ppsspp/GPU/Vulkan/DebugVisVulkan.cpp

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// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <sstream>
#include <cstring>
#include "Common/Render/DrawBuffer.h"
#include "Common/GPU/thin3d.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
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#include "ext/vma/vk_mem_alloc.h"
#include "DebugVisVulkan.h"
#include "Common/GPU/Vulkan/VulkanMemory.h"
#include "Common/GPU/Vulkan/VulkanImage.h"
#include "Common/Data/Text/Parsers.h"
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "Core/Config.h"
#undef DrawText
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bool comparePushBufferNames(const VulkanMemoryManager *a, const VulkanMemoryManager *b) {
return strcmp(a->Name(), b->Name()) < 0;
}
void DrawAllocatorVis(UIContext *ui, GPUInterface *gpu) {
// This one will simply display stats.
Draw::DrawContext *draw = ui->GetDrawContext();
VulkanContext *vulkan = (VulkanContext *)draw->GetNativeObject(Draw::NativeObject::CONTEXT);
if (!vulkan) {
return;
}
VmaTotalStatistics vmaStats;
vmaCalculateStatistics(vulkan->Allocator(), &vmaStats);
std::vector<VmaBudget> budgets;
budgets.resize(vulkan->GetMemoryProperties().memoryHeapCount);
vmaGetHeapBudgets(vulkan->Allocator(), &budgets[0]);
size_t totalBudget = 0;
size_t totalUsedBytes = 0;
for (auto &budget : budgets) {
totalBudget += budget.budget;
totalUsedBytes += budget.usage;
}
std::stringstream str;
str << vulkan->GetPhysicalDeviceProperties().properties.deviceName << std::endl;
str << "Allocated " << NiceSizeFormat(vmaStats.total.statistics.allocationBytes) << " in " << vmaStats.total.statistics.allocationCount << " allocs" << std::endl;
// Note: The overall number includes stuff like descriptor sets pools and other things that are not directly visible as allocations.
str << "Overall " << NiceSizeFormat(totalUsedBytes) << " used out of " << NiceSizeFormat(totalBudget) << " available" << std::endl;
str << "Push buffers:" << std::endl;
// Now list the various push buffers.
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auto managers = GetActiveVulkanMemoryManagers();
std::sort(managers.begin(), managers.end(), comparePushBufferNames);
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char buffer[512];
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for (auto manager : managers) {
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manager->GetDebugString(buffer, sizeof(buffer));
str << " " << buffer << std::endl;
}
const int padding = 10 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
const int starty = 50 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP);
int x = padding;
int y = starty;
ui->SetFontScale(0.7f, 0.7f);
ui->DrawTextShadow(str.str().c_str(), x, y, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
ui->SetFontScale(1.0f, 1.0f);
ui->Flush();
}
void DrawGPUProfilerVis(UIContext *ui, GPUInterface *gpu) {
if (!gpu) {
return;
}
using namespace Draw;
const int padding = 10 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
const int starty = 50 + System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP);
int x = padding;
int y = starty;
ui->Begin();
float scale = 0.4f;
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
// Don't have as much info, let's go bigger.
scale = 0.7f;
}
GPUCommon *gpuCommon = static_cast<GPUCommon *>(gpu);
std::string text = gpuCommon->GetGpuProfileString();
ui->SetFontScale(0.4f, 0.4f);
ui->DrawTextShadow(text.c_str(), x, y, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
ui->SetFontScale(1.0f, 1.0f);
ui->Flush();
}