
moveOnLeftJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_left_joy", "Move on left Joy", 0, NULL);
moveOnRightJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_right_joy", "Move on right Joy", 0, NULL);
thumbstickLeftClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_left", "Thumbstick left", 0, NULL);
thumbstickRightClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_right", "Thumbstick right", 0, NULL);
vibrateLeftFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_left_feedback", "Vibrate Left Controller Feedback", 0, NULL);
vibrateRightFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_right_feedback", "Vibrate Right Controller Feedback", 0, NULL);
OXR(xrStringToPath(engine->appState.Instance, "/user/hand/left", &leftHandPath));
OXR(xrStringToPath(engine->appState.Instance, "/user/hand/right", &rightHandPath));
handPoseLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_left", NULL, 1, &leftHandPath);
handPoseRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_right", NULL, 1, &rightHandPath);
XrPath interactionProfilePath = XR_NULL_PATH;
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if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) {
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OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/oculus/touch_controller", &interactionProfilePath));
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} else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) {
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OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/pico/neo3_controller", &interactionProfilePath));
}
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// Map bindings
XrActionSuggestedBinding bindings[32]; // large enough for all profiles
int currBinding = 0;
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if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger");
bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger");
bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/menu/click");
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} else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger/click");
bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger/click");
bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/back/click");
bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/right/input/back/click");
}
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bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/left/input/x/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonYAction, "/user/hand/left/input/y/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/right/input/a/click");
bindings[currBinding++] = ActionSuggestedBinding(buttonBAction, "/user/hand/right/input/b/click");
bindings[currBinding++] = ActionSuggestedBinding(gripLeftAction, "/user/hand/left/input/squeeze/value");
bindings[currBinding++] = ActionSuggestedBinding(gripRightAction, "/user/hand/right/input/squeeze/value");
bindings[currBinding++] = ActionSuggestedBinding(moveOnLeftJoystickAction, "/user/hand/left/input/thumbstick");
bindings[currBinding++] = ActionSuggestedBinding(moveOnRightJoystickAction, "/user/hand/right/input/thumbstick");
bindings[currBinding++] = ActionSuggestedBinding(thumbstickLeftClickAction, "/user/hand/left/input/thumbstick/click");
bindings[currBinding++] = ActionSuggestedBinding(thumbstickRightClickAction, "/user/hand/right/input/thumbstick/click");
bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
bindings[currBinding++] = ActionSuggestedBinding(handPoseLeftAction, "/user/hand/left/input/aim/pose");
bindings[currBinding++] = ActionSuggestedBinding(handPoseRightAction, "/user/hand/right/input/aim/pose");
XrInteractionProfileSuggestedBinding suggestedBindings = {};
suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
suggestedBindings.next = NULL;
suggestedBindings.interactionProfile = interactionProfilePath;
suggestedBindings.suggestedBindings = bindings;
suggestedBindings.countSuggestedBindings = currBinding;
OXR(xrSuggestInteractionProfileBindings(engine->appState.Instance, &suggestedBindings));
// Attach actions
XrSessionActionSetsAttachInfo attachInfo = {};
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
attachInfo.next = NULL;
attachInfo.countActionSets = 1;
attachInfo.actionSets = &runningActionSet;
OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
// Enumerate actions
XrPath actionPathsBuffer[32];
char stringBuffer[256];
XrAction actionsToEnumerate[] = {
indexLeftAction,
indexRightAction,
menuAction,
buttonAAction,
buttonBAction,
buttonXAction,
buttonYAction,
gripLeftAction,
gripRightAction,
moveOnLeftJoystickAction,
moveOnRightJoystickAction,
thumbstickLeftClickAction,
thumbstickRightClickAction,
vibrateLeftFeedback,
vibrateRightFeedback,
handPoseLeftAction,
handPoseRightAction
};
for (XrAction & i : actionsToEnumerate) {
XrBoundSourcesForActionEnumerateInfo enumerateInfo = {};
enumerateInfo.type = XR_TYPE_BOUND_SOURCES_FOR_ACTION_ENUMERATE_INFO;
enumerateInfo.next = NULL;
enumerateInfo.action = i;
// Get Count
uint32_t countOutput = 0;
OXR(xrEnumerateBoundSourcesForAction(engine->appState.Session, &enumerateInfo, 0 /* request size */, &countOutput, NULL));
ALOGV("xrEnumerateBoundSourcesForAction action=%lld count=%u", (long long)enumerateInfo.action, countOutput);
if (countOutput < 32) {
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OXR(xrEnumerateBoundSourcesForAction(
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engine->appState.Session, &enumerateInfo, 32, &countOutput, actionPathsBuffer));
for (uint32_t a = 0; a < countOutput; ++a) {
XrInputSourceLocalizedNameGetInfo nameGetInfo = {};
nameGetInfo.type = XR_TYPE_INPUT_SOURCE_LOCALIZED_NAME_GET_INFO;
nameGetInfo.next = NULL;
nameGetInfo.sourcePath = actionPathsBuffer[a];
nameGetInfo.whichComponents = XR_INPUT_SOURCE_LOCALIZED_NAME_USER_PATH_BIT |
XR_INPUT_SOURCE_LOCALIZED_NAME_INTERACTION_PROFILE_BIT |
XR_INPUT_SOURCE_LOCALIZED_NAME_COMPONENT_BIT;
uint32_t stringCount = 0u;
OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 0, &stringCount, NULL));
if (stringCount < 256) {
OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 256, &stringCount, stringBuffer));
char pathStr[256];
uint32_t strLen = 0;
OXR(xrPathToString(engine->appState.Instance, actionPathsBuffer[a], (uint32_t)sizeof(pathStr), &strLen, pathStr));
ALOGV(" -> path = %lld `%s` -> `%s`", (long long)actionPathsBuffer[a], pathStr, stringBuffer);
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}
}
}
}
inputInitialized = 1;
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}
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void IN_VRInputFrame( engine_t* engine ) {
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// sync action data
XrActiveActionSet activeActionSet = {};
activeActionSet.actionSet = runningActionSet;
activeActionSet.subactionPath = XR_NULL_PATH;
XrActionsSyncInfo syncInfo = {};
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
syncInfo.next = NULL;
syncInfo.countActiveActionSets = 1;
syncInfo.activeActionSets = &activeActionSet;
OXR(xrSyncActions(engine->appState.Session, &syncInfo));
// query input action states
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.next = NULL;
getInfo.subactionPath = XR_NULL_PATH;
VR_processHaptics();
if (leftControllerAimSpace == XR_NULL_HANDLE) {
leftControllerAimSpace = CreateActionSpace(handPoseLeftAction, leftHandPath);
}
if (rightControllerAimSpace == XR_NULL_HANDLE) {
rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath);
}
//button mapping
lButtons = 0;
if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter;
if (GetActionStateBoolean(buttonXAction).currentState) lButtons |= ovrButton_X;
if (GetActionStateBoolean(buttonYAction).currentState) lButtons |= ovrButton_Y;
if (GetActionStateBoolean(indexLeftAction).currentState) lButtons |= ovrButton_Trigger;
if (GetActionStateFloat(gripLeftAction).currentState > 0.5f) lButtons |= ovrButton_GripTrigger;
if (GetActionStateBoolean(thumbstickLeftClickAction).currentState) lButtons |= ovrButton_LThumb;
rButtons = 0;
if (GetActionStateBoolean(buttonAAction).currentState) rButtons |= ovrButton_A;
if (GetActionStateBoolean(buttonBAction).currentState) rButtons |= ovrButton_B;
if (GetActionStateBoolean(indexRightAction).currentState) rButtons |= ovrButton_Trigger;
if (GetActionStateFloat(gripRightAction).currentState > 0.5f) rButtons |= ovrButton_GripTrigger;
if (GetActionStateBoolean(thumbstickRightClickAction).currentState) rButtons |= ovrButton_RThumb;
//thumbstick
moveJoystickState[0] = GetActionStateVector2(moveOnLeftJoystickAction);
moveJoystickState[1] = GetActionStateVector2(moveOnRightJoystickAction);
if (moveJoystickState[0].currentState.x > 0.5) lButtons |= ovrButton_Right;
if (moveJoystickState[0].currentState.x < -0.5) lButtons |= ovrButton_Left;
if (moveJoystickState[0].currentState.y > 0.5) lButtons |= ovrButton_Up;
if (moveJoystickState[0].currentState.y < -0.5) lButtons |= ovrButton_Down;
if (moveJoystickState[1].currentState.x > 0.5) rButtons |= ovrButton_Right;
if (moveJoystickState[1].currentState.x < -0.5) rButtons |= ovrButton_Left;
if (moveJoystickState[1].currentState.y > 0.5) rButtons |= ovrButton_Up;
if (moveJoystickState[1].currentState.y < -0.5) rButtons |= ovrButton_Down;
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lastframetime = in_vrEventTime;
in_vrEventTime = milliseconds( );
}
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uint32_t IN_VRGetButtonState( int controllerIndex ) {
switch (controllerIndex) {
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case 0:
return lButtons;
case 1:
return rButtons;
default:
return 0;
}
}
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XrVector2f IN_VRGetJoystickState( int controllerIndex ) {
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return moveJoystickState[controllerIndex].currentState;
}
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XrPosef IN_VRGetPose( int controllerIndex ) {
engine_t* engine = VR_GetEngine();
XrSpaceLocation loc = {};
loc.type = XR_TYPE_SPACE_LOCATION;
XrSpace aimSpace[] = { leftControllerAimSpace, rightControllerAimSpace };
xrLocateSpace(aimSpace[controllerIndex], engine->appState.CurrentSpace, (XrTime)(engine->predictedDisplayTime), &loc);
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return loc.pose;
}