2013-06-25 14:15:09 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2013-06-25 17:36:16 +00:00
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#include "../../Core/MemMap.h"
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2013-06-25 14:15:09 +00:00
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#include "../GPUState.h"
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#include "Rasterizer.h"
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extern u8* fb;
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2013-06-29 15:10:15 +00:00
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extern u8* depthbuf;
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2013-06-25 14:15:09 +00:00
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namespace Rasterizer {
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2013-06-25 15:46:55 +00:00
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static int orient2d(const DrawingCoords& v0, const DrawingCoords& v1, const DrawingCoords& v2)
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2013-06-25 14:15:09 +00:00
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{
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2013-06-25 15:46:55 +00:00
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return ((int)v1.x-(int)v0.x)*((int)v2.y-(int)v0.y) - ((int)v1.y-(int)v0.y)*((int)v2.x-(int)v0.x);
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2013-06-25 14:15:09 +00:00
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}
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2013-06-25 17:36:16 +00:00
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u32 SampleNearest(int level, float s, float t)
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2013-06-25 14:15:09 +00:00
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{
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2013-06-25 17:36:16 +00:00
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int texfmt = gstate.texformat & 0xF;
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u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
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u8* srcptr = (u8*)Memory::GetPointer(texaddr); // TODO: not sure if this is the right place to load from...?
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int width = 1 << (gstate.texsize[level] & 0xf);
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int height = 1 << ((gstate.texsize[level]>>8) & 0xf);
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2013-07-03 17:27:07 +00:00
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// TODO: Not sure if that through mode treatment is correct..
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int u = (gstate.isModeThrough()) ? s : s * width; // TODO: -1?
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int v = (gstate.isModeThrough()) ? t : t * height; // TODO: -1?
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2013-06-25 17:36:16 +00:00
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// TODO: Assert tmode.hsm == 0 (normal storage mode)
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// TODO: Assert tmap.tmn == 0 (uv texture mapping mode)
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if (texfmt == GE_TFMT_4444) {
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srcptr += 2 * v * width + 2 * u;
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u8 r = (*srcptr) >> 4;
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2013-06-25 17:46:21 +00:00
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u8 g = (*srcptr) & 0xF;
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2013-06-25 17:36:16 +00:00
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u8 b = (*(srcptr+1)) >> 4;
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2013-06-25 17:46:21 +00:00
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u8 a = (*(srcptr+1)) & 0xF;
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r = (r << 4) | r;
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g = (g << 4) | g;
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b = (b << 4) | b;
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a = (a << 4) | a;
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2013-06-25 17:36:16 +00:00
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return (r << 24) | (g << 16) | (b << 8) | a;
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2013-06-26 13:57:19 +00:00
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} else if (texfmt == GE_TFMT_5551) {
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srcptr += 2 * v * width + 2 * u;
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u8 r = (*srcptr) & 0x1F;
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u8 g = (((*srcptr) & 0xE0) >> 5) | (((*(srcptr+1))&0x3) << 3);
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u8 b = ((*srcptr+1) & 0x7C) >> 2;
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u8 a = (*(srcptr+1)) >> 7;
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r = (r << 3) | (r >> 2);
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g = (g << 3) | (g >> 2);
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b = (b << 3) | (b >> 2);
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a = (a) ? 0xff : 0;
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return (r << 24) | (g << 16) | (b << 8) | a;
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} else if (texfmt == GE_TFMT_5650) {
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srcptr += 2 * v * width + 2 * u;
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u8 r = (*srcptr) & 0x1F;
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u8 g = (((*srcptr) & 0xE0) >> 5) | (((*(srcptr+1))&0x7) << 3);
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u8 b = ((*srcptr+1) & 0xF8) >> 3;
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u8 a = 0xff;
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r = (r << 3) | (r >> 2);
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g = (g << 2) | (g >> 4);
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b = (b << 3) | (b >> 2);
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return (r << 24) | (g << 16) | (b << 8) | a;
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} else if (texfmt == GE_TFMT_8888) {
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srcptr += 4 * v * width + 4 * u;
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u8 r = *srcptr++;
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u8 g = *srcptr++;
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u8 b = *srcptr++;
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u8 a = *srcptr++;
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return (r << 24) | (g << 16) | (b << 8) | a;
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2013-07-03 17:27:07 +00:00
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} else {
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ERROR_LOG(G3D, "Unsupported texture format: %x", texfmt);
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2013-06-25 17:36:16 +00:00
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}
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}
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2013-06-29 21:41:21 +00:00
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static inline u32 GetPixelColor(int x, int y)
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{
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return *(u32*)&fb[4*x + 4*y*gstate.FrameBufStride()];
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}
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static inline void SetPixelColor(int x, int y, u32 value)
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{
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*(u32*)&fb[4*x + 4*y*gstate.FrameBufStride()] = value;
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}
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static inline u16 GetPixelDepth(int x, int y)
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{
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return *(u16*)&depthbuf[2*x + 2*y*gstate.DepthBufStride()];
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}
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static inline void SetPixelDepth(int x, int y, u16 value)
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{
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*(u16*)&depthbuf[2*x + 2*y*gstate.DepthBufStride()] = value;
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}
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2013-07-03 17:27:07 +00:00
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static inline bool DepthTestPassed(int x, int y, u16 z)
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2013-06-29 21:41:21 +00:00
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{
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u16 reference_z = GetPixelDepth(x, y);
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if (gstate.isModeClear())
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return true;
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switch (gstate.getDepthTestFunc()) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return (z == reference_z);
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case GE_COMP_NOTEQUAL:
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return (z != reference_z);
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case GE_COMP_LESS:
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return (z < reference_z);
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case GE_COMP_LEQUAL:
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return (z <= reference_z);
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case GE_COMP_GREATER:
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return (z > reference_z);
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case GE_COMP_GEQUAL:
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return (z >= reference_z);
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}
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}
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2013-07-11 20:49:42 +00:00
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void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData& v2)
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2013-06-25 17:36:16 +00:00
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{
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2013-07-11 20:49:42 +00:00
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int minX = std::min(std::min(v0.drawpos.x, v1.drawpos.x), v2.drawpos.x);
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int minY = std::min(std::min(v0.drawpos.y, v1.drawpos.y), v2.drawpos.y);
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int maxX = std::max(std::max(v0.drawpos.x, v1.drawpos.x), v2.drawpos.x);
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int maxY = std::max(std::max(v0.drawpos.y, v1.drawpos.y), v2.drawpos.y);
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2013-06-25 15:46:55 +00:00
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minX = std::max(minX, gstate.getScissorX1());
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maxX = std::min(maxX, gstate.getScissorX2());
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minY = std::max(minY, gstate.getScissorY1());
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maxY = std::min(maxY, gstate.getScissorY2());
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2013-06-29 15:10:15 +00:00
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DrawingCoords p(minX, minY, 0);
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2013-06-29 21:41:21 +00:00
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for (p.y = minY; p.y <= maxY; ++p.y) {
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for (p.x = minX; p.x <= maxX; ++p.x) {
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2013-07-11 20:49:42 +00:00
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int w0 = orient2d(v1.drawpos, v2.drawpos, p);
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int w1 = orient2d(v2.drawpos, v0.drawpos, p);
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int w2 = orient2d(v0.drawpos, v1.drawpos, p);
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2013-06-25 15:46:55 +00:00
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// If p is on or inside all edges, render pixel
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// TODO: Should only render when it's on the left of the right edge
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2013-06-29 21:41:21 +00:00
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if (w0 >=0 && w1 >= 0 && w2 >= 0) {
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2013-07-03 17:27:07 +00:00
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// TODO: Make sure this is not ridiculously small?
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2013-07-11 20:49:42 +00:00
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float den = 1.0f/v0.clippos.w * w0 + 1.0f/v1.clippos.w * w1 + 1.0f/v2.clippos.w * w2;
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2013-06-29 15:10:15 +00:00
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// TODO: Depth range test
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// TODO: Is it safe to ignore gstate.isDepthTestEnabled() when clear mode is enabled?
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if ((gstate.isDepthTestEnabled() && !gstate.isModeThrough()) || gstate.isModeClear()) {
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2013-07-11 20:49:42 +00:00
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u16 z = (u16)((v0.drawpos.z * w0 / v0.clippos.w + v1.drawpos.z * w1 / v1.clippos.w + v2.drawpos.z * w2 / v2.clippos.w) / den);
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2013-06-29 15:10:15 +00:00
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2013-07-03 17:27:07 +00:00
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if (!DepthTestPassed(p.x, p.y, z))
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2013-06-29 15:10:15 +00:00
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continue;
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2013-07-03 17:27:07 +00:00
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// TODO: Is this condition correct?
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if (gstate.isDepthWriteEnabled() || ((gstate.clearmode&0x40) && gstate.isModeClear()))
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2013-06-29 21:41:21 +00:00
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SetPixelDepth(p.x, p.y, z);
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2013-06-29 15:10:15 +00:00
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}
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2013-07-11 20:49:42 +00:00
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float s = (v0.texturecoords.s() * w0 / v0.clippos.w + v1.texturecoords.s() * w1 / v1.clippos.w + v2.texturecoords.s() * w2 / v2.clippos.w) / den;
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float t = (v0.texturecoords.t() * w0 / v0.clippos.w + v1.texturecoords.t() * w1 / v1.clippos.w + v2.texturecoords.t() * w2 / v2.clippos.w) / den;
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2013-07-03 18:23:15 +00:00
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Vec3<int> prim_color_rgb(0, 0, 0);
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int prim_color_a = 0;
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Vec3<int> sec_color(0, 0, 0);
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2013-06-29 22:32:25 +00:00
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if ((gstate.shademodel&1) == GE_SHADE_GOURAUD) {
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2013-07-11 20:49:42 +00:00
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prim_color_rgb.r() = (int)((v0.color0.r() * w0 / v0.clippos.w + v1.color0.r() * w1 / v1.clippos.w + v2.color0.r() * w2 / v2.clippos.w) / den);
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prim_color_rgb.g() = (int)((v0.color0.g() * w0 / v0.clippos.w + v1.color0.g() * w1 / v1.clippos.w + v2.color0.g() * w2 / v2.clippos.w) / den);
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prim_color_rgb.b() = (int)((v0.color0.b() * w0 / v0.clippos.w + v1.color0.b() * w1 / v1.clippos.w + v2.color0.b() * w2 / v2.clippos.w) / den);
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prim_color_a = (int)((v0.color0.a() * w0 / v0.clippos.w + v1.color0.a() * w1 / v1.clippos.w + v2.color0.a() * w2 / v2.clippos.w) / den);
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sec_color.r() = (int)((v0.color1.r() * w0 / v0.clippos.w + v1.color1.r() * w1 / v1.clippos.w + v2.color1.r() * w2 / v2.clippos.w) / den);
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sec_color.g() = (int)((v0.color1.g() * w0 / v0.clippos.w + v1.color1.g() * w1 / v1.clippos.w + v2.color1.g() * w2 / v2.clippos.w) / den);
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sec_color.b() = (int)((v0.color1.b() * w0 / v0.clippos.w + v1.color1.b() * w1 / v1.clippos.w + v2.color1.b() * w2 / v2.clippos.w) / den);
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2013-06-29 22:32:25 +00:00
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} else {
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2013-07-11 20:49:42 +00:00
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prim_color_rgb.r() = v2.color0.r();
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prim_color_rgb.g() = v2.color0.g();
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prim_color_rgb.b() = v2.color0.b();
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prim_color_a = v2.color0.a();
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sec_color.r() = v2.color1.r();
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sec_color.g() = v2.color1.g();
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sec_color.b() = v2.color1.b();
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2013-06-29 22:32:25 +00:00
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}
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2013-06-28 19:43:24 +00:00
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2013-06-29 10:58:03 +00:00
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// TODO: Also disable if vertex has no texture coordinates?
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2013-07-03 18:23:15 +00:00
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2013-06-29 22:16:55 +00:00
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if (gstate.isTextureMapEnabled() && !gstate.isModeClear()) {
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2013-07-03 18:23:15 +00:00
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Vec4<int> texcolor = Vec4<int>::FromRGBA(/*TextureDecoder::*/SampleNearest(0, s, t));
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u32 mycolor = (/*TextureDecoder::*/SampleNearest(0, s, t));
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2013-06-29 22:16:55 +00:00
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bool rgba = (gstate.texfunc & 0x10) != 0;
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// texture function
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switch (gstate.getTextureFunction()) {
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case GE_TEXFUNC_MODULATE:
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2013-07-03 18:23:15 +00:00
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prim_color_rgb = prim_color_rgb * texcolor.rgb() / 255;
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prim_color_a = (rgba) ? (prim_color_a * texcolor.a() / 255) : prim_color_a;
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2013-06-29 22:16:55 +00:00
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break;
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case GE_TEXFUNC_DECAL:
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{
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2013-07-03 18:23:15 +00:00
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int t = (rgba) ? texcolor.a() : 1;
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2013-06-29 22:16:55 +00:00
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int invt = (rgba) ? 255 - t : 0;
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2013-07-03 18:23:15 +00:00
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prim_color_rgb = (invt * prim_color_rgb + t * texcolor.rgb()) / 255;
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// prim_color_a = prim_color_a;
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2013-06-29 22:16:55 +00:00
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break;
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}
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case GE_TEXFUNC_BLEND:
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{
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2013-07-03 18:23:15 +00:00
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const Vec3<int> const255(255, 255, 255);
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const Vec3<int> texenv(gstate.getTextureEnvColR(), gstate.getTextureEnvColG(), gstate.getTextureEnvColB());
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prim_color_rgb = ((const255 - texcolor.rgb()) * prim_color_rgb + texcolor.rgb() * texenv) / 255;
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prim_color_a = prim_color_a * ((rgba) ? texcolor.a() : 255) / 255;
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2013-06-29 22:16:55 +00:00
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break;
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}
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case GE_TEXFUNC_REPLACE:
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2013-07-03 18:23:15 +00:00
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prim_color_rgb = texcolor.rgb();
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prim_color_a = (rgba) ? texcolor.a() : prim_color_a;
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2013-06-29 22:16:55 +00:00
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break;
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case GE_TEXFUNC_ADD:
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2013-07-03 18:23:15 +00:00
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prim_color_rgb += texcolor.rgb();
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if (prim_color_rgb.r() > 255) prim_color_rgb.r() = 255;
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if (prim_color_rgb.g() > 255) prim_color_rgb.g() = 255;
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if (prim_color_rgb.b() > 255) prim_color_rgb.b() = 255;
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prim_color_a = prim_color_a * ((rgba) ? texcolor.a() : 255) / 255;
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2013-06-29 22:16:55 +00:00
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break;
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default:
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|
|
|
ERROR_LOG(G3D, "Unknown texture function %x", gstate.getTextureFunction());
|
|
|
|
}
|
2013-06-29 22:32:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (gstate.isColorDoublingEnabled()) {
|
|
|
|
// TODO: Do we need to clamp here?
|
2013-07-03 18:23:15 +00:00
|
|
|
prim_color_rgb *= 2;
|
|
|
|
sec_color *= 2;
|
2013-06-29 22:32:25 +00:00
|
|
|
}
|
|
|
|
|
2013-07-03 18:23:15 +00:00
|
|
|
prim_color_rgb += sec_color;
|
|
|
|
if (prim_color_rgb.r() > 255) prim_color_rgb.r() = 255;
|
|
|
|
if (prim_color_rgb.g() > 255) prim_color_rgb.g() = 255;
|
|
|
|
if (prim_color_rgb.b() > 255) prim_color_rgb.b() = 255;
|
|
|
|
if (prim_color_rgb.r() < 0) prim_color_rgb.r() = 0;
|
|
|
|
if (prim_color_rgb.g() < 0) prim_color_rgb.g() = 0;
|
|
|
|
if (prim_color_rgb.b() < 0) prim_color_rgb.b() = 0;
|
2013-06-29 22:32:25 +00:00
|
|
|
|
|
|
|
// TODO: Fogging
|
2013-07-03 17:27:07 +00:00
|
|
|
|
2013-07-03 19:05:18 +00:00
|
|
|
if (gstate.isAlphaBlendEnabled()) {
|
|
|
|
Vec4<int> dst = Vec4<int>::FromRGBA(GetPixelColor(p.x, p.y));
|
|
|
|
|
|
|
|
Vec3<int> srccol(0, 0, 0);
|
|
|
|
Vec3<int> dstcol(0, 0, 0);
|
|
|
|
|
|
|
|
switch (gstate.getBlendFuncA()) {
|
|
|
|
case GE_SRCBLEND_DSTCOLOR:
|
|
|
|
srccol = dst.rgb();
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_INVDSTCOLOR:
|
|
|
|
srccol = Vec3<int>::AssignToAll(255) - dst.rgb();
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_SRCALPHA:
|
|
|
|
srccol = Vec3<int>::AssignToAll(prim_color_a);
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_INVSRCALPHA:
|
|
|
|
srccol = Vec3<int>::AssignToAll(255 - prim_color_a);
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_DSTALPHA:
|
|
|
|
srccol = Vec3<int>::AssignToAll(dst.a());
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_INVDSTALPHA:
|
|
|
|
srccol = Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_DOUBLESRCALPHA:
|
|
|
|
srccol = 2 * Vec3<int>::AssignToAll(prim_color_a);
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_DOUBLEINVSRCALPHA:
|
|
|
|
srccol = 2 * Vec3<int>::AssignToAll(255 - prim_color_a);
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_DOUBLEDSTALPHA:
|
|
|
|
srccol = 2 * Vec3<int>::AssignToAll(dst.a());
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_DOUBLEINVDSTALPHA:
|
|
|
|
srccol = 2 * Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
break;
|
|
|
|
case GE_SRCBLEND_FIXA:
|
|
|
|
srccol = Vec4<int>::FromRGBA(gstate.getFixA()).rgb();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (gstate.getBlendFuncB()) {
|
|
|
|
GE_DSTBLEND_SRCCOLOR:
|
|
|
|
dstcol = prim_color_rgb;
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_INVSRCCOLOR:
|
|
|
|
dstcol = Vec3<int>::AssignToAll(255) - prim_color_rgb;
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_SRCALPHA:
|
|
|
|
dstcol = Vec3<int>::AssignToAll(prim_color_a);
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_INVSRCALPHA:
|
|
|
|
dstcol = Vec3<int>::AssignToAll(255 - prim_color_a);
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_DSTALPHA:
|
|
|
|
dstcol = Vec3<int>::AssignToAll(dst.a());
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_INVDSTALPHA:
|
|
|
|
dstcol = Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_DOUBLESRCALPHA:
|
|
|
|
dstcol = 2 * Vec3<int>::AssignToAll(prim_color_a);
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_DOUBLEINVSRCALPHA:
|
|
|
|
dstcol = 2 * Vec3<int>::AssignToAll(255 - prim_color_a);
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_DOUBLEDSTALPHA:
|
|
|
|
dstcol = 2 * Vec3<int>::AssignToAll(dst.a());
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_DOUBLEINVDSTALPHA:
|
|
|
|
dstcol = 2 * Vec3<int>::AssignToAll(255 - dst.a());
|
|
|
|
break;
|
|
|
|
GE_DSTBLEND_FIXB:
|
|
|
|
dstcol = Vec4<int>::FromRGBA(gstate.getFixB()).rgb();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (gstate.getBlendEq()) {
|
|
|
|
case GE_BLENDMODE_MUL_AND_ADD:
|
|
|
|
prim_color_rgb = (prim_color_rgb * srccol + dst.rgb() * dstcol) / 255;
|
|
|
|
break;
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT:
|
|
|
|
prim_color_rgb = (prim_color_rgb * srccol - dst.rgb() * dstcol) / 255;
|
|
|
|
break;
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE:
|
|
|
|
prim_color_rgb = (dst.rgb() * dstcol - prim_color_rgb * srccol) / 255;
|
|
|
|
break;
|
|
|
|
case GE_BLENDMODE_MIN:
|
|
|
|
prim_color_rgb.r() = std::min(prim_color_rgb.r(), dst.r());
|
|
|
|
prim_color_rgb.g() = std::min(prim_color_rgb.g(), dst.g());
|
|
|
|
prim_color_rgb.b() = std::min(prim_color_rgb.b(), dst.b());
|
|
|
|
break;
|
|
|
|
case GE_BLENDMODE_MAX:
|
|
|
|
prim_color_rgb.r() = std::max(prim_color_rgb.r(), dst.r());
|
|
|
|
prim_color_rgb.g() = std::max(prim_color_rgb.g(), dst.g());
|
|
|
|
prim_color_rgb.b() = std::max(prim_color_rgb.b(), dst.b());
|
|
|
|
break;
|
|
|
|
case GE_BLENDMODE_ABSDIFF:
|
|
|
|
prim_color_rgb.r() = ::abs(prim_color_rgb.r() - dst.r());
|
|
|
|
prim_color_rgb.g() = ::abs(prim_color_rgb.g() - dst.g());
|
|
|
|
prim_color_rgb.b() = ::abs(prim_color_rgb.b() - dst.b());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SetPixelColor(p.x, p.y, Vec4<int>(prim_color_rgb.r(), prim_color_rgb.g(), prim_color_rgb.b(), prim_color_a).ToRGBA());
|
2013-06-25 15:46:55 +00:00
|
|
|
}
|
|
|
|
}
|
2013-06-25 14:15:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|