ppsspp/UI/GameSettingsScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <condition_variable>
#include <mutex>
#include <thread>
#include "Common/UI/UIScreen.h"
#include "Core/ConfigValues.h"
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#include "UI/MiscScreens.h"
#include "UI/TabbedDialogScreen.h"
class Path;
// Per-game settings screen - enables you to configure graphic options, control options, etc
// per game.
class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
public:
GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false);
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void onFinish(DialogResult result) override;
const char *tag() const override { return "GameSettings"; }
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protected:
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void CallbackRestoreDefaults(bool yes);
void CallbackMemstickFolder(bool yes);
void dialogFinished(const Screen *dialog, DialogResult result) override;
void CreateTabs() override;
bool ShowSearchControls() const override { return true; }
private:
void PreCreateViews() override;
void CreateGraphicsSettings(UI::ViewGroup *graphicsSettings);
void CreateControlsSettings(UI::ViewGroup *tools);
void CreateAudioSettings(UI::ViewGroup *audioSettings);
void CreateNetworkingSettings(UI::ViewGroup *networkingSettings);
void CreateToolsSettings(UI::ViewGroup *tools);
void CreateSystemSettings(UI::ViewGroup *systemSettings);
void CreateVRSettings(UI::ViewGroup *vrSettings);
std::string gameID_;
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UI::CheckBox *enableReportsCheckbox_ = nullptr;
UI::Choice *layoutEditorChoice_ = nullptr;
UI::Choice *displayEditor_ = nullptr;
UI::Choice *backgroundChoice_ = nullptr;
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UI::PopupMultiChoice *resolutionChoice_ = nullptr;
UI::CheckBox *frameSkipAuto_ = nullptr;
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#ifdef _WIN32
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UI::CheckBox *SavePathInMyDocumentChoice = nullptr;
UI::CheckBox *SavePathInOtherChoice = nullptr;
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// Used to enable/disable the above two options.
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bool installed_ = false;
bool otherinstalled_ = false;
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#endif
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std::string memstickDisplay_;
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// Event handlers
UI::EventReturn OnControlMapping(UI::EventParams &e);
UI::EventReturn OnCalibrateAnalogs(UI::EventParams &e);
UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
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UI::EventReturn OnTiltCustomize(UI::EventParams &e);
// Global settings handlers
UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
UI::EventReturn OnTextureShader(UI::EventParams &e);
UI::EventReturn OnTextureShaderChange(UI::EventParams &e);
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UI::EventReturn OnChangeQuickChat0(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat1(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat2(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat3(UI::EventParams &e);
UI::EventReturn OnChangeQuickChat4(UI::EventParams &e);
UI::EventReturn OnChangeNickname(UI::EventParams &e);
UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
UI::EventReturn OnChangeBackground(UI::EventParams &e);
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UI::EventReturn OnFullscreenChange(UI::EventParams &e);
UI::EventReturn OnFullscreenMultiChange(UI::EventParams &e);
UI::EventReturn OnResolutionChange(UI::EventParams &e);
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UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
UI::EventReturn OnRenderingBackend(UI::EventParams &e);
UI::EventReturn OnRenderingDevice(UI::EventParams &e);
UI::EventReturn OnInflightFramesChoice(UI::EventParams &e);
UI::EventReturn OnCameraDeviceChange(UI::EventParams& e);
UI::EventReturn OnMicDeviceChange(UI::EventParams& e);
UI::EventReturn OnAudioDevice(UI::EventParams &e);
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
UI::EventReturn OnShowMemstickScreen(UI::EventParams &e);
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
UI::EventReturn OnMemoryStickMyDoc(UI::EventParams &e);
UI::EventReturn OnMemoryStickOther(UI::EventParams &e);
#endif
UI::EventReturn OnScreenRotation(UI::EventParams &e);
UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
UI::EventReturn OnSustainedPerformanceModeChange(UI::EventParams &e);
UI::EventReturn OnAdhocGuides(UI::EventParams &e);
// Temporaries to convert setting types, cache enabled, etc.
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int iAlternateSpeedPercent1_ = 0;
int iAlternateSpeedPercent2_ = 0;
int iAlternateSpeedPercentAnalog_ = 0;
int prevInflightFrames_ = -1;
bool enableReports_ = false;
bool enableReportsSet_ = false;
bool analogSpeedMapped_ = false;
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// edit the game-specific settings and restore the global settings after exiting
bool editThenRestore_ = false;
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// Android-only
std::string pendingMemstickFolder_;
};
class DeveloperToolsScreen : public UIDialogScreenWithGameBackground {
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public:
DeveloperToolsScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
void update() override;
void onFinish(DialogResult result) override;
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const char *tag() const override { return "DeveloperTools"; }
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protected:
void CreateViews() override;
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private:
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
UI::EventReturn OnLoggingChanged(UI::EventParams &e);
UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
UI::EventReturn OnLogConfig(UI::EventParams &e);
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
UI::EventReturn OnJitDebugTools(UI::EventParams &e);
UI::EventReturn OnRemoteDebugger(UI::EventParams &e);
UI::EventReturn OnMIPSTracerEnabled(UI::EventParams &e);
UI::EventReturn OnMIPSTracerPathChanged(UI::EventParams &e);
UI::EventReturn OnMIPSTracerFlushTrace(UI::EventParams &e);
UI::EventReturn OnMIPSTracerClearJitCache(UI::EventParams &e);
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UI::EventReturn OnMIPSTracerClearTracer(UI::EventParams &e);
UI::EventReturn OnGPUDriverTest(UI::EventParams &e);
UI::EventReturn OnFramedumpTest(UI::EventParams &e);
UI::EventReturn OnMemstickTest(UI::EventParams &e);
UI::EventReturn OnTouchscreenTest(UI::EventParams &e);
UI::EventReturn OnCopyStatesToRoot(UI::EventParams &e);
bool allowDebugger_ = false;
bool canAllowDebugger_ = true;
enum class HasIni {
NO,
YES,
MAYBE,
};
HasIni hasTexturesIni_ = HasIni::MAYBE;
bool MIPSTracerEnabled_ = false;
std::string MIPSTracerPath_ = "";
UI::InfoItem* MIPSTracerPath = nullptr;
};
class HostnameSelectScreen : public PopupScreen {
public:
HostnameSelectScreen(std::string *value, std::string_view title)
: PopupScreen(title, "OK", "Cancel"), value_(value) {
resolver_ = std::thread([](HostnameSelectScreen *thiz) {
thiz->ResolverThread();
}, this);
}
~HostnameSelectScreen() {
{
std::unique_lock<std::mutex> guard(resolverLock_);
resolverState_ = ResolverState::QUIT;
resolverCond_.notify_one();
}
resolver_.join();
}
void CreatePopupContents(UI::ViewGroup *parent) override;
const char *tag() const override { return "HostnameSelect"; }
protected:
void OnCompleted(DialogResult result) override;
bool CanComplete(DialogResult result) override;
private:
void ResolverThread();
void SendEditKey(InputKeyCode keyCode, int flags = 0);
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UI::EventReturn OnNumberClick(UI::EventParams &e);
UI::EventReturn OnPointClick(UI::EventParams &e);
UI::EventReturn OnDeleteClick(UI::EventParams &e);
UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
UI::EventReturn OnEditClick(UI::EventParams& e);
UI::EventReturn OnShowIPListClick(UI::EventParams& e);
UI::EventReturn OnIPClick(UI::EventParams& e);
enum class ResolverState {
WAITING,
QUEUED,
PROGRESS,
READY,
QUIT,
};
std::string *value_;
UI::TextEdit *addrView_ = nullptr;
UI::TextView *progressView_ = nullptr;
UI::LinearLayout *ipRows_ = nullptr;
std::thread resolver_;
ResolverState resolverState_ = ResolverState::WAITING;
std::mutex resolverLock_;
std::condition_variable resolverCond_;
std::string toResolve_ = "";
bool toResolveResult_ = false;
std::string lastResolved_ = "";
bool lastResolvedResult_ = false;
};
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class GestureMappingScreen : public UIDialogScreenWithGameBackground {
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public:
GestureMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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void CreateViews() override;
const char *tag() const override { return "GestureMapping"; }
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};
class RestoreSettingsScreen : public PopupScreen {
public:
RestoreSettingsScreen(std::string_view title);
void CreatePopupContents(UI::ViewGroup *parent) override;
const char *tag() const override { return "RestoreSettingsScreen"; }
private:
void OnCompleted(DialogResult result) override;
int restoreFlags_ = (int)(RestoreSettingsBits::SETTINGS); // RestoreSettingsBits enum
};
void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath);