ppsspp/Core/HLE/proAdhoc.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// proAdhoc
// This is a direct port of Coldbird's code from http://code.google.com/p/aemu/
// All credit goes to him!
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#if !defined(_WIN32)
#include <unistd.h>
#endif
#include <cstring>
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#include "util/text/parsers.h"
#include "thread/threadutil.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/Instance.h"
#include "proAdhoc.h"
#include "i18n/i18n.h"
uint16_t portOffset = g_Config.iPortOffset;
uint32_t fakePoolSize = 0;
SceNetAdhocMatchingContext * contexts = NULL;
int one = 1;
bool friendFinderRunning = false;
SceNetAdhocctlPeerInfo * friends = NULL;
SceNetAdhocctlScanInfo * networks = NULL;
SceNetAdhocctlScanInfo * newnetworks = NULL;
int threadStatus = ADHOCCTL_STATE_DISCONNECTED;
int actionAfterAdhocMipsCall;
int actionAfterMatchingMipsCall;
// Broadcast MAC
uint8_t broadcastMAC[ETHER_ADDR_LEN] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
int metasocket;
SceNetAdhocctlParameter parameter;
SceNetAdhocctlAdhocId product_code;
std::thread friendFinderThread;
std::recursive_mutex peerlock;
SceNetAdhocPdpStat * pdp[255];
SceNetAdhocPtpStat * ptp[255];
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std::vector<std::string> chatLog;
std::string name = "";
std::string incoming = "";
std::string message = "";
bool chatScreenVisible = false;
bool updateChatScreen = false;
int newChat = 0;
bool isLocalServer = false;
sockaddr localIP; // This might serves the same purpose with existing "localip" above, but since this is copied from my old code so here it is (too lazy to rewrite the code)
bool isLocalMAC(const SceNetEtherAddr * addr) {
SceNetEtherAddr saddr;
getLocalMac(&saddr);
// Compare MAC Addresses
int match = memcmp((const void *)addr, (const void *)&saddr, ETHER_ADDR_LEN);
// Return Result
return (match == 0);
}
bool isPDPPortInUse(uint16_t port) {
// Iterate Elements
for (int i = 0; i < 255; i++) if (pdp[i] != NULL && pdp[i]->lport == port) return true;
// Unused Port
return false;
}
bool isPTPPortInUse(uint16_t port) {
// Iterate Sockets
for(int i = 0; i < 255; i++) if(ptp[i] != NULL && ptp[i]->lport == port) return true;
// Unused Port
return false;
}
char* mac2str(SceNetEtherAddr* mac) {
#if defined(_WIN32)
static __declspec(thread) char str[18] = ":::::";
#else
static __thread char str[18] = ":::::";
#endif
if (mac == NULL) return str;
snprintf(str, sizeof(str), "%02x:%02x:%02x:%02x:%02x:%02x", mac->data[0], mac->data[1], mac->data[2], mac->data[3], mac->data[4], mac->data[5]);
return str;
}
char* mac2str(SceNetEtherAddr* mac, char* str, size_t size) {
if (mac == NULL || str == NULL || size < 18) return NULL;
snprintf(str, size, "%02x:%02x:%02x:%02x:%02x:%02x", mac->data[0], mac->data[1], mac->data[2], mac->data[3], mac->data[4], mac->data[5]);
return str;
}
SceNetAdhocMatchingMemberInternal* addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
if (context == NULL || mac == NULL) return NULL;
SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac);
// Already existed
if (peer != NULL) {
char tmpmac[18];
WARN_LOG(SCENET, "Member Peer Already Existed! Updating [%s]", mac2str(mac, tmpmac));
peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
}
// Member is not added yet
else {
peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
if (peer != NULL) {
memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal));
peer->mac = *mac;
peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
peer->next = context->peerlist;
context->peerlist = peer;
}
}
return peer;
}
void addFriend(SceNetAdhocctlConnectPacketS2C * packet) {
if (packet == NULL) return;
// Multithreading Lock
std::lock_guard<std::recursive_mutex> guard(peerlock);
SceNetAdhocctlPeerInfo * peer = findFriend(&packet->mac);
// Already existed
if (peer != NULL) {
char tmpmac[18];
WARN_LOG(SCENET, "Friend Peer Already Existed! Updating [%s][%s][%s]", packet->name.data, mac2str(&packet->mac, tmpmac), inet_ntoa(*(in_addr*)&packet->ip));
peer->nickname = packet->name;
peer->mac_addr = packet->mac;
peer->ip_addr = packet->ip;
// Update TimeStamp
peer->last_recv = CoreTiming::GetGlobalTimeUsScaled();
}
else {
// Allocate Structure
peer = (SceNetAdhocctlPeerInfo *)malloc(sizeof(SceNetAdhocctlPeerInfo));
// Allocated Structure
if (peer != NULL) {
// Clear Memory
memset(peer, 0, sizeof(SceNetAdhocctlPeerInfo));
// Save Nickname
peer->nickname = packet->name;
// Save MAC Address
peer->mac_addr = packet->mac;
// Save IP Address
peer->ip_addr = packet->ip;
// TimeStamp
peer->last_recv = CoreTiming::GetGlobalTimeUsScaled();
// Link to existing Peers
peer->next = friends;
// Link into Peerlist
friends = peer;
}
}
}
SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC) {
if (MAC == NULL) return NULL;
// Friends Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Friends
for (; peer != NULL; peer = peer->next) {
if (IsMatch(peer->mac_addr, *MAC)) break;
}
// Return found friend
return peer;
}
void changeBlockingMode(int fd, int nonblocking) {
unsigned long on = 1;
unsigned long off = 0;
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#ifdef _WIN32
if (nonblocking){
// Change to Non-Blocking Mode
ioctlsocket(fd, FIONBIO, &on);
}
else {
// Change to Blocking Mode
ioctlsocket(fd, FIONBIO, &off);
}
#else
if(nonblocking == 1) fcntl(fd, F_SETFL, O_NONBLOCK);
else {
// Get Flags
int flags = fcntl(fd, F_GETFL);
// Remove Non-Blocking Flag
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
#endif
}
int countAvailableNetworks() {
// Network Count
int count = 0;
// Group Reference
SceNetAdhocctlScanInfo * group = networks;
// Count Groups
for (; group != NULL; group = group->next) count++;
// Return Network Count
return count;
}
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC) {
if (MAC == NULL) return NULL;
// Groups Reference
SceNetAdhocctlScanInfo * group = networks;
// Iterate Groups
for (; group != NULL; group = group->next) {
if (IsMatch(group->bssid.mac_addr, *MAC)) break;
}
// Return found group
return group;
}
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node) {
// End of List
if (node == NULL) return;
// Increase Recursion Depth
freeGroupsRecursive(node->next);
// Free Memory
free(node);
node = NULL;
}
void deleteAllPDP() {
// Iterate Element
for (int i = 0; i < 255; i++) {
// Active Socket
if (pdp[i] != NULL) {
// Close Socket
closesocket(pdp[i]->id);
// Free Memory
free(pdp[i]);
// Delete Reference
pdp[i] = NULL;
}
}
}
void deleteAllPTP() {
// Iterate Element
for (int i = 0; i < 255; i++) {
// Active Socket
if (ptp[i] != NULL) {
// Close Socket
closesocket(ptp[i]->id);
// Free Memory
free(ptp[i]);
// Delete Reference
ptp[i] = NULL;
}
}
}
void deleteFriendByIP(uint32_t ip) {
// Previous Peer Reference
SceNetAdhocctlPeerInfo * prev = NULL;
// Peer Pointer
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for (; peer != NULL; peer = peer->next) {
// Found Peer
if (peer->ip_addr == ip) {
// Multithreading Lock
peerlock.lock();
// Unlink Left (Beginning)
/*if (prev == NULL) friends = peer->next;
// Unlink Left (Other)
else prev->next = peer->next;
*/
char tmpmac[18];
INFO_LOG(SCENET, "Removing Friend Peer %s [%s]", mac2str(&peer->mac_addr, tmpmac), inet_ntoa(*(in_addr*)&peer->ip_addr));
// Free Memory
//free(peer);
//peer = NULL;
// Instead of removing it from the list we'll make it timed out since most Matching games are moving group and may still need the peer data thus not recognizing it as Unknown peer
peer->last_recv = 0; //CoreTiming::GetGlobalTimeUsScaled();
// Multithreading Unlock
peerlock.unlock();
// Stop Search
break;
}
// Set Previous Reference
prev = peer;
}
}
int findFreeMatchingID() {
// Minimum Matching ID
int min = 1;
// Maximum Matching ID
int max = 0;
// Find highest Matching ID
SceNetAdhocMatchingContext * item = contexts;
for (; item != NULL; item = item->next) {
// New Maximum
if (max < item->id) max = item->id;
}
// Find unoccupied ID
int i = min;
for (; i < max; i++) {
// Found unoccupied ID
if (findMatchingContext(i) == NULL) return i;
}
// Append at virtual end
return max + 1;
}
SceNetAdhocMatchingContext * findMatchingContext(int id) {
// Iterate Matching Context List
SceNetAdhocMatchingContext * item = contexts;
for (; item != NULL; item = item->next) { // Found Matching ID
if (item->id == id) return item;
}
// Context not found
return NULL;
}
/**
* Find Outgoing Request Target Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findOutgoingRequest(SceNetAdhocMatchingContext * context)
{
// Iterate Peer List for Matching Target
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next)
{
// Found Peer in List
if (peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST) return peer;
}
// Peer not found
return NULL;
}
/**
* Remove unneeded Peer Data after being accepted to a match
* @param context Matching Context Pointer
*/
void postAcceptCleanPeerList(SceNetAdhocMatchingContext * context)
{
int delcount = 0;
int peercount = 0;
// Acquire Peer Lock
peerlock.lock();
// Iterate Peer List
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
while (peer != NULL)
{
// Save next Peer just in case we have to delete this one
SceNetAdhocMatchingMemberInternal * next = peer->next;
// Unneeded Peer
if (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P && peer->state != PSP_ADHOC_MATCHING_PEER_PARENT) {
deletePeer(context, peer);
delcount++;
}
// Move to Next Peer
peer = next;
peercount++;
}
// Free Peer Lock
peerlock.unlock();
INFO_LOG(SCENET, "Removing Unneeded Peer (%i/%i)", delcount, peercount);
}
/**
* Add Sibling-Data that was sent with Accept-Datagram
* @param context Matching Context Pointer
* @param siblingcount Number of Siblings
* @param siblings Sibling MAC Array
*/
void postAcceptAddSiblings(SceNetAdhocMatchingContext * context, int siblingcount, SceNetEtherAddr * siblings)
{
// Cast Sibling MAC Array to uint8_t
// PSP CPU has a problem with non-4-byte aligned Pointer Access.
// As the buffer of "siblings" isn't properly aligned I don't want to risk a crash.
uint8_t * siblings_u8 = (uint8_t *)siblings;
// Iterate Siblings
for (int i = 0; i < siblingcount; i++)
{
// Allocate Memory
SceNetAdhocMatchingMemberInternal * sibling = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
// Allocated Memory
if (sibling != NULL)
{
// Clear Memory
memset(sibling, 0, sizeof(SceNetAdhocMatchingMemberInternal));
// Save MAC Address
memcpy(&sibling->mac, siblings_u8 + sizeof(SceNetEtherAddr) * i, sizeof(SceNetEtherAddr));
// Set Peer State
sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD;
// Initialize Ping Timer
sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0;
// Link Peer, should check whether it's already added before
sibling->next = context->peerlist;
context->peerlist = sibling;
// Spawn Established Event
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, &sibling->mac, 0, NULL);
char tmpmac[18];
INFO_LOG(SCENET, "Accepting Peer %s", mac2str(&sibling->mac, tmpmac));
}
}
}
/**
* Count Children Peers (for Parent)
* @param context Matching Context Pointer
* @return Number of Children
*/
s32_le countChildren(SceNetAdhocMatchingContext * context, const bool excludeTimedout)
{
// Children Counter
s32_le count = 0;
// Iterate Peer List for Matching Target
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next)
{
// Exclude timedout members?
if (!excludeTimedout || peer->lastping != 0)
// Increase Children Counter
if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) count++;
}
// Return Children Count
return count;
}
/**
* Find Peer in Context by MAC
* @param context Matching Context Pointer
* @param mac Peer MAC Address
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findPeer(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac)
{
// Iterate Peer List for Matching Target
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next)
{
// Found Peer in List
if (memcmp(&peer->mac, mac, sizeof(SceNetEtherAddr)) == 0)
{
// Return Peer Pointer
return peer;
}
}
// Peer not found
return NULL;
}
/**
* Find Parent Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findParent(SceNetAdhocMatchingContext * context)
{
// Iterate Peer List for Matching Target
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next)
{
// Found Peer in List
if (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT) return peer;
}
// Peer not found
return NULL;
}
/**
* Find P2P Buddy Peer
* @param context Matching Context Pointer
* @return Internal Peer Reference or... NULL
*/
SceNetAdhocMatchingMemberInternal * findP2P(SceNetAdhocMatchingContext * context, const bool excludeTimedout)
{
// Iterate Peer List for Matching Target
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
for (; peer != NULL; peer = peer->next)
{
// Exclude timedout members?
if (!excludeTimedout || peer->lastping != 0)
// Found Peer in List
if (peer->state == PSP_ADHOC_MATCHING_PEER_P2P) return peer;
}
// Peer not found
return NULL;
}
/**
* Delete Peer from List
* @param context Matching Context Pointer
* @param peer Internal Peer Reference
*/
void deletePeer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer)
{
// Valid Arguments
if (context != NULL && peer != NULL)
{
peerlock.lock();
// Previous Peer Reference
SceNetAdhocMatchingMemberInternal * previous = NULL;
// Iterate Peer List
SceNetAdhocMatchingMemberInternal * item = context->peerlist;
for (; item != NULL; item = item->next)
{
// Found Peer Match
if (item == peer) break;
// Set Previous Peer
previous = item;
}
if (item != NULL) {
// Middle Item
if (previous != NULL) previous->next = item->next;
// Beginning Item
else context->peerlist = item->next;
char tmpmac[18];
INFO_LOG(SCENET, "Removing Member Peer %s", mac2str(&peer->mac, tmpmac));
}
// Free Peer Memory
free(peer);
peer = NULL;
peerlock.unlock();
}
}
/**
* Safely Link Thread Message to Event Thread Stack
* @param context Matching Context Pointer
* @param message Thread Message Pointer
*/
void linkEVMessage(SceNetAdhocMatchingContext * context, ThreadMessage * message)
{
// Lock Access
context->eventlock->lock();
// Link Message
message->next = context->event_stack;
context->event_stack = message;
// Unlock Access
context->eventlock->unlock();
}
/**
* Safely Link Thread Message to IO Thread Stack
* @param context Matching Context Pointer
* @param message Thread Message Pointer
*/
void linkIOMessage(SceNetAdhocMatchingContext * context, ThreadMessage * message)
{
// Lock Access
context->inputlock->lock();
// Link Message
message->next = context->input_stack;
context->input_stack = message;
// Unlock Access
context->inputlock->unlock();
}
/**
* Send Generic Thread Message
* @param context Matching Context Pointer
* @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK
* @param mac Target MAC
* @param opcode Message Opcode
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendGenericMessage(SceNetAdhocMatchingContext * context, int stack, SceNetEtherAddr * mac, int opcode, int optlen, const void * opt)
{
// Calculate Required Memory Size
uint32_t size = sizeof(ThreadMessage) + optlen;
// Allocate Memory
uint8_t * memory = (uint8_t *)malloc(size);
// Allocated Memory
if (memory != NULL)
{
// Clear Memory
memset(memory, 0, size);
// Cast Header
ThreadMessage * header = (ThreadMessage *)memory;
// Set Message Opcode
header->opcode = opcode;
// Set Peer MAC Address
header->mac = *mac;
// Set Optional Data Length
header->optlen = optlen;
// Set Optional Data
memcpy(memory + sizeof(ThreadMessage), opt, optlen);
// Link Thread Message
if (stack == PSP_ADHOC_MATCHING_EVENT_STACK) linkEVMessage(context, header);
// Link Thread Message to Input Stack
else linkIOMessage(context, header);
// Exit Function
return;
}
peerlock.lock();
// Out of Memory Emergency Delete
deletePeer(context, findPeer(context, mac));
peerlock.unlock();
}
/**
* Send Accept Message from P2P -> P2P or Parent -> Children
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendAcceptMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt)
{
// Send Accept Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_ACCEPT, optlen, opt);
}
/**
* Send Join Request from P2P -> P2P or Children -> Parent
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendJoinRequest(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt)
{
// Send Join Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_JOIN, optlen, opt);
}
/**
* Send Cancel Message to Peer (has various effects)
* @param context Matching Context Pointer
* @param peer Target Peer
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void sendCancelMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt)
{
// Send Cancel Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_CANCEL, optlen, opt);
}
/**
* Send Bulk Data to Peer
* @param context Matching Context Pointer
* @param peer Target Peer
* @param datalen Data Length
* @param data Data
*/
void sendBulkData(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int datalen, const void * data)
{
// Send Bulk Data Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BULK, datalen, data);
}
/**
* Abort Bulk Data Transfer (if in progress)
* @param context Matching Context Pointer
* @param peer Target Peer
*/
void abortBulkTransfer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer)
{
// Send Bulk Data Abort Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BULK_ABORT, 0, NULL);
}
/**
* Notify all established Peers about new Kid in the Neighborhood
* @param context Matching Context Pointer
* @param peer New Kid
*/
void sendBirthMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer)
{
// Send Birth Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_BIRTH, 0, NULL);
}
/**
* Notify all established Peers about abandoned Child
* @param context Matching Context Pointer
* @param peer Abandoned Child
*/
void sendDeathMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer)
{
// Send Death Message
sendGenericMessage(context, PSP_ADHOC_MATCHING_INPUT_STACK, &peer->mac, PSP_ADHOC_MATCHING_PACKET_DEATH, 0, NULL);
}
/**
* Return Number of Connected Peers
* @param context Matching Context Pointer
* @return Number of Connected Peers
*/
uint32_t countConnectedPeers(SceNetAdhocMatchingContext * context, const bool excludeTimedout)
{
// Peer Count
uint32_t count = 0;
// Parent Mode
if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT)
{
// Number of Children + 1 Parent (Self)
count = countChildren(context, excludeTimedout) + 1;
}
// Child Mode
else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD)
{
// Default to 1 Child (Self)
count = 1;
// Connected to Parent
if (findParent(context) != NULL)
{
// Add Number of Siblings + 1 Parents
count += countChildren(context, excludeTimedout) + 1;
}
}
// P2P Mode
else
{
// Default to 1 P2P Client (Self)
count = 1;
// Connected to another P2P Client
if (findP2P(context, excludeTimedout) != NULL)
{
// Add P2P Brother
count++;
}
}
// Return Peer Count
return count;
}
/**
* Spawn Local Event for Event Thread
* @param context Matching Context Pointer
* @param event Event ID
* @param mac Event Source MAC
* @param optlen Optional Data Length
* @param opt Optional Data
*/
void spawnLocalEvent(SceNetAdhocMatchingContext * context, int event, SceNetEtherAddr * mac, int optlen, void * opt)
{
// Spawn Local Event
sendGenericMessage(context, PSP_ADHOC_MATCHING_EVENT_STACK, mac, event, optlen, opt);
}
/**
* Handle Timeouts in Matching Context
* @param context Matching Context Pointer
*/
void handleTimeout(SceNetAdhocMatchingContext * context)
{
peerlock.lock();
// Iterate Peer List
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
while (peer != NULL && contexts != NULL && coreState != CORE_POWERDOWN)
{
// Get Next Pointer (to avoid crash on memory freeing)
SceNetAdhocMatchingMemberInternal * next = peer->next;
u64_le now = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0
// Timeout!, may be we shouldn't kick timedout members ourself and let the game do it
if ((now - peer->lastping) >= context->timeout)
{
// Spawn Timeout Event
if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_PARENT)) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) ||
(context->mode == PSP_ADHOC_MATCHING_MODE_P2P && peer->state == PSP_ADHOC_MATCHING_PEER_P2P)) {
spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_TIMEOUT, &peer->mac, 0, NULL); // This is the only code that use PSP_ADHOC_MATCHING_EVENT_TIMEOUT, should we let it timedout?
}
char tmpmac[18];
INFO_LOG(SCENET, "TimedOut Member Peer %s (%lldms)", mac2str(&peer->mac, tmpmac), (context->timeout/1000));
// Delete Peer from List
deletePeer(context, peer);
//peer->lastping = 0; //Let's just make the game kick timedout members during sceNetAdhocMatchingGetMembers
}
// Move Pointer
peer = next;
}
peerlock.unlock();
}
/**
* Recursive Stack Cleaner
* @param node Current Thread Message Node
*/
void clearStackRecursive(ThreadMessage * node)
{
// Not End of List
if (node != NULL) clearStackRecursive(node->next);
// Free Last Existing Node of List (NULL is handled in _free)
free(node);
node = NULL;
}
/**
* Clear Thread Stack
* @param context Matching Context Pointer
* @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK
*/
void clearStack(SceNetAdhocMatchingContext * context, int stack)
{
if (context == NULL) return;
// Clear Event Stack
if (stack == PSP_ADHOC_MATCHING_EVENT_STACK)
{
context->eventlock->lock();
// Free Memory Recursively
clearStackRecursive(context->event_stack);
// Destroy Reference
context->event_stack = NULL;
context->eventlock->unlock();
}
// Clear IO Stack
else
{
context->inputlock->lock();
// Free Memory Recursively
clearStackRecursive(context->input_stack);
// Destroy Reference
context->input_stack = NULL;
context->inputlock->unlock();
}
}
/**
* Clear Peer List
* @param context Matching Context Pointer
*/
void clearPeerList(SceNetAdhocMatchingContext * context)
{
// Acquire Peer Lock
peerlock.lock();
// Iterate Peer List
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
while (peer != NULL)
{
// Grab Next Pointer
context->peerlist = peer->next; //SceNetAdhocMatchingMemberInternal * next = peer->next;
// Delete Peer
free(peer); //deletePeer(context, peer);
// Instead of removing peer immediately, We should give a little time before removing the peer and let it timed out? just in case the game is in the middle of communicating with the peer on another thread so it won't recognize it as Unknown peer
//peer->lastping = CoreTiming::GetGlobalTimeUsScaled();
// Move Pointer
peer = context->peerlist; //peer = next;
}
// Free Peer Lock
peerlock.unlock();
}
// It seems After Actions being called in reverse order of Mipscall order (ie. MipsCall order of ACCEPT(6)->ESTABLISH(7) getting AfterAction order of ESTABLISH(7)->ACCEPT(6)
void AfterMatchingMipsCall::run(MipsCall &call) {
if (context == NULL) {
peerlock.lock();
context = findMatchingContext(contextID);
peerlock.unlock();
}
u32 v0 = currentMIPS->r[MIPS_REG_V0];
if (__IsInInterrupt()) ERROR_LOG(SCENET, "AfterMatchingMipsCall::run [ID=%i][Event=%d] is Returning Inside an Interrupt!", contextID, EventID);
if (Memory::IsValidAddress(bufAddr)) userMemory.Free(bufAddr);
SetMatchingInCallback(context, false);
DEBUG_LOG(SCENET, "AfterMatchingMipsCall::run [ID=%i][Event=%d] [cbId: %u][retV0: %08x]", contextID, EventID, call.cbId, v0);
//call.setReturnValue(v0);
}
void AfterMatchingMipsCall::SetData(int ContextID, int eventId, u32_le BufAddr) {
contextID = ContextID;
EventID = eventId;
bufAddr = BufAddr;
peerlock.lock();
context = findMatchingContext(ContextID);
peerlock.unlock();
}
bool SetMatchingInCallback(SceNetAdhocMatchingContext* context, bool IsInCB) {
if (context == NULL) return false;
context->eventlock->lock(); //peerlock.lock();
context->IsMatchingInCB = IsInCB;
context->eventlock->unlock(); //peerlock.unlock();
return IsInCB;
}
bool IsMatchingInCallback(SceNetAdhocMatchingContext* context) {
bool inCB = false;
if (context == NULL) return inCB;
context->eventlock->lock(); //peerlock.lock();
inCB = (context->IsMatchingInCB);
context->eventlock->unlock(); //peerlock.unlock();
return inCB;
}
void AfterAdhocMipsCall::run(MipsCall& call) {
u32 v0 = currentMIPS->r[MIPS_REG_V0];
if (__IsInInterrupt()) ERROR_LOG(SCENET, "AfterAdhocMipsCall::run [ID=%i][Event=%d] is Returning Inside an Interrupt!", HandlerID, EventID);
SetAdhocctlInCallback(false);
DEBUG_LOG(SCENET, "AfterAdhocMipsCall::run [ID=%i][Event=%d] [cbId: %u][retV0: %08x]", HandlerID, EventID, call.cbId, v0);
//call.setReturnValue(v0);
}
void AfterAdhocMipsCall::SetData(int handlerID, int eventId, u32_le ArgsAddr) {
HandlerID = handlerID;
EventID = eventId;
argsAddr = ArgsAddr;
}
int SetAdhocctlInCallback(bool IsInCB) {
std::lock_guard<std::recursive_mutex> adhocGuard(adhocEvtMtx);
IsAdhocctlInCB += (IsInCB?1:-1);
return IsAdhocctlInCB;
}
int IsAdhocctlInCallback() {
std::lock_guard<std::recursive_mutex> adhocGuard(adhocEvtMtx);
int inCB = IsAdhocctlInCB;
return inCB;
}
// Make sure MIPS calls have been fully executed before the next notifyAdhocctlHandlers
void notifyAdhocctlHandlers(u32 flag, u32 error) {
__UpdateAdhocctlHandlers(flag, error);
}
// Matching callback is void function: typedef void(*SceNetAdhocMatchingHandler)(int id, int event, SceNetEtherAddr * peer, int optlen, void * opt);
// Important! The MIPS call need to be fully executed before the next MIPS call invoked, as the game (ie. DBZ Tag Team) may need to prepare something for the next callback event to use
// Note: Must not lock peerlock within this function to prevent race-condition with other thread whos owning peerlock and trying to lock context->eventlock owned by this thread
void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32_le &bufAddr, u32_le &bufLen, u32_le * args) {
// Don't share buffer address space with other mipscall in the queue since mipscalls aren't immediately executed
MatchingArgs argsNew;
u32_le dataBufLen = msg->optlen + 8; //max(bufLen, msg->optlen + 8);
u32_le dataBufAddr = userMemory.Alloc(dataBufLen); // We will free this memory after returning from mipscall
uint8_t * dataPtr = Memory::GetPointer(dataBufAddr);
memcpy(dataPtr, &msg->mac, sizeof(msg->mac));
if (msg->optlen > 0)
memcpy(dataPtr + 8, opt, msg->optlen);
argsNew.data[0] = context->id;
argsNew.data[1] = msg->opcode;
argsNew.data[2] = dataBufAddr;
argsNew.data[3] = msg->optlen;
argsNew.data[4] = dataBufAddr + 8; // OptData Addr
argsNew.data[5] = context->handler.entryPoint; //not part of callback argument, just borrowing a space to store callback address so i don't need to search the context first later
// ScheduleEvent_Threadsafe_Immediate seems to get mixed up with interrupt (returning from mipscall inside an interrupt) and getting invalid address before returning from interrupt
__UpdateMatchingHandler(argsNew);
}
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node, int32_t* count) {
// End of List
if (node == NULL) return;
// Increase Recursion Depth
freeFriendsRecursive(node->next, count);
// Free Memory
free(node);
node = NULL;
if (count != NULL) (*count)++;
}
void timeoutFriendsRecursive(SceNetAdhocctlPeerInfo* node, int32_t* count) {
// End of List
if (node == NULL) return;
// Increase Recursion Depth
timeoutFriendsRecursive(node->next, count);
// Set last timestamp
node->last_recv = 0;
if (count != NULL) (*count)++;
}
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void sendChat(std::string chatString) {
SceNetAdhocctlChatPacketC2S chat;
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auto n = GetI18NCategory("Networking");
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chat.base.opcode = OPCODE_CHAT;
//TODO check network inited, check send success or not, chatlog.pushback error on failed send, pushback error on not connected
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if (friendFinderRunning)
{
// Send Chat to Server
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if (!chatString.empty()) {
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//maximum char allowed is 64 character for compability with original server (pro.coldbird.net)
message = chatString.substr(0, 60); // 64 return chat variable corrupted is it out of memory?
strcpy(chat.message, message.c_str());
//Send Chat Messages
int chatResult = send(metasocket, (const char *)&chat, sizeof(chat), 0);
NOTICE_LOG(SCENET, "Send Chat %s to Adhoc Server", chat.message);
name = g_Config.sNickName.c_str();
chatLog.push_back(name.substr(0, 8) + ": " + chat.message);
if (chatScreenVisible) {
updateChatScreen = true;
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}
}
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}
else {
chatLog.push_back(n->T("You're in Offline Mode, go to lobby or online hall"));
if (chatScreenVisible) {
updateChatScreen = true;
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}
}
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}
std::vector<std::string> getChatLog() {
// this log used by chat screen
if (chatLog.size() > 50) {
//erase the first 40 element limit the chatlog size
chatLog.erase(chatLog.begin(), chatLog.begin() + 40);
}
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return chatLog;
}
int friendFinder(){
setCurrentThreadName("FriendFinder");
// Receive Buffer
int rxpos = 0;
uint8_t rx[1024];
// Chat Packet
SceNetAdhocctlChatPacketC2S chat;
chat.base.opcode = OPCODE_CHAT;
// Last Ping Time
uint64_t lastping = 0;
// Last Time Reception got updated
uint64_t lastreceptionupdate = 0;
uint64_t now;
// Log Startup
INFO_LOG(SCENET, "FriendFinder: Begin of Friend Finder Thread");
// Finder Loop
while (friendFinderRunning) {
// Acquire Network Lock
//_acquireNetworkLock();
// Ping Server
now = real_time_now() * 1000000.0; // CoreTiming::GetGlobalTimeUsScaled(); // Use real_time_now()*1000000.0 if the game gets disconnected from AdhocServer too fast when FPS wasn't stable
if (now - lastping >= PSP_ADHOCCTL_PING_TIMEOUT) { //100 // We need to use lower interval to prevent getting timeout at Pro Adhoc Server through internet
// original code : ((sceKernelGetSystemTimeWide() - lastping) >= ADHOCCTL_PING_TIMEOUT)
// Update Ping Time
lastping = now;
// Prepare Packet
uint8_t opcode = OPCODE_PING;
// Send Ping to Server, may failed with socket error 10054/10053 if someone else with the same IP already connected to AdHoc Server (the server might need to be modified to differentiate MAC instead of IP)
int iResult = send(metasocket, (const char *)&opcode, 1, 0);
/*if (iResult == SOCKET_ERROR) {
ERROR_LOG(SCENET, "FriendFinder: Socket Error (%i) when sending OPCODE_PING", errno);
//friendFinderRunning = false;
}*/
}
// Wait for Incoming Data
int received = recv(metasocket, (char *)(rx + rxpos), sizeof(rx) - rxpos, 0);
// Free Network Lock
//_freeNetworkLock();
// Received Data
if (received > 0) {
// Fix Position
rxpos += received;
// Log Incoming Traffic
//printf("Received %d Bytes of Data from Server\n", received);
INFO_LOG(SCENET, "Received %d Bytes of Data from Adhoc Server", received);
}
// Handle Packets
if (rxpos > 0) {
// BSSID Packet
if (rx[0] == OPCODE_CONNECT_BSSID) {
// Enough Data available
if (rxpos >= (int)sizeof(SceNetAdhocctlConnectBSSIDPacketS2C)) {
// Cast Packet
SceNetAdhocctlConnectBSSIDPacketS2C * packet = (SceNetAdhocctlConnectBSSIDPacketS2C *)rx;
char tmpmac[18];
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CONNECT_BSSID [%s]", mac2str(&packet->mac, tmpmac));
// from JPCSP: Some games have problems when the PSP_ADHOCCTL_EVENT_CONNECTED is sent too quickly after connecting to a network. The connection will be set CONNECTED with a small delay (200ms or 200us?)
/*if (adhocctlCurrentMode == ADHOCCTL_MODE_GAMEMODE) {
setState(ADHOCCTL_STATE_GAMEMODE);
notifyAdhocctlHandlers(ADHOCCTL_EVENT_GAME, 0);
}
else {
setState(ADHOCCTL_STATE_CONNECTED);
notifyAdhocctlHandlers(ADHOCCTL_EVENT_CONNECT, 0);
}*/
// Update User BSSID
//parameter.bssid.mac_addr = packet->mac; // The MAC address in this packet seems to Always be the First player joining the Group (group Creator?), Shouldn't it be it self?
// Notify Event Handlers
//notifyAdhocctlHandlers(ADHOCCTL_EVENT_CONNECT, 0);
// Change State
threadStatus = ADHOCCTL_STATE_CONNECTED;
// Give time a little time
//sceKernelDelayThread(adhocEventDelayMS * 1000);
//sleep_ms(adhocEventDelayMS);
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlConnectBSSIDPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectBSSIDPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlConnectBSSIDPacketS2C);
}
}
// Chat Packet
else if (rx[0] == OPCODE_CHAT) {
// Enough Data available
if (rxpos >= (int)sizeof(SceNetAdhocctlChatPacketS2C)) {
// Cast Packet
SceNetAdhocctlChatPacketS2C * packet = (SceNetAdhocctlChatPacketS2C *)rx;
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CHAT");
// Fix strings with null-terminated
packet->name.data[ADHOCCTL_NICKNAME_LEN - 1] = 0;
packet->base.message[ADHOCCTL_MESSAGE_LEN - 1] = 0;
// Add Incoming Chat to HUD
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NOTICE_LOG(SCENET, "Received chat message %s", packet->base.message);
incoming = "";
name = (char *)packet->name.data;
incoming.append(name.substr(0, 8));
incoming.append(": ");
incoming.append((char *)packet->base.message);
chatLog.push_back(incoming);
//im new to pointer btw :( doesn't know its safe or not this should update the chat screen when data coming
if (chatScreenVisible) {
updateChatScreen = true;
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}
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else {
if (newChat < 50) {
newChat += 1;
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}
}
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlChatPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlChatPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlChatPacketS2C);
}
}
// Connect Packet
else if (rx[0] == OPCODE_CONNECT) {
// Enough Data available
if (rxpos >= (int)sizeof(SceNetAdhocctlConnectPacketS2C)) {
// Cast Packet
SceNetAdhocctlConnectPacketS2C * packet = (SceNetAdhocctlConnectPacketS2C *)rx;
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_CONNECT");
// Fix strings with null-terminated
packet->name.data[ADHOCCTL_NICKNAME_LEN - 1] = 0;
// Log Incoming Peer
INFO_LOG(SCENET, "Incoming Peer Data...");
// Add User
addFriend(packet);
/* // Make sure GameMode participants are all joined (including self MAC)
if (adhocctlCurrentMode == PSP_ADHOCCTL_MODE_GAMEMODE) {
// From JPCSP: Join complete when all the required MACs have joined
}*/
// Update HUD User Count
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incoming = "";
incoming.append((char *)packet->name.data);
incoming.append(" Joined ");
//do we need ip?
//joined.append((char *)packet->ip);
chatLog.push_back(incoming);
//im new to pointer btw :( doesn't know its safe or not this should update the chat screen when data coming
if (chatScreenVisible) {
updateChatScreen = true;
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}
#ifdef LOCALHOST_AS_PEER
setUserCount(getActivePeerCount());
#else
// setUserCount(getActivePeerCount()+1);
#endif
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlConnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlConnectPacketS2C);
}
}
// Disconnect Packet
else if (rx[0] == OPCODE_DISCONNECT) {
// Enough Data available
if (rxpos >= (int)sizeof(SceNetAdhocctlDisconnectPacketS2C)) {
// Cast Packet
SceNetAdhocctlDisconnectPacketS2C * packet = (SceNetAdhocctlDisconnectPacketS2C *)rx;
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_DISCONNECT");
// Log Incoming Peer Delete Request
INFO_LOG(SCENET, "FriendFinder: Incoming Peer Data Delete Request...");
// Delete User by IP, should delete by MAC since IP can be shared (behind NAT) isn't?
deleteFriendByIP(packet->ip);
// Update HUD User Count
#ifdef LOCALHOST_AS_PEER
setUserCount(_getActivePeerCount());
#else
//setUserCount(_getActivePeerCount()+1);
#endif
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlDisconnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlDisconnectPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlDisconnectPacketS2C);
}
}
// Scan Packet
else if (rx[0] == OPCODE_SCAN) {
// Enough Data available
if (rxpos >= (int)sizeof(SceNetAdhocctlScanPacketS2C)) {
// Cast Packet
SceNetAdhocctlScanPacketS2C * packet = (SceNetAdhocctlScanPacketS2C *)rx;
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN");
// Log Incoming Network Information
INFO_LOG(SCENET, "Incoming Group Information...");
// Multithreading Lock
peerlock.lock();
// Should only add non-existing group (or replace an existing group) to prevent Ford Street Racing from showing a strange game session list
SceNetAdhocctlScanInfo * group = findGroup(&packet->mac);
if (group != NULL) {
// Copy Group Name
group->group_name = packet->group;
// Set Group Host
group->bssid.mac_addr = packet->mac;
} else {
// Allocate Structure Data
SceNetAdhocctlScanInfo * group = (SceNetAdhocctlScanInfo *)malloc(sizeof(SceNetAdhocctlScanInfo));
// Allocated Structure Data
if (group != NULL) {
// Clear Memory, should this be done only when allocating new group?
memset(group, 0, sizeof(SceNetAdhocctlScanInfo));
// Link to existing Groups
group->next = newnetworks;
// Copy Group Name
group->group_name = packet->group;
// Set Group Host
group->bssid.mac_addr = packet->mac;
// Set group parameters
group->channel = parameter.channel;
group->mode = ADHOCCTL_MODE_ADHOC; //adhocctlCurrentMode;
// Link into Group List
newnetworks = group;
}
}
// Multithreading Unlock
peerlock.unlock();
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlScanPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlScanPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlScanPacketS2C);
}
}
// Scan Complete Packet
else if (rx[0] == OPCODE_SCAN_COMPLETE) {
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN_COMPLETE");
// Log Scan Completion
INFO_LOG(SCENET, "FriendFinder: Incoming Scan complete response...");
// Reset current networks to prevent leaving host to be listed again
peerlock.lock();
freeGroupsRecursive(networks);
networks = newnetworks;
newnetworks = NULL;
peerlock.unlock();
// Notify Event Handlers
//notifyAdhocctlHandlers(ADHOCCTL_EVENT_SCAN, 0);
//int i = 0; for(; i < ADHOCCTL_MAX_HANDLER; i++)
//{
// // Active Handler
// if(_event_handler[i] != NULL) _event_handler[i](ADHOCCTL_EVENT_SCAN, 0, _event_args[i]);
//}
// Change State
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
// Give time a little time
//sceKernelDelayThread(adhocEventDelayMS * 1000);
//sleep_ms(adhocEventDelayMS);
// Move RX Buffer
memmove(rx, rx + 1, sizeof(rx) - 1);
// Fix RX Buffer Length
rxpos -= 1;
}
}
// This delay time should be 100ms when there is an event otherwise 500ms ?
sleep_ms(1); // Using 1ms for faster response just like AdhocServer?
// Don't do anything if it's paused, otherwise the log will be flooded
while (Core_IsStepping() && coreState != CORE_POWERDOWN && friendFinderRunning) sleep_ms(1);
}
// Groups/Networks should be deallocated isn't?
// Prevent the games from having trouble to reInitiate Adhoc (the next NetInit -> PdpCreate after NetTerm)
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
// Log Shutdown
INFO_LOG(SCENET, "FriendFinder: End of Friend Finder Thread");
// Return Success
return 0;
}
int getActivePeerCount(const bool excludeTimedout) {
// Counter
int count = 0;
// #ifdef LOCALHOST_AS_PEER
// // Increase for Localhost
// count++;
// #endif
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for (; peer != NULL; peer = peer->next) {
// Increase Counter, Should we exclude peers pending for timed out?
if (!excludeTimedout || peer->last_recv != 0)
count++;
}
// Return Result
return count;
}
int getLocalIp(sockaddr_in * SocketAddress){
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#if defined(_WIN32)
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// Get local host name
char szHostName[256] = "";
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if(::gethostname(szHostName, sizeof(szHostName))) {
// Error handling
}
// Get local IP addresses
struct hostent *pHost = 0;
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pHost = ::gethostbyname(szHostName);
if(pHost) {
memcpy(&SocketAddress->sin_addr, pHost->h_addr_list[0], pHost->h_length);
if (isLocalServer) {
SocketAddress->sin_addr = ((sockaddr_in*)&localIP)->sin_addr;
}
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return 0;
}
return -1;
#else
char szHostName[256] = "";
gethostname(szHostName, sizeof(szHostName));
struct hostent* pHost = 0;
pHost = gethostbyname(szHostName);
if (pHost) {
memcpy(&SocketAddress->sin_addr, pHost->h_addr_list[0], pHost->h_length);
if (isLocalServer) {
SocketAddress->sin_addr = ((sockaddr_in*)&localIP)->sin_addr;
}
return 0;
}
return -1;
#endif
}
uint32_t getLocalIp(int sock) {
struct sockaddr_in localAddr;
localAddr.sin_addr.s_addr = INADDR_ANY;
socklen_t addrLen = sizeof(localAddr);
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
if (isLocalServer) {
localAddr.sin_addr = ((sockaddr_in*)&localIP)->sin_addr;
}
return localAddr.sin_addr.s_addr;
}
void getLocalMac(SceNetEtherAddr * addr){
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// Read MAC Address from config
uint8_t mac[ETHER_ADDR_LEN] = {0};
if (PPSSPP_ID > 1) {
memset(&mac, PPSSPP_ID, sizeof(mac));
}
else
if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) {
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
2013-11-28 11:38:45 +00:00
}
memcpy(addr, mac, ETHER_ADDR_LEN);
}
uint16_t getLocalPort(int sock) {
struct sockaddr_in localAddr;
localAddr.sin_port = 0;
socklen_t addrLen = sizeof(localAddr);
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
return ntohs(localAddr.sin_port);
}
int getSockBufferSize(int sock, int opt) { // opt = SO_RCVBUF/SO_SNDBUF
int n = 16384;
socklen_t m = sizeof(n);
getsockopt(sock, SOL_SOCKET, opt, (char *)&n, &m); // in linux the value is twice of the value being set using setsockopt
return (n/2);
}
int setSockBufferSize(int sock, int opt, int size) { // opt = SO_RCVBUF/SO_SNDBUF
int n = size; // 8192; //16384
return setsockopt(sock, SOL_SOCKET, opt, (char *)&n, sizeof(n));
}
/**
* Return the Number of Players with the chosen Nickname in the Local Users current Network
* @param nickname To-be-searched Nickname
* @return Number of matching Players
*/
int getNicknameCount(const char * nickname)
{
// Counter
int count = 0;
// Local Nickname Matches
if (strcmp((char *)parameter.nickname.data, nickname) == 0) count++;
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for (; peer != NULL; peer = peer->next)
{
// Match found
if (strcmp((char *)peer->nickname.data, nickname) == 0) count++;
}
// Return Result
return count;
}
/**
* PDP Socket Counter
* @return Number of internal PDP Sockets
*/
int getPDPSocketCount()
{
// Socket Counter
int counter = 0;
// Count Sockets
for (int i = 0; i < 255; i++) if (pdp[i] != NULL) counter++;
// Return Socket Count
return counter;
}
int getPTPSocketCount() {
// Socket Counter
int counter = 0;
// Count Sockets
for (int i = 0; i < 255; i++) if (ptp[i] != NULL) counter++;
// Return Socket Count
return counter;
}
int initNetwork(SceNetAdhocctlAdhocId *adhoc_id){
auto n = GetI18NCategory("Networking");
int iResult = 0;
metasocket = (int)INVALID_SOCKET;
metasocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (metasocket == INVALID_SOCKET){
ERROR_LOG(SCENET, "Invalid socket");
return SOCKET_ERROR;
}
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(SERVER_PORT); //27312 // Maybe read this from config too
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// Resolve dns
addrinfo * resultAddr;
addrinfo * ptr;
in_addr serverIp;
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serverIp.s_addr = INADDR_NONE;
iResult = getaddrinfo(g_Config.proAdhocServer.c_str(),0,NULL,&resultAddr);
if (iResult != 0) {
ERROR_LOG(SCENET, "DNS Error (%s)\n", g_Config.proAdhocServer.c_str());
host->NotifyUserMessage(n->T("DNS Error connecting to ") + g_Config.proAdhocServer, 5.0f, 0x0000ff);
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return iResult;
}
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for (ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next) {
switch (ptr->ai_family) {
case AF_INET:
serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr;
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break;
}
}
freeaddrinfo(resultAddr);
// If Server is at localhost Try to Bind socket to specific adapter before connecting to prevent 2nd instance being recognized as already existing 127.0.0.1 by AdhocServer
// (may not works in WinXP/2003 for IPv4 due to "Weak End System" model)
if (((uint8_t*)&serverIp.s_addr)[0] == 0x7f) { // (serverIp.S_un.S_un_b.s_b1 == 0x7f)
int on = 1;
setsockopt(metasocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on));
setsockopt(metasocket, SOL_SOCKET, SO_DONTROUTE, (const char*)&on, sizeof(on));
((struct sockaddr_in*) & localIP)->sin_port = 0;
// Bind Local Address to Socket
iResult = bind(metasocket, (struct sockaddr*) & localIP, sizeof(sockaddr));
if (iResult == SOCKET_ERROR) {
ERROR_LOG(SCENET, "Bind to alternate localhost[%s] failed(%i).", inet_ntoa(((struct sockaddr_in*) & localIP)->sin_addr), iResult);
host->NotifyUserMessage(std::string(n->T("Failed to Bind Localhost IP")) + " " + inet_ntoa(((struct sockaddr_in*) & localIP)->sin_addr), 3.0, 0x0000ff);
}
}
// Default/Initial Network
memset(&parameter, 0, sizeof(parameter));
strcpy((char *)&parameter.nickname.data, g_Config.sNickName.c_str());
parameter.channel = g_Config.iWlanAdhocChannel; // Fake Channel, 0 = Auto where JPCSP use 11 as default for Auto (Commonly for Auto: 1, 6, 11)
if (parameter.channel == PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC) parameter.channel = 1;
getLocalMac(&parameter.bssid.mac_addr);
// Default ProductId
product_code.type = adhoc_id->type;
memcpy(product_code.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN);
// Connect to Adhoc Server
server_addr.sin_addr = serverIp;
iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr));
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if (iResult == SOCKET_ERROR) {
char buffer[512];
snprintf(buffer, sizeof(buffer), "Socket error (%i) when connecting to AdhocServer [%s/%s:%u]", errno, g_Config.proAdhocServer.c_str(), inet_ntoa(server_addr.sin_addr), ntohs(server_addr.sin_port));
ERROR_LOG(SCENET, "%s", buffer);
host->NotifyUserMessage(buffer, 5.0f, 0x0000ff);
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return iResult;
}
// Prepare Login Packet
SceNetAdhocctlLoginPacketC2S packet;
packet.base.opcode = OPCODE_LOGIN;
SceNetEtherAddr addres;
getLocalMac(&addres);
packet.mac = addres;
strcpy((char *)packet.name.data, g_Config.sNickName.c_str());
memcpy(packet.game.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN);
int sent = send(metasocket, (char*)&packet, sizeof(packet), 0);
changeBlockingMode(metasocket, 1); // Change to non-blocking
if (sent > 0) {
host->NotifyUserMessage(n->T("Network Initialized"), 1.0);
return 0;
}
else{
return SOCKET_ERROR;
}
}
bool isBroadcastMAC(const SceNetEtherAddr * addr) {
// Broadcast MAC
if (memcmp(addr->data, "\xFF\xFF\xFF\xFF\xFF\xFF", ETHER_ADDR_LEN) == 0) return true;
// Normal MAC
return false;
}
bool resolveIP(uint32_t ip, SceNetEtherAddr * mac) {
sockaddr_in addr;
getLocalIp(&addr);
uint32_t localIp = addr.sin_addr.s_addr;
if (ip == localIp || ip == ((sockaddr_in*)&localIP)->sin_addr.s_addr){
getLocalMac(mac);
return true;
}
// Multithreading Lock
peerlock.lock();
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for (; peer != NULL; peer = peer->next) {
// Found Matching Peer
if (peer->ip_addr == ip) {
// Copy Data
*mac = peer->mac_addr;
// Multithreading Unlock
peerlock.unlock();
// Return Success
return true;
}
}
// Multithreading Unlock
peerlock.unlock();
// Peer not found
return false;
}
bool resolveMAC(SceNetEtherAddr * mac, uint32_t * ip) {
// Get Local MAC Address
SceNetEtherAddr localMac;
getLocalMac(&localMac);
// Local MAC Requested
if (memcmp(&localMac, mac, sizeof(SceNetEtherAddr)) == 0) {
// Get Local IP Address
sockaddr_in sockAddr;
getLocalIp(&sockAddr);
*ip = sockAddr.sin_addr.s_addr;
return true; // return succes
}
// Multithreading Lock
std::lock_guard<std::recursive_mutex> guard(peerlock);
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for (; peer != NULL; peer = peer->next) {
// Found Matching Peer
if (memcmp(&peer->mac_addr, mac, sizeof(SceNetEtherAddr)) == 0) {
// Copy Data
*ip = peer->ip_addr;
// Return Success
return true;
}
}
// Peer not found
return false;
}
bool validNetworkName(const SceNetAdhocctlGroupName * group_name) {
// Result
bool valid = true;
// Name given
if (group_name != NULL) {
// Iterate Name Characters
for (int i = 0; i < ADHOCCTL_GROUPNAME_LEN && valid; i++) {
// End of Name
if (group_name->data[i] == 0) break;
// Not a digit
if (group_name->data[i] < '0' || group_name->data[i] > '9') {
// Not 'A' to 'Z'
if (group_name->data[i] < 'A' || group_name->data[i] > 'Z') {
// Not 'a' to 'z'
if (group_name->data[i] < 'a' || group_name->data[i] > 'z') {
// Invalid Name
valid = false;
}
}
}
}
}
// Return Result
return valid;
}
u64 join32(u32 num1, u32 num2){
return (u64)num2 << 32 | num1;
}
void split64(u64 num, int buff[]){
int num1 = (int)(num&firstMask);
int num2 = (int)((num&secondMask) >> 32);
buff[0] = num1;
buff[1] = num2;
}
const char* getMatchingEventStr(int code) {
const char *buf = NULL;
switch (code) {
case PSP_ADHOC_MATCHING_EVENT_HELLO:
buf = "HELLO"; break;
case PSP_ADHOC_MATCHING_EVENT_REQUEST:
buf = "JOIN"; break;
case PSP_ADHOC_MATCHING_EVENT_LEAVE:
buf = "LEAVE"; break;
case PSP_ADHOC_MATCHING_EVENT_DENY:
buf = "REJECT"; break;
case PSP_ADHOC_MATCHING_EVENT_CANCEL:
buf = "CANCEL"; break;
case PSP_ADHOC_MATCHING_EVENT_ACCEPT:
buf = "ACCEPT"; break;
case PSP_ADHOC_MATCHING_EVENT_ESTABLISHED:
buf = "ESTABLISHED"; break;
case PSP_ADHOC_MATCHING_EVENT_TIMEOUT:
buf = "TIMEOUT"; break;
case PSP_ADHOC_MATCHING_EVENT_ERROR:
buf = "ERROR"; break;
case PSP_ADHOC_MATCHING_EVENT_BYE:
buf = "DISCONNECT"; break;
case PSP_ADHOC_MATCHING_EVENT_DATA:
buf = "DATA"; break;
case PSP_ADHOC_MATCHING_EVENT_DATA_ACK:
buf = "DATA_ACK"; break;
case PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT:
buf = "DATA_TIMEOUT"; break;
case PSP_ADHOC_MATCHING_EVENT_INTERNAL_PING:
buf = "INTERNAL_PING"; break;
default:
buf = "UNKNOWN";
}
return buf;
}
const char* getMatchingOpcodeStr(int code) {
const char *buf = NULL;
switch (code) {
case PSP_ADHOC_MATCHING_PACKET_PING:
buf = "PING"; break;
case PSP_ADHOC_MATCHING_PACKET_HELLO:
buf = "HELLO"; break;
case PSP_ADHOC_MATCHING_PACKET_JOIN:
buf = "JOIN"; break;
case PSP_ADHOC_MATCHING_PACKET_ACCEPT:
buf = "ACCEPT"; break;
case PSP_ADHOC_MATCHING_PACKET_CANCEL:
buf = "CANCEL"; break;
case PSP_ADHOC_MATCHING_PACKET_BULK:
buf = "BULK"; break;
case PSP_ADHOC_MATCHING_PACKET_BULK_ABORT:
buf = "BULK_ABORT"; break;
case PSP_ADHOC_MATCHING_PACKET_BIRTH:
buf = "BIRTH"; break;
case PSP_ADHOC_MATCHING_PACKET_DEATH:
buf = "DEATH"; break;
case PSP_ADHOC_MATCHING_PACKET_BYE:
buf = "BYE"; break;
default:
buf = "UNKNOWN";
}
return buf;
}