ppsspp/ui/ui_context.h

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#pragma once
// Everything you need to draw a UI collected into a single unit that can be passed around.
// Everything forward declared so this header is safe everywhere.
struct GLSLProgram;
class Texture;
class DrawBuffer;
class UIContext {
public:
UIContext() : uishader_(0), uitexture_(0), uidrawbuffer_(0), uidrawbufferTop_(0) {}
void Init(const GLSLProgram *uishader, const GLSLProgram *uishadernotex, Texture *uitexture, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) {
uishader_ = uishader;
uishadernotex_ = uishadernotex;
uitexture_ = uitexture;
uidrawbuffer_ = uidrawbuffer;
uidrawbufferTop_ = uidrawbufferTop;
}
void Begin();
void Flush();
void FlushNoTex();
void End();
void RebindTexture();
private:
// TODO: Collect these into a UIContext
const GLSLProgram *uishader_;
const GLSLProgram *uishadernotex_;
Texture *uitexture_;
DrawBuffer *uidrawbuffer_;
DrawBuffer *uidrawbufferTop_;
};