ppsspp/Common/File/VFS/VFS.h

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#pragma once
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#include <vector>
#include "Common/File/DirListing.h"
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// Basic virtual file system. Used to manage assets on Android, where we have to
// read them manually out of the APK zipfile, while being able to run on other
// platforms as well with the appropriate directory set-up.
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class AssetReader;
void VFSRegister(const char *prefix, AssetReader *reader);
void VFSShutdown();
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// Use delete [] to release the returned memory.
// Always allocates an extra zero byte at the end, so that it
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// can be used for text like shader sources.
uint8_t *VFSReadFile(const char *filename, size_t *size);
bool VFSGetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0);
bool VFSGetFileInfo(const char *filename, File::FileInfo *fileInfo);