ppsspp/base/QtMain.cpp

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/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Qt implementation of the framework.
// Currently supports: Symbian, Blackberry, Linux
#include <QtGui/QApplication>
#include <QUrl>
#include <QDesktopWidget>
#include <QDesktopServices>
#ifdef __SYMBIAN32__
#include <AknAppUi.h>
#endif
#include "QtMain.h"
void LaunchBrowser(const char *url)
{
QDesktopServices::openUrl(QUrl(url));
}
void SimulateGamepad(InputState *input) {
input->pad_lstick_x = 0;
input->pad_lstick_y = 0;
input->pad_rstick_x = 0;
input->pad_rstick_y = 0;
if (input->pad_buttons & PAD_BUTTON_JOY_UP)
input->pad_lstick_y=1;
else if (input->pad_buttons & PAD_BUTTON_JOY_DOWN)
input->pad_lstick_y=-1;
if (input->pad_buttons & PAD_BUTTON_JOY_LEFT)
input->pad_lstick_x=-1;
else if (input->pad_buttons & PAD_BUTTON_JOY_RIGHT)
input->pad_lstick_x=1;
}
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float CalculateDPIScale()
{
// Sane default for Symbian, Blackberry and Meego
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#ifdef __SYMBIAN32__
return 1.3f;
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#else
return 1.2f;
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#endif
}
int main(int argc, char *argv[])
{
#ifdef Q_WS_X11
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
#endif
QApplication a(argc, argv);
// Lock orientation to landscape on Symbian
#ifdef __SYMBIAN32__
QT_TRAP_THROWING(dynamic_cast<CAknAppUi*>(CEikonEnv::Static()->AppUi())->SetOrientationL(CAknAppUi::EAppUiOrientationLandscape));
#endif
QSize res = QApplication::desktop()->screenGeometry().size();
if (res.width() < res.height())
res.transpose();
pixel_xres = res.width();
pixel_yres = res.height();
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float dpi_scale = CalculateDPIScale();
dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
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net::Init();
#ifdef __SYMBIAN32__
NativeInit(argc, (const char **)argv, "E:/PPSSPP/", "E:", "BADCOFFEE");
#elif defined(BLACKBERRY)
NativeInit(argc, (const char **)argv, "data/", "/tmp", "BADCOFFEE");
#else
NativeInit(argc, (const char **)argv, "./", "/tmp", "BADCOFFEE");
#endif
#if defined(USING_GLES2)
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MainUI w(dpi_scale);
w.resize(pixel_xres, pixel_yres);
w.showFullScreen();
#endif
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MainAudio *audio = new MainAudio();
int ret = a.exec();
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delete audio;
NativeShutdown();
net::Shutdown();
return ret;
}