2014-06-22 15:02:04 +00:00
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#include <string>
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#include "base/logging.h"
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#include "base/timeutil.h"
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2014-06-22 15:26:15 +00:00
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#include "base/mutex.h"
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2014-06-22 15:02:04 +00:00
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#include "native/file/chunk_file.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/SimpleAudioDec.h"
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#include "Common/FixedSizeQueue.h"
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#include "GameInfoCache.h"
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// Really simple looping in-memory AT3 player that also takes care of reading the file format.
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// Turns out that AT3 files used for this are modified WAVE files so fairly easy to parse.
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class AT3PlusReader {
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public:
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AT3PlusReader(const std::string &data)
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: data_(data),
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raw_offset_(0),
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file_((const uint8_t *)&data[0],
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(int32_t)data.size()),
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raw_data_(0),
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raw_data_size_(0),
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buffer_(0),
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decoder_(0) {
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// Normally 8k but let's be safe.
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buffer_ = new short[32 * 1024];
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int codec = PSP_CODEC_AT3PLUS;
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int num_channels, sample_rate, numFrames, samplesPerSec, avgBytesPerSec, Nothing;
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if (file_.descend('RIFF')) {
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file_.readInt(); //get past 'WAVE'
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if (file_.descend('fmt ')) { //enter the format chunk
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int temp = file_.readInt();
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int format = temp & 0xFFFF;
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switch (format) {
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case 0xFFFE:
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codec = PSP_CODEC_AT3PLUS;
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break;
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case 0x270:
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// Dunno? 3rd Birthday has this.
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default:
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return;
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}
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num_channels = temp >> 16;
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samplesPerSec = file_.readInt();
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avgBytesPerSec = file_.readInt();
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temp = file_.readInt();
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raw_bytes_per_frame_ = temp & 0xFFFF;
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Nothing = temp >> 16;
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file_.ascend();
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// ILOG("got fmt data: %i", samplesPerSec);
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} else {
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ELOG("Error - no format chunk in wav");
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file_.ascend();
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return;
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}
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if (file_.descend('data')) { //enter the data chunk
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int numBytes = file_.getCurrentChunkSize();
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numFrames = numBytes / raw_bytes_per_frame_; // numFrames
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raw_data_ = (uint8_t *)malloc(numBytes);
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raw_data_size_ = numBytes;
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if (/*raw_bytes_per_frame_ == 280 && */ num_channels == 2) {
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file_.readData(raw_data_, numBytes);
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} else {
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ELOG("Error - bad blockalign or channels");
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free(raw_data_);
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raw_data_ = 0;
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return;
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}
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file_.ascend();
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} else {
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ELOG("Error - no data chunk in wav");
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file_.ascend();
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return;
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}
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file_.ascend();
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} else {
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ELOG("Could not descend into RIFF file");
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return;
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}
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sample_rate = samplesPerSec;
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decoder_ = new SimpleAudio(codec);
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ILOG("read ATRAC, frames: %i, rate %i", numFrames, sample_rate);
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}
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~AT3PlusReader() {
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}
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void Shutdown() {
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free(raw_data_);
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raw_data_ = 0;
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delete[] buffer_;
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buffer_ = 0;
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delete decoder_;
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decoder_ = 0;
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}
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bool IsOK() { return raw_data_ != 0; }
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2014-06-22 15:57:12 +00:00
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bool Read(short *buffer, int len) {
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if (!raw_data_)
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return false;
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2014-06-22 15:02:04 +00:00
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while (bgQueue.size() < len * 2) {
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int outBytes;
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decoder_->Decode(raw_data_ + raw_offset_, raw_bytes_per_frame_, (uint8_t *)buffer_, &outBytes);
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if (!outBytes)
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2014-06-22 15:57:12 +00:00
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return false;
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2014-06-22 15:02:04 +00:00
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for (int i = 0; i < outBytes / 2; i++) {
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bgQueue.push(buffer_[i]);
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}
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// loop!
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raw_offset_ += raw_bytes_per_frame_;
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if (raw_offset_ >= raw_data_size_) {
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raw_offset_ = 0;
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}
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}
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for (int i = 0; i < len * 2; i++) {
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buffer[i] = bgQueue.pop_front();
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}
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2014-06-22 15:57:12 +00:00
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return true;
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2014-06-22 15:02:04 +00:00
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}
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private:
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const std::string &data_;
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ChunkFile file_;
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uint8_t *raw_data_;
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int raw_data_size_;
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int raw_offset_;
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int raw_bytes_per_frame_;
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FixedSizeQueue<s16, 128 * 1024> bgQueue;
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short *buffer_;
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SimpleAudio *decoder_;
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};
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2014-06-22 15:26:15 +00:00
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static recursive_mutex bgMutex;
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2014-06-22 15:02:04 +00:00
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static std::string bgGamePath;
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static int playbackOffset;
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static AT3PlusReader *at3Reader;
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static double gameLastChanged;
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void SetBackgroundAudioGame(const std::string &path) {
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2014-06-22 15:26:15 +00:00
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time_update();
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lock_guard lock(bgMutex);
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2014-06-22 15:02:04 +00:00
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if (path == bgGamePath) {
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// Do nothing
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return;
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}
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2014-06-22 15:26:15 +00:00
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2014-06-22 15:02:04 +00:00
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gameLastChanged = time_now_d();
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if (at3Reader) {
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at3Reader->Shutdown();
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delete at3Reader;
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at3Reader = 0;
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}
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playbackOffset = 0;
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bgGamePath = path;
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}
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int MixBackgroundAudio(short *buffer, int size) {
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time_update();
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2014-06-22 15:26:15 +00:00
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lock_guard lock(bgMutex);
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2014-06-22 15:02:04 +00:00
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// If there's a game, and some time has passed since the selected game
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// last changed... (to prevent crazy amount of reads when skipping through a list)
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if (!at3Reader && bgGamePath.size() && (time_now_d() - gameLastChanged > 0.5)) {
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// Grab some audio from the current game and play it.
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GameInfo *gameInfo = g_gameInfoCache.GetInfo(bgGamePath, GAMEINFO_WANTSND);
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if (!gameInfo)
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return 0;
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if (gameInfo->sndFileData.size()) {
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const std::string &data = gameInfo->sndFileData;
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at3Reader = new AT3PlusReader(data);
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}
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}
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2014-06-22 15:57:12 +00:00
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if (!at3Reader || !at3Reader->Read(buffer, size)) {
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2014-06-22 15:02:04 +00:00
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memset(buffer, 0, size * 2 * sizeof(s16));
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}
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return 0;
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}
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