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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
2017-02-14 13:04:14 +01:00
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2019-05-04 20:50:38 +08:00
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