ppsspp/GPU/Common/TextureScalerCommon.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
static const int MIN_TEXSCALE_LINES_PER_THREAD = 4;
// The texture scaler requires input to be in R8G8B8A8.
// (It's OK if you flip R and B as they are not treated very differently from each other.
// They will of course not unflip during the operation so be aware of that).
class TextureScalerCommon {
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public:
TextureScalerCommon();
~TextureScalerCommon();
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void ScaleAlways(u32 *out, u32 *src, int &width, int &height, int factor);
bool Scale(u32 *&data, int &width, int &height, int factor);
bool ScaleInto(u32 *out, u32 *src, int &width, int &height, int factor);
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enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3 };
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protected:
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void ScaleXBRZ(int factor, u32* source, u32* dest, int width, int height);
void ScaleBilinear(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicBSpline(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicMitchell(int factor, u32* source, u32* dest, int width, int height);
void ScaleHybrid(int factor, u32* source, u32* dest, int width, int height, bool bicubic = false);
void DePosterize(u32* source, u32* dest, int width, int height);
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bool IsEmptyOrFlat(const u32 *data, int pixels) const;
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// depending on the factor and texture sizes, these can get pretty large
// maximum is (100 MB total for a 512 by 512 texture with scaling factor 5 and hybrid scaling)
// of course, scaling factor 5 is totally silly anyway
SimpleBuf<u32> bufDeposter, bufOutput, bufTmp1, bufTmp2, bufTmp3;
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};