2017-02-15 10:58:21 +00:00
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// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2020-11-04 08:18:35 +00:00
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#include "Common/GPU/Shader.h"
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2020-10-04 21:24:14 +00:00
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#include "Common/GPU/thin3d.h"
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2017-02-15 10:58:21 +00:00
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struct TranslatedShaderMetadata {
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};
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2017-02-16 15:37:34 +00:00
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void ShaderTranslationInit();
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void ShaderTranslationShutdown();
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2020-12-19 22:45:31 +00:00
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bool TranslateShader(std::string *dst, ShaderLanguage destLang, const ShaderLanguageDesc &desc, TranslatedShaderMetadata *destMetadata, std::string src, ShaderLanguage srcLang, ShaderStage stage, std::string *errorMessage);
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