ppsspp/Core/HLE/FunctionWrappers.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../../Globals.h"
// For easy parameter parsing and return value processing.
// 64bit wrappers
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template<u64 func()> void WrapU64_V() {
u64 retval = func();
currentMIPS->r[2] = retval & 0xFFFFFFFF;
currentMIPS->r[3] = (retval >> 32) & 0xFFFFFFFF;
}
template<int func(u32, u64)> void WrapI_UU64() {
u64 param_one = currentMIPS->r[5];
param_one |= (u64)(currentMIPS->r[6])<< 32;
int retval = func(PARAM(0), param_one);
RETURN(retval);
}
template<int func(u32,u32,u64)> void WrapI_UUU64() {
u64 param_two = currentMIPS->r[6];
param_two |= (u64)(currentMIPS->r[7])<< 32;
int retval = func(PARAM(0), PARAM(1), param_two);
RETURN(retval);
}
//32bit wrappers
template<void func()> void WrapV_V() {
func();
}
template<u32 func()> void WrapU_V() {
RETURN(func());
}
template<float func()> void WrapF_V() {
RETURNF(func());
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}
template<u32 func(u32)> void WrapU_U() {
u32 retval = func(PARAM(0));
RETURN(retval);
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}
template<u32 func(u32, int)> void WrapU_UI() {
u32 retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
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template<int func(u32)> void WrapI_U() {
int retval = func(PARAM(0));
RETURN(retval);
}
template<int func(u32, u32)> void WrapI_UU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
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}
template<int func()> void WrapI_V() {
int retval = func();
RETURN(retval);
}
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template<u32 func(int)> void WrapU_I() {
u32 retval = func(PARAM(0));
RETURN(retval);
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}
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template<int func(int)> void WrapI_I() {
int retval = func(PARAM(0));
RETURN(retval);
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}
template<void func(u32)> void WrapV_U() {
func(PARAM(0));
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}
template<void func(int)> void WrapV_I() {
func(PARAM(0));
}
template<void func(u32, u32)> void WrapV_UU() {
func(PARAM(0), PARAM(1));
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}
template<void func(int, int)> void WrapV_II() {
func(PARAM(0), PARAM(1));
}
template<u32 func(u32, u32)> void WrapU_UU() {
u32 retval = func(PARAM(0), PARAM(1));
RETURN(retval);
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}
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template<u32 func(int, u32)> void WrapU_IU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
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}
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template<int func(int, u32)> void WrapI_IU() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
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}
template<int func(u32, u32, int)> void WrapI_UUI() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
template<int func(int, int)> void WrapI_II() {
int retval = func(PARAM(0), PARAM(1));
RETURN(retval);
}
template<int func(int, int, int)> void WrapI_III() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
}
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template<int func(int, int, u32)> void WrapI_IIU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
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}
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template<void func(int, u32)> void WrapV_IU() {
func(PARAM(0), PARAM(1));
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}
template<void func(u32, int)> void WrapV_UI() {
func(PARAM(0), PARAM(1));
}
template<int func(const char *, u32)> void WrapI_CU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
RETURN(retval);
}
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template<int func(const char *, u32, u32, u32)> void WrapI_CUUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
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}
template<u32 func(const char *, u32)> void WrapU_CU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1));
RETURN((u32)retval);
}
template<u32 func(u32, const char *)> void WrapU_UC() {
int retval = func(PARAM(0), Memory::GetCharPointer(PARAM(1)));
RETURN(retval);
}
template<u32 func(const char *, u32, u32)> void WrapU_CUU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2));
RETURN((u32)retval);
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}
template<u32 func(u32, u32, u32)> void WrapU_UUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2));
RETURN(retval);
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}
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template<void func(int, u32, u32)> void WrapV_IUU() {
func(PARAM(0), PARAM(1), PARAM(2));
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}
template<void func(int, int, u32)> void WrapV_IIU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
template<void func(u32, int, u32)> void WrapV_UIU() {
func(PARAM(0), PARAM(1), PARAM(2));
}
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template<void func(int, u32, u32, u32, u32)> void WrapV_IUUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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}
template<void func(u32, u32, u32)> void WrapV_UUU() {
func(PARAM(0), PARAM(1), PARAM(2));
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}
template<void func(u32, u32, u32, u32)> void WrapV_UUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
}
template<void func(const char *, u32, int, u32)> void WrapV_CUIU() {
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3));
}
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template<void func(u32, const char *, u32, int, u32)> void WrapV_UCUIU() {
func(PARAM(0), Memory::GetCharPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
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}
template<void func(const char *, u32, int, int, u32)> void WrapV_CUIIU() {
func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}
template<u32 func(u32, u32, u32, u32)> void WrapU_UUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
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}
template<u32 func(u32, u32, u32, int)> void WrapU_UUUI() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
template<u32 func(u32, int, int, int)> void WrapU_UIII() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3));
RETURN(retval);
}
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template<int func(int, u32, u32, u32, u32)> void WrapI_IUUUU() {
int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
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}
template<u32 func(u32, u32, u32, u32, u32)> void WrapU_UUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
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}
template<void func(u32, u32, u32, u32, u32)> void WrapV_UUUUU() {
func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
}
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template<int func(const char *, int, u32, int, u32)> void WrapU_CIUIU() {
int retval = func(Memory::GetCharPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
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}
template<u32 func(u32, u32, u32, u32, u32, u32)> void WrapU_UUUUUU() {
u32 retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
RETURN(retval);
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}