ppsspp/UI/DebugOverlay.cpp

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#include "Common/Render/DrawBuffer.h"
#include "Common/GPU/thin3d.h"
#include "Common/System/System.h"
#include "Common/Data/Text/I18n.h"
#include "Common/CPUDetect.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HW/Display.h"
#include "Core/FrameTiming.h"
#include "Core/HLE/sceSas.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/Plugins.h"
#include "Core/ControlMapper.h"
#include "Core/Config.h"
#include "Core/MemFault.h"
#include "Core/Reporting.h"
#include "Core/CwCheat.h"
#include "Core/Core.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/System.h"
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#include "Core/Util/GameDB.h"
#include "GPU/GPU.h"
#include "GPU/GPUInterface.h"
// TODO: This should be moved here or to Common, doesn't belong in /GPU
#include "GPU/Vulkan/DebugVisVulkan.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "UI/DevScreens.h"
#include "UI/DebugOverlay.h"
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// For std::max
#include <algorithm>
static void DrawDebugStats(UIContext *ctx, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
float left = std::max(bounds.w / 2 - 20.0f, 550.0f);
float right = bounds.w - left - 20.0f;
char statbuf[4096];
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(.7f, .7f);
__DisplayGetDebugStats(statbuf, sizeof(statbuf));
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, left, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, left, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}
static void DrawAudioDebugStats(UIContext *ctx, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
char statbuf[4096] = { 0 };
System_AudioGetDebugStats(statbuf, sizeof(statbuf));
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.5f, 0.5f);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, bounds.w - 20, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
float left = std::max(bounds.w / 2 - 20.0f, 500.0f);
__SasGetDebugStats(statbuf, sizeof(statbuf));
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + left + 21, bounds.y + 31, bounds.w - left, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + left + 20, bounds.y + 30, bounds.w - left, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}
static void DrawControlDebug(UIContext *ctx, const ControlMapper &mapper, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
char statbuf[4096] = { 0 };
mapper.GetDebugString(statbuf, sizeof(statbuf));
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.5f, 0.5f);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, bounds.w - 20, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}
static void DrawFrameTimes(UIContext *ctx, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
double *sleepHistory;
int valid, pos;
double *history = __DisplayGetFrameTimes(&valid, &pos, &sleepHistory);
int scale = 7000;
int width = 600;
ctx->Flush();
ctx->BeginNoTex();
int bottom = bounds.y2();
for (int i = 0; i < valid; ++i) {
double activeTime = history[i] - sleepHistory[i];
ctx->Draw()->vLine(bounds.x + i, bottom, bottom - activeTime * scale, 0xFF3FFF3F);
ctx->Draw()->vLine(bounds.x + i, bottom - activeTime * scale, bottom - history[i] * scale, 0x7F3FFF3F);
}
ctx->Draw()->vLine(bounds.x + pos, bottom, bottom - 512, 0xFFff3F3f);
ctx->Draw()->hLine(bounds.x, bottom - 0.0333 * scale, bounds.x + width, 0xFF3f3Fff);
ctx->Draw()->hLine(bounds.x, bottom - 0.0167 * scale, bounds.x + width, 0xFF3f3Fff);
ctx->Flush();
ctx->Begin();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.5f, 0.5f);
ctx->Draw()->DrawText(ubuntu24, "33.3ms", bounds.x + width, bottom - 0.0333 * scale, 0xFF3f3Fff, ALIGN_BOTTOMLEFT | FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawText(ubuntu24, "16.7ms", bounds.x + width, bottom - 0.0167 * scale, 0xFF3f3Fff, ALIGN_BOTTOMLEFT | FLAG_DYNAMIC_ASCII);
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}
static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
char statBuf[1024]{};
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.5f, 0.5f);
snprintf(statBuf, sizeof(statBuf),
"Mode (interval): %s (%d)",
Draw::PresentModeToString(g_frameTiming.presentMode),
g_frameTiming.presentInterval);
ctx->Draw()->DrawTextRect(ubuntu24, statBuf, bounds.x + 10, bounds.y + 50, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
for (int i = 0; i < 5; i++) {
size_t curIndex = i + 6;
size_t prevIndex = i + 7;
FrameTimeData data = ctx->GetDrawContext()->FrameTimeHistory().Back(curIndex);
FrameTimeData prevData = ctx->GetDrawContext()->FrameTimeHistory().Back(prevIndex);
if (data.frameBegin == 0.0) {
snprintf(statBuf, sizeof(statBuf), "(No frame time data)");
} else {
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double stride = data.frameBegin - prevData.frameBegin;
double fenceLatency_s = data.afterFenceWait - data.frameBegin;
double submitLatency_s = data.firstSubmit - data.frameBegin;
double queuePresentLatency_s = data.queuePresent - data.frameBegin;
double actualPresentLatency_s = data.actualPresent - data.frameBegin;
double presentMargin = data.presentMargin;
double computedMargin = data.actualPresent - data.queuePresent;
char presentStats[256] = "";
if (data.actualPresent != 0.0) {
snprintf(presentStats, sizeof(presentStats),
"* Present: %0.1f ms\n"
"* Margin: %0.1f ms\n"
"* Margin(c): %0.1f ms\n",
actualPresentLatency_s * 1000.0,
presentMargin * 1000.0,
computedMargin * 1000.0);
}
snprintf(statBuf, sizeof(statBuf),
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"* Stride: %0.1f (waits: %d)\n"
"%llu: From start:\n"
"* Past fence: %0.1f ms\n"
"* Submit #1: %0.1f ms\n"
"* Queue-p: %0.1f ms\n"
"%s",
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stride * 1000.0,
data.waitCount,
(long long)data.frameId,
fenceLatency_s * 1000.0,
submitLatency_s * 1000.0,
queuePresentLatency_s * 1000.0,
presentStats
);
}
ctx->Draw()->DrawTextRect(ubuntu24, statBuf, bounds.x + 10 + i * 150, bounds.y + 150, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
}
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}
void DrawFramebufferList(UIContext *ctx, GPUInterface *gpu, const Bounds &bounds) {
if (!gpu) {
return;
}
FontID ubuntu24("UBUNTU24");
auto list = gpu->GetFramebufferList();
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.7f, 0.7f);
int i = 0;
for (const VirtualFramebuffer *vfb : list) {
char buf[512];
snprintf(buf, sizeof(buf), "%08x (Z %08x): %dx%d (stride %d, %d)",
vfb->fb_address, vfb->z_address, vfb->width, vfb->height, vfb->fb_stride, vfb->z_stride);
ctx->Draw()->DrawTextRect(ubuntu24, buf, bounds.x + 10, bounds.y + 20 + i * 50, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
i++;
}
ctx->Flush();
}
void DrawControlMapperOverlay(UIContext *ctx, const Bounds &bounds, const ControlMapper &controlMapper) {
DrawControlDebug(ctx, controlMapper, ctx->GetLayoutBounds());
}
void DrawDebugOverlay(UIContext *ctx, const Bounds &bounds, DebugOverlay overlay) {
bool inGame = GetUIState() == UISTATE_INGAME;
switch (overlay) {
case DebugOverlay::DEBUG_STATS:
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if (inGame)
DrawDebugStats(ctx, ctx->GetLayoutBounds());
break;
case DebugOverlay::FRAME_GRAPH:
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if (inGame)
DrawFrameTimes(ctx, ctx->GetLayoutBounds());
break;
case DebugOverlay::FRAME_TIMING:
DrawFrameTiming(ctx, ctx->GetLayoutBounds());
break;
case DebugOverlay::Audio:
DrawAudioDebugStats(ctx, ctx->GetLayoutBounds());
break;
#if !PPSSPP_PLATFORM(UWP) && !PPSSPP_PLATFORM(SWITCH)
case DebugOverlay::GPU_PROFILE:
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
DrawGPUProfilerVis(ctx, gpu);
}
break;
case DebugOverlay::GPU_ALLOCATOR:
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
DrawGPUMemoryVis(ctx, gpu);
}
break;
#endif
case DebugOverlay::FRAMEBUFFER_LIST:
if (inGame)
DrawFramebufferList(ctx, gpu, bounds);
break;
default:
break;
}
}
static const char *CPUCoreAsString(int core) {
switch (core) {
case 0: return "Interpreter";
case 1: return "JIT";
case 2: return "IR Interpreter";
case 3: return "JIT using IR";
default: return "N/A";
}
}
void DrawCrashDump(UIContext *ctx, const Path &gamePath) {
const MIPSExceptionInfo &info = Core_GetExceptionInfo();
auto sy = GetI18NCategory(I18NCat::SYSTEM);
FontID ubuntu24("UBUNTU24");
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std::string discID = g_paramSFO.GetDiscID();
int x = 20 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
int y = 20 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP);
ctx->Flush();
if (ctx->Draw()->GetFontAtlas()->getFont(ubuntu24))
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(1.1f, 1.1f);
ctx->Draw()->DrawTextShadow(ubuntu24, sy->T_cstr("Game crashed"), x, y, 0xFFFFFFFF);
char statbuf[4096];
char versionString[256];
snprintf(versionString, sizeof(versionString), "%s", PPSSPP_GIT_VERSION);
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bool checkingISO = false;
bool isoOK = false;
char crcStr[50]{};
if (Reporting::HasCRC(gamePath)) {
u32 crc = Reporting::RetrieveCRC(gamePath);
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std::vector<GameDBInfo> dbInfos;
if (g_gameDB.GetGameInfos(discID, &dbInfos)) {
for (auto &dbInfo : dbInfos) {
if (dbInfo.crc == crc) {
isoOK = true;
}
}
}
snprintf(crcStr, sizeof(crcStr), "CRC: %08x %s\n", crc, isoOK ? "(Known good!)" : "(not identified)");
} else {
// Queue it for calculation, we want it!
// It's OK to call this repeatedly until we have it, which is natural here.
Reporting::QueueCRC(gamePath);
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checkingISO = true;
}
// TODO: Draw a lot more information. Full register set, and so on.
#ifdef _DEBUG
char build[] = "debug";
#else
char build[] = "release";
#endif
std::string sysName = System_GetProperty(SYSPROP_NAME);
int sysVersion = System_GetPropertyInt(SYSPROP_SYSTEMVERSION);
// First column
y += 65;
int columnWidth = (ctx->GetBounds().w - x - 10) / 2;
int height = ctx->GetBounds().h;
ctx->PushScissor(Bounds(x, y, columnWidth, height));
// INFO_LOG(Log::System, "DrawCrashDump (%d %d %d %d)", x, y, columnWidth, height);
snprintf(statbuf, sizeof(statbuf), R"(%s
%s (%s)
%s (%s)
%s v%d (%s)
%s
)",
ExceptionTypeAsString(info.type),
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discID.c_str(), g_paramSFO.GetValueString("TITLE").c_str(),
versionString, build,
sysName.c_str(), sysVersion, GetCompilerABI(),
crcStr
);
ctx->Draw()->SetFontScale(.7f, .7f);
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
y += 160;
if (info.type == MIPSExceptionType::MEMORY) {
snprintf(statbuf, sizeof(statbuf), R"(
Access: %s at %08x (sz: %d)
PC: %08x
%s)",
MemoryExceptionTypeAsString(info.memory_type),
info.address,
info.accessSize,
info.pc,
info.info.c_str());
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
y += 180;
} else if (info.type == MIPSExceptionType::BAD_EXEC_ADDR) {
snprintf(statbuf, sizeof(statbuf), R"(
Destination: %s to %08x
PC: %08x
RA: %08x)",
ExecExceptionTypeAsString(info.exec_type),
info.address,
info.pc,
info.ra);
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
y += 180;
} else if (info.type == MIPSExceptionType::BREAK) {
snprintf(statbuf, sizeof(statbuf), R"(
BREAK
PC: %08x
)", info.pc);
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
y += 180;
} else {
snprintf(statbuf, sizeof(statbuf), R"(
Invalid / Unknown (%d)
)", (int)info.type);
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
y += 180;
}
std::string kernelState = __KernelStateSummary();
ctx->Draw()->DrawTextShadow(ubuntu24, kernelState.c_str(), x, y, 0xFFFFFFFF);
y += 40;
ctx->Draw()->SetFontScale(.5f, .5f);
ctx->Draw()->DrawTextShadow(ubuntu24, info.stackTrace.c_str(), x, y, 0xFFFFFFFF);
ctx->Draw()->SetFontScale(.7f, .7f);
ctx->PopScissor();
// Draw some additional stuff to the right.
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std::string tips;
if (CheatsInEffect()) {
tips += "* Turn off cheats.\n";
}
if (GetLockedCPUSpeedMhz()) {
tips += "* Set CPU clock to default (0)\n";
}
if (checkingISO) {
tips += "* (waiting for CRC...)\n";
} else if (!isoOK) { // TODO: Should check that it actually is an ISO and not a homebrew
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tips += "* Verify and possibly re-dump your ISO\n (CRC not recognized)\n";
}
if (!tips.empty()) {
tips = "Things to try:\n" + tips;
}
x += columnWidth + 10;
y = 85;
snprintf(statbuf, sizeof(statbuf),
"CPU Core: %s (flags: %08x)\n"
"Locked CPU freq: %d MHz\n"
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"Cheats: %s, Plugins: %s\n\n%s",
CPUCoreAsString(g_Config.iCpuCore), g_Config.uJitDisableFlags,
GetLockedCPUSpeedMhz(),
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CheatsInEffect() ? "Y" : "N", HLEPlugins::HasEnabled() ? "Y" : "N", tips.c_str());
ctx->Draw()->DrawTextShadow(ubuntu24, statbuf, x, y, 0xFFFFFFFF);
ctx->Flush();
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->RebindTexture();
}
void DrawFPS(UIContext *ctx, const Bounds &bounds) {
FontID ubuntu24("UBUNTU24");
float vps, fps, actual_fps;
__DisplayGetFPS(&vps, &fps, &actual_fps);
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char fpsbuf[256];
fpsbuf[0] = '\0';
if ((g_Config.iShowStatusFlags & ((int)ShowStatusFlags::FPS_COUNTER | (int)ShowStatusFlags::SPEED_COUNTER)) == ((int)ShowStatusFlags::FPS_COUNTER | (int)ShowStatusFlags::SPEED_COUNTER)) {
snprintf(fpsbuf, sizeof(fpsbuf), "%0.0f/%0.0f (%0.1f%%)", actual_fps, fps, vps / ((g_Config.iDisplayRefreshRate / 60.0f * 59.94f) / 100.0f));
} else {
if (g_Config.iShowStatusFlags & (int)ShowStatusFlags::FPS_COUNTER) {
snprintf(fpsbuf, sizeof(fpsbuf), "FPS: %0.1f", actual_fps);
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} else if (g_Config.iShowStatusFlags & (int)ShowStatusFlags::SPEED_COUNTER) {
snprintf(fpsbuf, sizeof(fpsbuf), "Speed: %0.1f%%", vps / (59.94f / 100.0f));
}
}
#ifdef CAN_DISPLAY_CURRENT_BATTERY_CAPACITY
if (g_Config.iShowStatusFlags & (int)ShowStatusFlags::BATTERY_PERCENT) {
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char temp[256];
snprintf(temp, sizeof(temp), "%s Battery: %d%%", fpsbuf, getCurrentBatteryCapacity());
snprintf(fpsbuf, sizeof(fpsbuf), "%s", temp);
}
#endif
ctx->Flush();
ctx->BindFontTexture();
ctx->Draw()->SetFontScale(0.7f, 0.7f);
ctx->Draw()->DrawText(ubuntu24, fpsbuf, bounds.x2() - 8, 20, 0xc0000000, ALIGN_TOPRIGHT | FLAG_DYNAMIC_ASCII);
ctx->Draw()->DrawText(ubuntu24, fpsbuf, bounds.x2() - 10, 19, 0xFF3fFF3f, ALIGN_TOPRIGHT | FLAG_DYNAMIC_ASCII);
ctx->Draw()->SetFontScale(1.0f, 1.0f);
ctx->Flush();
ctx->RebindTexture();
}