ppsspp/UI/CwCheatScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <deque>
#include "Common/FileUtil.h"
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#include "base/functional.h"
#include "ui/view.h"
#include "ui/ui_screen.h"
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#include "ui/ui_context.h"
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#include "../Core/CwCheat.h"
#include "UI/MiscScreens.h"
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#include "UI/GameSettingsScreen.h"
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extern std::string activeCheatFile;
extern std::string gameTitle;
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class CwCheatScreen : public UIDialogScreenWithBackground {
public:
CwCheatScreen() {}
void CreateCodeList();
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void processFileOn(std::string activatedCheat);
void processFileOff(std::string deactivatedCheat);
const char * name;
std::string activatedCheat, deactivatedCheat;
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UI::EventReturn OnBack(UI::EventParams &params);
UI::EventReturn OnAddCheat(UI::EventParams &params);
UI::EventReturn OnImportCheat(UI::EventParams &params);
UI::EventReturn OnEditCheatFile(UI::EventParams &params);
UI::EventReturn OnEnableAll(UI::EventParams &params);
virtual void onFinish(DialogResult result);
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protected:
virtual void CreateViews();
private:
UI::EventReturn OnCheckBox(UI::EventParams &params);
std::vector<std::string> formattedList_;
bool anythingChanged_;
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};
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// TODO: Instead just hook the OnClick event on a regular checkbox.
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class CheatCheckBox : public UI::ClickableItem, public CwCheatScreen {
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public:
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CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", UI::LayoutParams *layoutParams = 0)
: UI::ClickableItem(layoutParams), toggle_(toggle), text_(text) {
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OnClick.Handle(this, &CheatCheckBox::OnClicked);
}
virtual void Draw(UIContext &dc);
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UI::EventReturn OnClicked(UI::EventParams &e) {
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bool temp = false;
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if (toggle_) {
*toggle_ = !(*toggle_);
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temp = *toggle_;
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}
if (temp) {
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activatedCheat = text_;
processFileOn(activatedCheat);
} else {
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deactivatedCheat = text_;
processFileOff(deactivatedCheat);
}
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return UI::EVENT_DONE;
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}
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private:
bool *toggle_;
std::string text_;
std::string smallText_;
};