ppsspp/Core/HLE/sceUtility.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <set>
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#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "Core/Reporting.h"
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#include "sceKernel.h"
#include "sceKernelThread.h"
#include "sceUtility.h"
#include "sceCtrl.h"
#include "../Util/PPGeDraw.h"
#include "../Dialog/PSPSaveDialog.h"
#include "../Dialog/PSPMsgDialog.h"
#include "../Dialog/PSPPlaceholderDialog.h"
#include "../Dialog/PSPOskDialog.h"
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const int SCE_ERROR_MODULE_BAD_ID = 0x80111101;
const int SCE_ERROR_MODULE_ALREADY_LOADED = 0x80111102;
const int SCE_ERROR_MODULE_NOT_LOADED = 0x80111103;
const int SCE_ERROR_AV_MODULE_BAD_ID = 0x80110F01;
enum UtilityDialogType {
UTILITY_DIALOG_NONE,
UTILITY_DIALOG_SAVEDATA,
UTILITY_DIALOG_MSG,
UTILITY_DIALOG_OSK,
UTILITY_DIALOG_NET,
};
// Only a single dialog is allowed at a time.
static UtilityDialogType currentDialogType;
static bool currentDialogActive;
static PSPSaveDialog saveDialog;
static PSPMsgDialog msgDialog;
static PSPOskDialog oskDialog;
static PSPPlaceholderDialog netDialog;
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static std::set<int> currentlyLoadedModules;
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void __UtilityInit()
{
currentDialogType = UTILITY_DIALOG_NONE;
currentDialogActive = false;
SavedataParam::Init();
currentlyLoadedModules.clear();
}
void __UtilityDoState(PointerWrap &p)
{
p.Do(currentDialogType);
p.Do(currentDialogActive);
saveDialog.DoState(p);
msgDialog.DoState(p);
oskDialog.DoState(p);
netDialog.DoState(p);
p.Do(currentlyLoadedModules);
p.DoMarker("sceUtility");
}
void __UtilityShutdown()
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{
saveDialog.Shutdown();
msgDialog.Shutdown();
oskDialog.Shutdown();
netDialog.Shutdown();
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}
int __UtilityGetStatus()
{
if (currentDialogType == UTILITY_DIALOG_NONE) {
return 0;
} else {
WARN_LOG(HLE, "__UtilityGetStatus() Faked dialog : wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
}
int sceUtilitySavedataInitStart(u32 paramAddr)
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{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SAVEDATA)
{
WARN_LOG(HLE, "sceUtilitySavedataInitStart(%08x): wrong dialog type", paramAddr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_SAVEDATA;
currentDialogActive = true;
DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", paramAddr);
return saveDialog.Init(paramAddr);
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}
int sceUtilitySavedataShutdownStart()
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{
if (currentDialogType != UTILITY_DIALOG_SAVEDATA)
{
WARN_LOG(HLE, "sceUtilitySavedataShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
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DEBUG_LOG(HLE,"sceUtilitySavedataShutdownStart()");
return saveDialog.Shutdown();
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}
int sceUtilitySavedataGetStatus()
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{
if (currentDialogType != UTILITY_DIALOG_SAVEDATA)
{
DEBUG_LOG(HLE, "sceUtilitySavedataGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = saveDialog.GetStatus();
DEBUG_LOG(HLE, "%08x=sceUtilitySavedataGetStatus()", status);
return status;
}
int sceUtilitySavedataUpdate(int animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_SAVEDATA)
{
WARN_LOG(HLE, "sceUtilitySavedataUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(HLE,"sceUtilitySavedataUpdate(%d)", animSpeed);
int result = saveDialog.Update();
if (result >= 0)
return hleDelayResult(result, "savedata update", 300);
return result;
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}
#define PSP_AV_MODULE_AVCODEC 0
#define PSP_AV_MODULE_SASCORE 1
#define PSP_AV_MODULE_ATRAC3PLUS 2 // Requires PSP_AV_MODULE_AVCODEC loading first
#define PSP_AV_MODULE_MPEGBASE 3 // Requires PSP_AV_MODULE_AVCODEC loading first
#define PSP_AV_MODULE_MP3 4
#define PSP_AV_MODULE_VAUDIO 5
#define PSP_AV_MODULE_AAC 6
#define PSP_AV_MODULE_G729 7
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u32 sceUtilityLoadAvModule(u32 module)
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{
if (module > 7)
{
ERROR_LOG_REPORT(HLE, "sceUtilityLoadAvModule(%i): invalid module id", module);
return SCE_ERROR_AV_MODULE_BAD_ID;
}
DEBUG_LOG(HLE,"sceUtilityLoadAvModule(%i)", module);
return hleDelayResult(0, "utility av module loaded", 25000);
}
u32 sceUtilityUnloadAvModule(u32 module)
{
DEBUG_LOG(HLE,"sceUtilityUnloadAvModule(%i)", module);
return hleDelayResult(0, "utility av module unloaded", 800);
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}
u32 sceUtilityLoadModule(u32 module)
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{
// TODO: Not all modules between 0x100 and 0x601 are valid.
if (module < 0x100 || module > 0x601)
{
ERROR_LOG_REPORT(HLE, "sceUtilityLoadModule(%i): invalid module id", module);
return SCE_ERROR_MODULE_BAD_ID;
}
if (currentlyLoadedModules.find(module) != currentlyLoadedModules.end())
{
DEBUG_LOG(HLE, "sceUtilityLoadModule(%i): already loaded", module);
return SCE_ERROR_MODULE_ALREADY_LOADED;
}
currentlyLoadedModules.insert(module);
DEBUG_LOG(HLE, "sceUtilityLoadModule(%i)", module);
// TODO: Each module has its own timing, technically, but this is a low-end.
// Note: Some modules have dependencies, but they still resched.
if (module == 0x3FF)
return hleDelayResult(0, "utility module loaded", 130);
else
return hleDelayResult(0, "utility module loaded", 25000);
}
u32 sceUtilityUnloadModule(u32 module)
{
// TODO: Not all modules between 0x100 and 0x601 are valid.
if (module < 0x100 || module > 0x601)
{
ERROR_LOG_REPORT(HLE, "sceUtilityUnloadModule(%i): invalid module id", module);
return SCE_ERROR_MODULE_BAD_ID;
}
if (currentlyLoadedModules.find(module) == currentlyLoadedModules.end())
{
WARN_LOG(HLE, "sceUtilityLoadModule(%i): not yet loaded", module);
return SCE_ERROR_MODULE_NOT_LOADED;
}
currentlyLoadedModules.erase(module);
DEBUG_LOG(HLE, "sceUtilityUnloadModule(%i)", module);
// TODO: Each module has its own timing, technically, but this is a low-end.
// Note: If not loaded, it should not reschedule actually...
if (module == 0x3FF)
return hleDelayResult(0, "utility module unloaded", 110);
else
return hleDelayResult(0, "utility module unloaded", 400);
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}
int sceUtilityMsgDialogInitStart(u32 structAddr)
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{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", structAddr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_MSG;
currentDialogActive = true;
DEBUG_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x)", structAddr);
return msgDialog.Init(structAddr);
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}
int sceUtilityMsgDialogShutdownStart()
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{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityMsgDialogShutdownStart()");
return msgDialog.Shutdown();
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}
int sceUtilityMsgDialogUpdate(int animSpeed)
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{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
return msgDialog.Update();
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}
int sceUtilityMsgDialogGetStatus()
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{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int status = msgDialog.GetStatus();
DEBUG_LOG(HLE, "%08x=sceUtilityMsgDialogGetStatus()", status);
return status;
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}
int sceUtilityMsgDialogAbort()
{
if (currentDialogType != UTILITY_DIALOG_MSG)
{
WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityMsgDialogAbort()");
return msgDialog.Abort();
}
// On screen keyboard
int sceUtilityOskInitStart(u32 oskPtr)
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{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityOskInitStart(%08x): wrong dialog type", oskPtr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_OSK;
currentDialogActive = true;
DEBUG_LOG(HLE, "sceUtilityOskInitStart(%08x)", oskPtr);
return oskDialog.Init(oskPtr);
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}
int sceUtilityOskShutdownStart()
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{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityOskShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogActive = false;
DEBUG_LOG(HLE, "sceUtilityOskShutdownStart()");
return oskDialog.Shutdown();
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}
int sceUtilityOskUpdate(int animSpeed)
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{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DEBUG_LOG(HLE, "sceUtilityOskUpdate(%i)", animSpeed);
return oskDialog.Update();
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}
int sceUtilityOskGetStatus()
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{
if (currentDialogType != UTILITY_DIALOG_OSK)
{
DEBUG_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
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int status = oskDialog.GetStatus();
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// Seems that 4 is the cancelled status for OSK?
if (status == 4)
{
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status = 5;
}
DEBUG_LOG(HLE, "%08x=sceUtilityOskGetStatus()", status);
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return status;
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}
int sceUtilityNetconfInitStart(u32 structAddr)
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{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfInitStart(%08x)", structAddr);
return netDialog.Init();
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}
int sceUtilityNetconfShutdownStart(unsigned int unknown)
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{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfShutdownStart(%i)", unknown);
return netDialog.Shutdown();
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}
int sceUtilityNetconfUpdate(int animSpeed)
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{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfUpdate(%i)", animSpeed);
return netDialog.Update();
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}
int sceUtilityNetconfGetStatus()
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{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfGetStatus()");
return netDialog.GetStatus();
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}
int sceUtilityScreenshotGetStatus()
{
u32 retval = __UtilityGetStatus();
ERROR_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotGetStatus()", retval);
return retval;
}
void sceUtilityGamedataInstallInitStart(u32 unkown)
{
ERROR_LOG_REPORT(HLE, "UNIMPL sceUtilityGamedataInstallInitStart(%i)", unkown);
}
int sceUtilityGamedataInstallGetStatus()
{
u32 retval = __UtilityGetStatus();
ERROR_LOG(HLE, "UNIMPL %i=sceUtilityGamedataInstallGetStatus()", retval);
return retval;
}
//TODO: should save to config file
u32 sceUtilitySetSystemParamString(u32 id, u32 strPtr)
{
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WARN_LOG(HLE, "sceUtilitySetSystemParamString(%i, %08x)", id, strPtr);
return 0;
}
u32 sceUtilityGetSystemParamString(u32 id, u32 destaddr, int destSize)
{
DEBUG_LOG(HLE, "sceUtilityGetSystemParamString(%i, %08x, %i)", id, destaddr, destSize);
char *buf = (char *)Memory::GetPointer(destaddr);
switch (id) {
case PSP_SYSTEMPARAM_ID_STRING_NICKNAME:
// If there's not enough space for the string and null terminator, fail.
if (destSize <= (int)g_Config.sNickName.length())
return PSP_SYSTEMPARAM_RETVAL_STRING_TOO_LONG;
strncpy(buf, g_Config.sNickName.c_str(), destSize);
break;
default:
return PSP_SYSTEMPARAM_RETVAL_FAIL;
}
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return 0;
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}
u32 sceUtilityGetSystemParamInt(u32 id, u32 destaddr)
{
DEBUG_LOG(HLE,"sceUtilityGetSystemParamInt(%i, %08x)", id,destaddr);
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u32 param = 0;
switch (id) {
case PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL:
param = g_Config.iWlanAdhocChannel;
break;
case PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE:
param = g_Config.bWlanPowerSave?PSP_SYSTEMPARAM_WLAN_POWERSAVE_ON:PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF;
break;
case PSP_SYSTEMPARAM_ID_INT_DATE_FORMAT:
param = g_Config.iDateFormat;
break;
case PSP_SYSTEMPARAM_ID_INT_TIME_FORMAT:
param = g_Config.itimeformat?PSP_SYSTEMPARAM_TIME_FORMAT_12HR:PSP_SYSTEMPARAM_TIME_FORMAT_24HR;
break;
case PSP_SYSTEMPARAM_ID_INT_TIMEZONE:
param = g_Config.iTimeZone;
break;
case PSP_SYSTEMPARAM_ID_INT_DAYLIGHTSAVINGS:
param = g_Config.bDayLightSavings?PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_SAVING:PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD;
break;
case PSP_SYSTEMPARAM_ID_INT_LANGUAGE:
param = g_Config.ilanguage;
break;
case PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE:
param = g_Config.bButtonPreference?PSP_SYSTEMPARAM_BUTTON_CROSS:PSP_SYSTEMPARAM_BUTTON_CIRCLE;
break;
case PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL:
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param = g_Config.iLockParentalLevel;
break;
default:
return PSP_SYSTEMPARAM_RETVAL_FAIL;
}
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Memory::Write_U32(param, destaddr);
return 0;
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}
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u32 sceUtilityLoadNetModule(u32 module)
{
DEBUG_LOG(HLE,"FAKE: sceUtilityLoadNetModule(%i)", module);
return 0;
}
u32 sceUtilityUnloadNetModule(u32 module)
{
DEBUG_LOG(HLE,"FAKE: sceUtilityUnloadNetModule(%i)", module);
return 0;
}
void sceUtilityInstallInitStart(u32 unknown)
{
DEBUG_LOG(HLE,"FAKE sceUtilityInstallInitStart()");
}
int sceUtilityStoreCheckoutShutdownStart()
{
ERROR_LOG(HLE,"UNIMPL sceUtilityStoreCheckoutShutdownStart()");
return 0;
}
int sceUtilityStoreCheckoutInitStart(u32 paramsPtr)
{
ERROR_LOG_REPORT(HLE,"UNIMPL sceUtilityStoreCheckoutInitStart(%d)", paramsPtr);
return 0;
}
int sceUtilityStoreCheckoutUpdate(int drawSpeed)
{
ERROR_LOG(HLE,"UNIMPL sceUtilityStoreCheckoutUpdate(%d)", drawSpeed);
return 0;
}
int sceUtilityStoreCheckoutGetStatus()
{
ERROR_LOG(HLE,"UNIMPL sceUtilityStoreCheckoutGetStatus()");
return 0;
}
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const HLEFunction sceUtility[] =
{
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{0x1579a159, &WrapU_U<sceUtilityLoadNetModule>, "sceUtilityLoadNetModule"},
{0x64d50c56, &WrapU_U<sceUtilityUnloadNetModule>, "sceUtilityUnloadNetModule"},
{0xf88155f6, &WrapI_U<sceUtilityNetconfShutdownStart>, "sceUtilityNetconfShutdownStart"},
{0x4db1e739, &WrapI_U<sceUtilityNetconfInitStart>, "sceUtilityNetconfInitStart"},
{0x91e70e35, &WrapI_I<sceUtilityNetconfUpdate>, "sceUtilityNetconfUpdate"},
{0x6332aa39, &WrapI_V<sceUtilityNetconfGetStatus>, "sceUtilityNetconfGetStatus"},
{0x5eee6548, 0, "sceUtilityCheckNetParam"},
{0x434d4b3a, 0, "sceUtilityGetNetParam"},
{0x4FED24D8, 0, "sceUtilityGetNetParamLatestID"},
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{0x67af3428, &WrapI_V<sceUtilityMsgDialogShutdownStart>, "sceUtilityMsgDialogShutdownStart"},
{0x2ad8e239, &WrapI_U<sceUtilityMsgDialogInitStart>, "sceUtilityMsgDialogInitStart"},
{0x95fc253b, &WrapI_I<sceUtilityMsgDialogUpdate>, "sceUtilityMsgDialogUpdate"},
{0x9a1c91d7, &WrapI_V<sceUtilityMsgDialogGetStatus>, "sceUtilityMsgDialogGetStatus"},
{0x4928bd96, &WrapI_V<sceUtilityMsgDialogAbort>, "sceUtilityMsgDialogAbort"},
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{0x9790b33c, &WrapI_V<sceUtilitySavedataShutdownStart>, "sceUtilitySavedataShutdownStart"},
{0x50c4cd57, &WrapI_U<sceUtilitySavedataInitStart>, "sceUtilitySavedataInitStart"},
{0xd4b95ffb, &WrapI_I<sceUtilitySavedataUpdate>, "sceUtilitySavedataUpdate"},
{0x8874dbe0, &WrapI_V<sceUtilitySavedataGetStatus>, "sceUtilitySavedataGetStatus"},
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{0x3dfaeba9, &WrapI_V<sceUtilityOskShutdownStart>, "sceUtilityOskShutdownStart"},
{0xf6269b82, &WrapI_U<sceUtilityOskInitStart>, "sceUtilityOskInitStart"},
{0x4b85c861, &WrapI_I<sceUtilityOskUpdate>, "sceUtilityOskUpdate"},
{0xf3f76017, &WrapI_V<sceUtilityOskGetStatus>, "sceUtilityOskGetStatus"},
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{0x41e30674, &WrapU_UU<sceUtilitySetSystemParamString>, "sceUtilitySetSystemParamString"},
{0x45c18506, 0, "sceUtilitySetSystemParamInt"},
{0x34b78343, &WrapU_UUI<sceUtilityGetSystemParamString>, "sceUtilityGetSystemParamString"},
{0xA5DA2406, &WrapU_UU<sceUtilityGetSystemParamInt>, "sceUtilityGetSystemParamInt"},
{0xc492f751, 0, "sceUtilityGameSharingInitStart"},
{0xefc6f80f, 0, "sceUtilityGameSharingShutdownStart"},
{0x7853182d, 0, "sceUtilityGameSharingUpdate"},
{0x946963f3, 0, "sceUtilityGameSharingGetStatus"},
{0x2995d020, 0, "sceUtility_2995d020"},
{0xb62a4061, 0, "sceUtility_b62a4061"},
{0xed0fad38, 0, "sceUtility_ed0fad38"},
{0x88bc7406, 0, "sceUtility_88bc7406"},
{0xbda7d894, 0, "sceUtilityHtmlViewerGetStatus"},
{0xcdc3aa41, 0, "sceUtilityHtmlViewerInitStart"},
{0xf5ce1134, 0, "sceUtilityHtmlViewerShutdownStart"},
{0x05afb9e4, 0, "sceUtilityHtmlViewerUpdate"},
{0xc629af26, &WrapU_U<sceUtilityLoadAvModule>, "sceUtilityLoadAvModule"},
{0xf7d8d092, &WrapU_U<sceUtilityUnloadAvModule>, "sceUtilityUnloadAvModule"},
{0x2a2b3de0, &WrapU_U<sceUtilityLoadModule>, "sceUtilityLoadModule"},
{0xe49bfe92, &WrapU_U<sceUtilityUnloadModule>, "sceUtilityUnloadModule"},
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{0x0251B134, 0, "sceUtilityScreenshotInitStart"},
{0xF9E0008C, 0, "sceUtilityScreenshotShutdownStart"},
{0xAB083EA9, 0, "sceUtilityScreenshotUpdate"},
{0xD81957B7, &WrapI_V<sceUtilityScreenshotGetStatus>, "sceUtilityScreenshotGetStatus"},
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{0x86A03A27, 0, "sceUtilityScreenshotContStart"},
{0x0D5BC6D2, 0, "sceUtilityLoadUsbModule"},
{0xF64910F0, 0, "sceUtilityUnloadUsbModule"},
{0x24AC31EB, &WrapV_U<sceUtilityGamedataInstallInitStart>, "sceUtilityGamedataInstallInitStart"},
{0x32E32DCB, 0, "sceUtilityGamedataInstallShutdownStart"},
{0x4AECD179, 0, "sceUtilityGamedataInstallUpdate"},
{0xB57E95D9, &WrapI_V<sceUtilityGamedataInstallGetStatus>, "sceUtilityGamedataInstallGetStatus"},
{0x180F7B62, 0, "sceUtilityGamedataInstallAbort"},
{0x16D02AF0, 0, "sceUtilityNpSigninInitStart"},
{0xE19C97D6, 0, "sceUtilityNpSigninShutdownStart"},
{0xF3FBC572, 0, "sceUtilityNpSigninUpdate"},
{0x86ABDB1B, 0, "sceUtilityNpSigninGetStatus"},
{0x1281DA8E, &WrapV_U<sceUtilityInstallInitStart>, "sceUtilityInstallInitStart"},
{0x5EF1C24A, 0, "sceUtilityInstallShutdownStart"},
{0xA03D29BA, 0, "sceUtilityInstallUpdate"},
{0xC4700FA3, 0, "sceUtilityInstallGetStatus"},
{0x54A5C62F, &WrapI_V<sceUtilityStoreCheckoutShutdownStart>, "sceUtilityStoreCheckoutShutdownStart"},
{0xDA97F1AA, &WrapI_U<sceUtilityStoreCheckoutInitStart>, "sceUtilityStoreCheckoutInitStart"},
{0xB8592D5F, &WrapI_I<sceUtilityStoreCheckoutUpdate>, "sceUtilityStoreCheckoutUpdate"},
{0x3AAD51DC, &WrapI_V<sceUtilityStoreCheckoutGetStatus>, "sceUtilityStoreCheckoutGetStatus"},
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};
void Register_sceUtility()
{
RegisterModule("sceUtility", ARRAY_SIZE(sceUtility), sceUtility);
}