ppsspp/Common/VR/VRRenderer.cpp

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#include "VRBase.h"
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#include "VRInput.h"
#include "VRRenderer.h"
#include <cassert>
#include <cstdlib>
#include <cstring>
XrFovf fov;
XrView* projections;
XrPosef invViewTransform[2];
XrFrameState frameState = {};
bool initialized = false;
bool stageSupported = false;
int vrConfig[VR_CONFIG_MAX] = {};
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ovrMatrix4f vrMatrix[VR_MATRIX_COUNT];
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XrVector3f hmdorientation;
XrVector3f hmdposition;
#ifdef OPENXR
void VR_UpdateStageBounds(ovrApp* pappState) {
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XrExtent2Df stageBounds = {};
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XrResult result;
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OXR(result = xrGetReferenceSpaceBoundsRect(pappState->Session, XR_REFERENCE_SPACE_TYPE_STAGE, &stageBounds));
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if (result != XR_SUCCESS) {
ALOGV("Stage bounds query failed: using small defaults");
stageBounds.width = 1.0f;
stageBounds.height = 1.0f;
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pappState->CurrentSpace = pappState->FakeStageSpace;
}
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ALOGV("Stage bounds: width = %f, depth %f", stageBounds.width, stageBounds.height);
}
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void VR_GetResolution(engine_t* engine, int *pWidth, int *pHeight) {
static int width = 0;
static int height = 0;
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if (engine) {
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// Enumerate the viewport configurations.
uint32_t viewportConfigTypeCount = 0;
OXR(xrEnumerateViewConfigurations(
engine->appState.Instance, engine->appState.SystemId, 0, &viewportConfigTypeCount, NULL));
XrViewConfigurationType* viewportConfigurationTypes =
(XrViewConfigurationType*)malloc(viewportConfigTypeCount * sizeof(XrViewConfigurationType));
OXR(xrEnumerateViewConfigurations(
engine->appState.Instance,
engine->appState.SystemId,
viewportConfigTypeCount,
&viewportConfigTypeCount,
viewportConfigurationTypes));
ALOGV("Available Viewport Configuration Types: %d", viewportConfigTypeCount);
for (uint32_t i = 0; i < viewportConfigTypeCount; i++) {
const XrViewConfigurationType viewportConfigType = viewportConfigurationTypes[i];
ALOGV(
"Viewport configuration type %d : %s",
viewportConfigType,
viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO ? "Selected" : "");
XrViewConfigurationProperties viewportConfig;
viewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
OXR(xrGetViewConfigurationProperties(
engine->appState.Instance, engine->appState.SystemId, viewportConfigType, &viewportConfig));
ALOGV(
"FovMutable=%s ConfigurationType %d",
viewportConfig.fovMutable ? "true" : "false",
viewportConfig.viewConfigurationType);
uint32_t viewCount;
OXR(xrEnumerateViewConfigurationViews(
engine->appState.Instance, engine->appState.SystemId, viewportConfigType, 0, &viewCount, NULL));
if (viewCount > 0) {
XrViewConfigurationView* elements =
(XrViewConfigurationView*)malloc(viewCount * sizeof(XrViewConfigurationView));
for (uint32_t e = 0; e < viewCount; e++) {
elements[e].type = XR_TYPE_VIEW_CONFIGURATION_VIEW;
elements[e].next = NULL;
}
OXR(xrEnumerateViewConfigurationViews(
engine->appState.Instance,
engine->appState.SystemId,
viewportConfigType,
viewCount,
&viewCount,
elements));
// Cache the view config properties for the selected config type.
if (viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO) {
assert(viewCount == ovrMaxNumEyes);
for (uint32_t e = 0; e < viewCount; e++) {
engine->appState.ViewConfigurationView[e] = elements[e];
}
}
free(elements);
} else {
ALOGE("Empty viewport configuration type: %d", viewCount);
}
}
free(viewportConfigurationTypes);
*pWidth = width = engine->appState.ViewConfigurationView[0].recommendedImageRectWidth;
*pHeight = height = engine->appState.ViewConfigurationView[0].recommendedImageRectHeight;
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} else {
//use cached values
*pWidth = width;
*pHeight = height;
}
}
void VR_Recenter(engine_t* engine) {
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// Calculate recenter reference
XrReferenceSpaceCreateInfo spaceCreateInfo = {};
spaceCreateInfo.type = XR_TYPE_REFERENCE_SPACE_CREATE_INFO;
spaceCreateInfo.poseInReferenceSpace.orientation.w = 1.0f;
if (engine->appState.CurrentSpace != XR_NULL_HANDLE) {
XrSpaceLocation loc = {};
loc.type = XR_TYPE_SPACE_LOCATION;
OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, engine->predictedDisplayTime, &loc));
hmdorientation = XrQuaternionf_ToEulerAngles(loc.pose.orientation);
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vrConfig[VR_CONFIG_RECENTER_YAW] += (int)hmdorientation.y;
float recenterYaw = ToRadians((float)vrConfig[VR_CONFIG_RECENTER_YAW]);
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spaceCreateInfo.poseInReferenceSpace.orientation.x = 0;
spaceCreateInfo.poseInReferenceSpace.orientation.y = sin(recenterYaw / 2);
spaceCreateInfo.poseInReferenceSpace.orientation.z = 0;
spaceCreateInfo.poseInReferenceSpace.orientation.w = cos(recenterYaw / 2);
}
// Delete previous space instances
if (engine->appState.StageSpace != XR_NULL_HANDLE) {
OXR(xrDestroySpace(engine->appState.StageSpace));
}
if (engine->appState.FakeStageSpace != XR_NULL_HANDLE) {
OXR(xrDestroySpace(engine->appState.FakeStageSpace));
}
// Create a default stage space to use if SPACE_TYPE_STAGE is not
// supported, or calls to xrGetReferenceSpaceBoundsRect fail.
spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL;
#ifdef OPENXR_FLOOR_STAGE
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spaceCreateInfo.poseInReferenceSpace.position.y = -1.6750f;
#endif
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OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.FakeStageSpace));
ALOGV("Created fake stage space from local space with offset");
engine->appState.CurrentSpace = engine->appState.FakeStageSpace;
if (stageSupported) {
spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_STAGE;
spaceCreateInfo.poseInReferenceSpace.position.y = 0.0;
OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.StageSpace));
ALOGV("Created stage space");
#ifdef OPENXR_FLOOR_STAGE
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engine->appState.CurrentSpace = engine->appState.StageSpace;
#endif
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}
// Update menu orientation
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vrConfig[VR_CONFIG_MENU_PITCH] = (int)hmdorientation.x;
vrConfig[VR_CONFIG_MENU_YAW] = 0;
}
void VR_InitRenderer( engine_t* engine, bool multiview ) {
if (initialized) {
VR_DestroyRenderer(engine);
}
int eyeW, eyeH;
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VR_GetResolution(engine, &eyeW, &eyeH);
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vrConfig[VR_CONFIG_VIEWPORT_WIDTH] = eyeW;
vrConfig[VR_CONFIG_VIEWPORT_HEIGHT] = eyeH;
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// Get the viewport configuration info for the chosen viewport configuration type.
engine->appState.ViewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
OXR(xrGetViewConfigurationProperties(engine->appState.Instance, engine->appState.SystemId, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, &engine->appState.ViewportConfig));
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uint32_t numOutputSpaces = 0;
OXR(xrEnumerateReferenceSpaces(engine->appState.Session, 0, &numOutputSpaces, NULL));
XrReferenceSpaceType* referenceSpaces = (XrReferenceSpaceType*)malloc(numOutputSpaces * sizeof(XrReferenceSpaceType));
OXR(xrEnumerateReferenceSpaces(engine->appState.Session, numOutputSpaces, &numOutputSpaces, referenceSpaces));
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for (uint32_t i = 0; i < numOutputSpaces; i++) {
if (referenceSpaces[i] == XR_REFERENCE_SPACE_TYPE_STAGE) {
stageSupported = true;
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break;
}
}
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free(referenceSpaces);
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if (engine->appState.CurrentSpace == XR_NULL_HANDLE) {
VR_Recenter(engine);
}
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projections = (XrView*)(malloc(ovrMaxNumEyes * sizeof(XrView)));
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void* vulkanContext = nullptr;
if (engine->useVulkan) {
vulkanContext = &engine->graphicsBindingVulkan;
}
ovrRenderer_Create(engine->appState.Session, &engine->appState.Renderer,
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engine->appState.ViewConfigurationView[0].recommendedImageRectWidth,
engine->appState.ViewConfigurationView[0].recommendedImageRectHeight,
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multiview, vulkanContext);
initialized = true;
}
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void VR_DestroyRenderer( engine_t* engine ) {
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ovrRenderer_Destroy(&engine->appState.Renderer);
free(projections);
initialized = false;
}
bool VR_InitFrame( engine_t* engine ) {
bool stageBoundsDirty = true;
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if (ovrApp_HandleXrEvents(&engine->appState)) {
VR_Recenter(engine);
}
if (engine->appState.SessionActive == false) {
return false;
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}
if (stageBoundsDirty) {
VR_UpdateStageBounds(&engine->appState);
stageBoundsDirty = false;
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}
// NOTE: OpenXR does not use the concept of frame indices. Instead,
// XrWaitFrame returns the predicted display time.
XrFrameWaitInfo waitFrameInfo = {};
waitFrameInfo.type = XR_TYPE_FRAME_WAIT_INFO;
waitFrameInfo.next = NULL;
frameState.type = XR_TYPE_FRAME_STATE;
frameState.next = NULL;
OXR(xrWaitFrame(engine->appState.Session, &waitFrameInfo, &frameState));
engine->predictedDisplayTime = frameState.predictedDisplayTime;
if (!frameState.shouldRender) {
return false;
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}
// Get the HMD pose, predicted for the middle of the time period during which
// the new eye images will be displayed. The number of frames predicted ahead
// depends on the pipeline depth of the engine and the synthesis rate.
// The better the prediction, the less black will be pulled in at the edges.
XrFrameBeginInfo beginFrameDesc = {};
beginFrameDesc.type = XR_TYPE_FRAME_BEGIN_INFO;
beginFrameDesc.next = NULL;
OXR(xrBeginFrame(engine->appState.Session, &beginFrameDesc));
XrViewLocateInfo projectionInfo = {};
projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
projectionInfo.viewConfigurationType = engine->appState.ViewportConfig.viewConfigurationType;
projectionInfo.displayTime = frameState.predictedDisplayTime;
projectionInfo.space = engine->appState.CurrentSpace;
XrViewState viewState = {XR_TYPE_VIEW_STATE, NULL};
uint32_t projectionCapacityInput = ovrMaxNumEyes;
uint32_t projectionCountOutput = projectionCapacityInput;
OXR(xrLocateViews(
engine->appState.Session,
&projectionInfo,
&viewState,
projectionCapacityInput,
&projectionCountOutput,
projections));
//
fov = {};
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
fov.angleLeft += projections[eye].fov.angleLeft / 2.0f;
fov.angleRight += projections[eye].fov.angleRight / 2.0f;
fov.angleUp += projections[eye].fov.angleUp / 2.0f;
fov.angleDown += projections[eye].fov.angleDown / 2.0f;
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invViewTransform[eye] = projections[eye].pose;
}
// Update HMD and controllers
hmdorientation = XrQuaternionf_ToEulerAngles(invViewTransform[0].orientation);
hmdposition = invViewTransform[0].position;
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IN_VRInputFrame(engine);
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engine->appState.LayerCount = 0;
memset(engine->appState.Layers, 0, sizeof(ovrCompositorLayer_Union) * ovrMaxLayerCount);
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// Update matrices
for (int matrix = 0; matrix < VR_MATRIX_COUNT; matrix++) {
if ((matrix == VR_PROJECTION_MATRIX_LEFT_EYE) || (matrix == VR_PROJECTION_MATRIX_RIGHT_EYE)) {
float nearPlane = (float)vrConfig[VR_CONFIG_FOV_SCALE] / 200.0f;
vrMatrix[matrix] = ovrMatrix4f_CreateProjectionFov(fov.angleLeft, fov.angleRight, fov.angleUp, fov.angleDown, nearPlane, 0.0f );
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} else if ((matrix == VR_VIEW_MATRIX_LEFT_EYE) || (matrix == VR_VIEW_MATRIX_RIGHT_EYE)) {
bool flatScreen = false;
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XrPosef invView = invViewTransform[0];
int vrMode = vrConfig[VR_CONFIG_MODE];
if ((vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN)) {
invView = XrPosef_Identity();
flatScreen = true;
}
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// get axis mirroring configuration
float mx = vrConfig[VR_CONFIG_MIRROR_PITCH] ? -1 : 1;
float my = vrConfig[VR_CONFIG_MIRROR_YAW] ? -1 : 1;
float mz = vrConfig[VR_CONFIG_MIRROR_ROLL] ? -1 : 1;
// ensure there is maximally one axis to mirror rotation
if (mx + my + mz < 0) {
mx *= -1.0f;
my *= -1.0f;
mz *= -1.0f;
} else {
invView = XrPosef_Inverse(invView);
}
// create updated quaternion
if (mx + my + mz < 3 - EPSILON) {
XrVector3f rotation = XrQuaternionf_ToEulerAngles(invView.orientation);
XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mx * ToRadians(rotation.x));
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, my * ToRadians(rotation.y));
XrQuaternionf roll = XrQuaternionf_CreateFromVectorAngle({0, 0, 1}, mz * ToRadians(rotation.z));
invView.orientation = XrQuaternionf_Multiply(roll, XrQuaternionf_Multiply(pitch, yaw));
}
vrMatrix[matrix] = ovrMatrix4f_CreateFromQuaternion(&invView.orientation);
float scale = (float)VR_GetConfig(VR_CONFIG_6DOF_SCALE) * 0.000001f;
if (!flatScreen && vrConfig[VR_CONFIG_6DOF_ENABLED]) {
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vrMatrix[matrix].M[0][3] -= hmdposition.x * (vrConfig[VR_CONFIG_MIRROR_AXIS_X] ? -1.0f : 1.0f) * scale;
vrMatrix[matrix].M[1][3] -= hmdposition.y * (vrConfig[VR_CONFIG_MIRROR_AXIS_Y] ? -1.0f : 1.0f) * scale;
vrMatrix[matrix].M[2][3] -= hmdposition.z * (vrConfig[VR_CONFIG_MIRROR_AXIS_Z] ? -1.0f : 1.0f) * scale;
}
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if (abs(vrConfig[VR_CONFIG_CAMERA_DISTANCE]) > 0) {
XrVector3f forward = {0.0f, 0.0f, (float)vrConfig[VR_CONFIG_CAMERA_DISTANCE] * 0.001f * scale};
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forward = XrQuaternionf_Rotate(invView.orientation, forward);
forward = XrVector3f_ScalarMultiply(forward, vrConfig[VR_CONFIG_MIRROR_AXIS_Z] ? -1.0f : 1.0f);
vrMatrix[matrix].M[0][3] += forward.x;
vrMatrix[matrix].M[1][3] += forward.y;
vrMatrix[matrix].M[2][3] += forward.z;
}
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if (abs(vrConfig[VR_CONFIG_CAMERA_HEIGHT]) > 0) {
XrVector3f up = {0.0f, -(float)vrConfig[VR_CONFIG_CAMERA_HEIGHT] * 0.001f * scale, 0.0f};
up = XrQuaternionf_Rotate(invView.orientation, up);
up = XrVector3f_ScalarMultiply(up, vrConfig[VR_CONFIG_MIRROR_AXIS_Y] ? -1.0f : 1.0f);
vrMatrix[matrix].M[0][3] += up.x;
vrMatrix[matrix].M[1][3] += up.y;
vrMatrix[matrix].M[2][3] += up.z;
}
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if (abs(vrConfig[VR_CONFIG_CAMERA_SIDE]) > 0) {
XrVector3f side = {-(float)vrConfig[VR_CONFIG_CAMERA_SIDE] * 0.001f * scale, 0.0f, 0.0f};
side = XrQuaternionf_Rotate(invView.orientation, side);
side = XrVector3f_ScalarMultiply(side, vrConfig[VR_CONFIG_MIRROR_AXIS_X] ? -1.0f : 1.0f);
vrMatrix[matrix].M[0][3] += side.x;
vrMatrix[matrix].M[1][3] += side.y;
vrMatrix[matrix].M[2][3] += side.z;
}
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if (vrConfig[VR_CONFIG_6DOF_PRECISE] && (matrix == VR_VIEW_MATRIX_RIGHT_EYE)) {
float dx = fabs(invViewTransform[1].position.x - invViewTransform[0].position.x);
float dy = fabs(invViewTransform[1].position.y - invViewTransform[0].position.y);
float dz = fabs(invViewTransform[1].position.z - invViewTransform[0].position.z);
float ipd = sqrt(dx * dx + dy * dy + dz * dz);
XrVector3f separation = {ipd * scale, 0.0f, 0.0f};
separation = XrQuaternionf_Rotate(invView.orientation, separation);
separation = XrVector3f_ScalarMultiply(separation, vrConfig[VR_CONFIG_MIRROR_AXIS_Z] ? -1.0f : 1.0f);
vrMatrix[matrix].M[0][3] -= separation.x;
vrMatrix[matrix].M[1][3] -= separation.y;
vrMatrix[matrix].M[2][3] -= separation.z;
}
} else {
assert(false);
}
}
return true;
}
void VR_BeginFrame( engine_t* engine, int fboIndex ) {
vrConfig[VR_CONFIG_CURRENT_FBO] = fboIndex;
ovrFramebuffer_Acquire(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
void VR_EndFrame( engine_t* engine ) {
int fboIndex = vrConfig[VR_CONFIG_CURRENT_FBO];
VR_BindFramebuffer(engine);
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// Show mouse cursor
int size = vrConfig[VR_CONFIG_MOUSE_SIZE];
int vrMode = vrConfig[VR_CONFIG_MODE];
bool screenMode = (vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN);
if (screenMode && (size > 0)) {
int x = vrConfig[VR_CONFIG_MOUSE_X];
int y = vrConfig[VR_CONFIG_MOUSE_Y];
ovrRenderer_MouseCursor(&engine->appState.Renderer, x, y, size);
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}
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ovrFramebuffer_Release(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
void VR_FinishFrame( engine_t* engine ) {
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int vrMode = vrConfig[VR_CONFIG_MODE];
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
if ((vrMode == VR_MODE_MONO_6DOF) || (vrMode == VR_MODE_STEREO_6DOF)) {
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vrConfig[VR_CONFIG_MENU_YAW] = (int)hmdorientation.y;
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
int imageLayer = engine->appState.Renderer.Multiview ? eye : 0;
ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer[0];
XrPosef pose = invViewTransform[0];
if (vrMode != VR_MODE_MONO_6DOF) {
if (!engine->appState.Renderer.Multiview) {
frameBuffer = &engine->appState.Renderer.FrameBuffer[eye];
}
pose = invViewTransform[eye];
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}
memset(&projection_layer_elements[eye], 0, sizeof(XrCompositionLayerProjectionView));
projection_layer_elements[eye].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
projection_layer_elements[eye].pose = pose;
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projection_layer_elements[eye].fov = fov;
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memset(&projection_layer_elements[eye].subImage, 0, sizeof(XrSwapchainSubImage));
projection_layer_elements[eye].subImage.swapchain = frameBuffer->ColorSwapChain.Handle;
projection_layer_elements[eye].subImage.imageRect.offset.x = 0;
projection_layer_elements[eye].subImage.imageRect.offset.y = 0;
projection_layer_elements[eye].subImage.imageRect.extent.width = frameBuffer->ColorSwapChain.Width;
projection_layer_elements[eye].subImage.imageRect.extent.height = frameBuffer->ColorSwapChain.Height;
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projection_layer_elements[eye].subImage.imageArrayIndex = imageLayer;
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}
XrCompositionLayerProjection projection_layer = {};
projection_layer.type = XR_TYPE_COMPOSITION_LAYER_PROJECTION;
projection_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
projection_layer.layerFlags |= XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT;
projection_layer.space = engine->appState.CurrentSpace;
projection_layer.viewCount = ovrMaxNumEyes;
projection_layer.views = projection_layer_elements;
engine->appState.Layers[engine->appState.LayerCount++].Projection = projection_layer;
} else if ((vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN)) {
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// Flat screen pose
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float distance = (float)vrConfig[VR_CONFIG_CANVAS_DISTANCE];
float menuPitch = ToRadians((float)vrConfig[VR_CONFIG_MENU_PITCH]);
float menuYaw = ToRadians((float)vrConfig[VR_CONFIG_MENU_YAW]);
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XrVector3f pos = {
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invViewTransform[0].position.x - sin(menuYaw) * distance,
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invViewTransform[0].position.y,
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invViewTransform[0].position.z - cos(menuYaw) * distance
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};
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XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, -menuPitch);
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, menuYaw);
// Setup the cylinder layer
XrCompositionLayerCylinderKHR cylinder_layer = {};
cylinder_layer.type = XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR;
cylinder_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
cylinder_layer.space = engine->appState.CurrentSpace;
memset(&cylinder_layer.subImage, 0, sizeof(XrSwapchainSubImage));
cylinder_layer.subImage.imageRect.offset.x = 0;
cylinder_layer.subImage.imageRect.offset.y = 0;
cylinder_layer.subImage.imageRect.extent.width = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Width;
cylinder_layer.subImage.imageRect.extent.height = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Height;
cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Handle;
cylinder_layer.subImage.imageArrayIndex = 0;
cylinder_layer.pose.orientation = XrQuaternionf_Multiply(pitch, yaw);
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cylinder_layer.pose.position = pos;
cylinder_layer.radius = 12.0f;
cylinder_layer.centralAngle = M_PI * 0.5f;
cylinder_layer.aspectRatio = 1;
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// Build the cylinder layer
if (vrMode == VR_MODE_MONO_SCREEN) {
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_BOTH;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
} else if (engine->appState.Renderer.Multiview) {
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_LEFT;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_RIGHT;
cylinder_layer.subImage.imageArrayIndex = 1;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
} else {
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_LEFT;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_RIGHT;
cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[1].ColorSwapChain.Handle;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
}
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} else {
assert(false);
}
// Compose the layers for this frame.
const XrCompositionLayerBaseHeader* layers[ovrMaxLayerCount] = {};
for (int i = 0; i < engine->appState.LayerCount; i++) {
layers[i] = (const XrCompositionLayerBaseHeader*)&engine->appState.Layers[i];
}
XrFrameEndInfo endFrameInfo = {};
endFrameInfo.type = XR_TYPE_FRAME_END_INFO;
endFrameInfo.displayTime = frameState.predictedDisplayTime;
endFrameInfo.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
endFrameInfo.layerCount = engine->appState.LayerCount;
endFrameInfo.layers = layers;
OXR(xrEndFrame(engine->appState.Session, &endFrameInfo));
int instances = engine->appState.Renderer.Multiview ? 1 : ovrMaxNumEyes;
for (int i = 0; i < instances; i++) {
ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer[instances];
frameBuffer->TextureSwapChainIndex++;
frameBuffer->TextureSwapChainIndex %= frameBuffer->TextureSwapChainLength;
}
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}
int VR_GetConfig( VRConfig config ) {
return vrConfig[config];
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}
void VR_SetConfig( VRConfig config, int value) {
vrConfig[config] = value;
}
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void* VR_BindFramebuffer(engine_t *engine) {
if (!initialized) return nullptr;
int fboIndex = vrConfig[VR_CONFIG_CURRENT_FBO];
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return ovrFramebuffer_SetCurrent(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
ovrMatrix4f VR_GetMatrix( VRMatrix matrix ) {
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return vrMatrix[matrix];
}
#endif