ppsspp/UI/DisplayLayoutScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <deque>
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "GPU/Common/PostShader.h"
#include "MiscScreens.h"
class DisplayLayoutScreen : public UIDialogScreenWithGameBackground {
public:
DisplayLayoutScreen(const Path &filename);
void CreateViews() override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
void onFinish(DialogResult reason) override;
void resized() override {
RecreateViews();
}
bool wantBrightBackground() const override { return true; }
const char *tag() const override { return "DisplayLayout"; }
protected:
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
void sendMessage(UIMessage message, const char *value) override;
void DrawBackground(UIContext &dc) override;
private:
2020-04-05 19:30:59 +00:00
UI::ChoiceStrip *mode_ = nullptr;
UI::Choice *postProcChoice_ = nullptr;
std::string shaderNames_[256];
std::deque<bool> settingsVisible_; // vector<bool> is an insane bitpacked specialization! Not to be used with checkboxes!
};
class PostProcScreen : public UI::ListPopupScreen {
public:
PostProcScreen(std::string_view title, int id, bool showStereoShaders)
: ListPopupScreen(title), id_(id), showStereoShaders_(showStereoShaders) { }
void CreateViews() override;
const char *tag() const override { return "PostProc"; }
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<ShaderInfo> shaders_;
int id_;
bool showStereoShaders_;
std::vector<int> indexTranslation_;
};