2012-12-10 12:08:54 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "PSPSaveDialog.h"
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#include "../Util/PPGeDraw.h"
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#include "../HLE/sceCtrl.h"
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#include "../Core/MemMap.h"
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PSPSaveDialog::PSPSaveDialog()
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: PSPDialog()
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, currentSelectedSave(0)
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, display(DS_NONE)
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{
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param.SetPspParam(0);
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}
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PSPSaveDialog::~PSPSaveDialog() {
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}
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void PSPSaveDialog::Init(int paramAddr)
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{
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2012-12-19 00:05:45 +00:00
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// Ignore if already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
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{
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return;
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}
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2012-12-10 12:08:54 +00:00
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param.SetPspParam((SceUtilitySavedataParam*)Memory::GetPointer(paramAddr));
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DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", paramAddr);
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DEBUG_LOG(HLE,"Mode: %i", param.GetPspParam()->mode);
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switch(param.GetPspParam()->mode)
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{
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case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
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case SCE_UTILITY_SAVEDATA_TYPE_LOAD:
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2012-12-11 02:09:52 +00:00
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DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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2012-12-10 12:08:54 +00:00
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display = DS_NONE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
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2012-12-11 02:09:52 +00:00
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DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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2012-12-10 12:08:54 +00:00
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if(param.GetFilenameCount() == 0)
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display = DS_LOAD_NODATA;
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else
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display = DS_LOAD_LIST_CHOICE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
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case SCE_UTILITY_SAVEDATA_TYPE_SAVE:
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2012-12-11 02:09:52 +00:00
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DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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2012-12-10 12:08:54 +00:00
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display = DS_NONE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE:
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2012-12-11 02:09:52 +00:00
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DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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2012-12-10 12:08:54 +00:00
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display = DS_SAVE_LIST_CHOICE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE:
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2012-12-11 02:09:52 +00:00
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DEBUG_LOG(HLE, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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2012-12-10 12:08:54 +00:00
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if(param.GetFilenameCount() == 0)
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display = DS_DELETE_NODATA;
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else
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display = DS_DELETE_LIST_CHOICE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
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2012-12-11 02:09:52 +00:00
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display = DS_NONE;
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break;
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case SCE_UTILITY_SAVEDATA_TYPE_LIST:
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display = DS_NONE;
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break;
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2012-12-17 17:05:10 +00:00
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case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird. (Not really, it's to let you free up space)
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2012-12-10 12:08:54 +00:00
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default:
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{
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2012-12-11 02:09:52 +00:00
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ERROR_LOG(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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param.GetPspParam()->result = 0;
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2012-12-10 12:08:54 +00:00
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display = DS_NONE;
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return; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block.
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}
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break;
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}
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status = SCE_UTILITY_STATUS_INITIALIZE;
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currentSelectedSave = 0;
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lastButtons = __CtrlPeekButtons();
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/*INFO_LOG(HLE,"Dump Param :");
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2012-12-11 02:09:52 +00:00
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INFO_LOG(HLE,"size : %d",param.GetPspParam()->size);
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INFO_LOG(HLE,"language : %d",param.GetPspParam()->language);
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INFO_LOG(HLE,"buttonSwap : %d",param.GetPspParam()->buttonSwap);
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INFO_LOG(HLE,"result : %d",param.GetPspParam()->result);
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INFO_LOG(HLE,"mode : %d",param.GetPspParam()->mode);
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INFO_LOG(HLE,"bind : %d",param.GetPspParam()->bind);
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INFO_LOG(HLE,"overwriteMode : %d",param.GetPspParam()->overwriteMode);
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INFO_LOG(HLE,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str());
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INFO_LOG(HLE,"saveName : %s",param.GetPspParam()->saveName);
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INFO_LOG(HLE,"saveNameList : %08x",*((unsigned int*)¶m.GetPspParam()->saveNameList));
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INFO_LOG(HLE,"fileName : %s",param.GetPspParam()->fileName);
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INFO_LOG(HLE,"dataBuf : %08x",*((unsigned int*)¶m.GetPspParam()->dataBuf));
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INFO_LOG(HLE,"dataBufSize : %u",param.GetPspParam()->dataBufSize);
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INFO_LOG(HLE,"dataSize : %u",param.GetPspParam()->dataSize);
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INFO_LOG(HLE,"sfo title : %s",param.GetPspParam()->sfoParam.title);
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INFO_LOG(HLE,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle);
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INFO_LOG(HLE,"sfo detail : %s",param.GetPspParam()->sfoParam.detail);
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INFO_LOG(HLE,"icon0 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon0FileData.buf));
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INFO_LOG(HLE,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize);
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INFO_LOG(HLE,"icon1 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon1FileData.buf));
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INFO_LOG(HLE,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize);
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INFO_LOG(HLE,"pic1 data : %08x",*((unsigned int*)¶m.GetPspParam()->pic1FileData.buf));
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INFO_LOG(HLE,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize);
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INFO_LOG(HLE,"snd0 data : %08x",*((unsigned int*)¶m.GetPspParam()->snd0FileData.buf));
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INFO_LOG(HLE,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/
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2012-12-10 12:08:54 +00:00
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}
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void PSPSaveDialog::DisplaySaveList(bool canMove)
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{
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int displayCount = 0;
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for(int i = 0; i < param.GetFilenameCount(); i++)
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{
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2012-12-13 21:06:45 +00:00
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int textureColor = 0xFFFFFFFF;
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2012-12-10 12:08:54 +00:00
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if(param.GetFileInfo(i).size == 0)
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{
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textureColor = 0xFF777777;
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}
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// Calc save image position on screen
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int w = 150;
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int h = 80;
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int x = 20;
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if(displayCount != currentSelectedSave)
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{
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w = 80;
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h = 40;
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x = 50;
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}
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int y = 80;
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if(displayCount < currentSelectedSave)
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y -= 50 * (currentSelectedSave - displayCount);
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else if(displayCount > currentSelectedSave)
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{
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y += 90 + 50 * (displayCount - currentSelectedSave - 1);
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}
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2012-12-13 21:06:45 +00:00
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int tw = 256;
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int th = 256;
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if(param.GetFileInfo(i).textureData != 0)
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{
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tw = param.GetFileInfo(i).textureWidth;
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th = param.GetFileInfo(i).textureHeight;
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PPGeSetTexture(param.GetFileInfo(i).textureData, param.GetFileInfo(i).textureWidth, param.GetFileInfo(i).textureHeight);
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}
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else
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{
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PPGeDisableTexture();
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}
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PPGeDrawImage(x, y, w, h, 0, 0 ,1 ,1 ,tw, th, textureColor);
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2012-12-14 00:04:45 +00:00
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PPGeSetDefaultTexture();
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2012-12-10 12:08:54 +00:00
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displayCount++;
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}
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if(canMove)
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{
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if (IsButtonPressed(CTRL_UP) && currentSelectedSave > 0)
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{
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currentSelectedSave--;
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}
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else if (IsButtonPressed(CTRL_DOWN) && currentSelectedSave < (param.GetFilenameCount()-1))
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{
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currentSelectedSave++;
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}
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}
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}
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void PSPSaveDialog::DisplaySaveIcon()
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{
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2012-12-13 21:06:45 +00:00
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int textureColor = 0xFFFFFFFF;
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2012-12-10 12:08:54 +00:00
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if(param.GetFileInfo(currentSelectedSave).size == 0)
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{
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textureColor = 0xFF777777;
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}
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// Calc save image position on screen
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int w = 150;
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int h = 80;
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int x = 20;
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int y = 80;
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2012-12-13 21:06:45 +00:00
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int tw = 256;
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int th = 256;
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if(param.GetFileInfo(currentSelectedSave).textureData != 0)
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{
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tw = param.GetFileInfo(currentSelectedSave).textureWidth;
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th = param.GetFileInfo(currentSelectedSave).textureHeight;
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PPGeSetTexture(param.GetFileInfo(currentSelectedSave).textureData, param.GetFileInfo(currentSelectedSave).textureWidth, param.GetFileInfo(currentSelectedSave).textureHeight);
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}
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else
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{
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PPGeDisableTexture();
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}
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PPGeDrawImage(x, y, w, h, 0, 0 ,1 ,1 ,tw, th, textureColor);
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if(param.GetFileInfo(currentSelectedSave).textureData != 0)
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{
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PPGeSetDefaultTexture();
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}
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2012-12-10 12:08:54 +00:00
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}
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void PSPSaveDialog::DisplaySaveDataInfo1()
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{
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if(param.GetFileInfo(currentSelectedSave).size == 0)
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{
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PPGeDrawText("New Save", 200, 110, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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}
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else
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{
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char txt[1024];
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2012-12-14 22:40:02 +00:00
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sprintf(txt,"%s\n%02d/%02d/%d %02d:%02d %d KB\n%s\n%s"
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2012-12-14 22:08:56 +00:00
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, param.GetFileInfo(currentSelectedSave).title
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_mday
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_mon + 1
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_year + 1900
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_hour
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_min
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, param.GetFileInfo(currentSelectedSave).size / 1024
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, param.GetFileInfo(currentSelectedSave).saveTitle
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, param.GetFileInfo(currentSelectedSave).saveDetail
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);
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2012-12-10 12:08:54 +00:00
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std::string saveinfoTxt = txt;
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PPGeDrawText(saveinfoTxt.c_str(), 200, 100, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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}
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}
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void PSPSaveDialog::DisplaySaveDataInfo2()
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{
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if(param.GetFileInfo(currentSelectedSave).size == 0)
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{
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}
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else
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{
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char txt[1024];
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2012-12-14 22:40:02 +00:00
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sprintf(txt,"%s\n%02d/%02d/%d %02d:%02d\n%d KB"
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2012-12-14 22:08:56 +00:00
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, param.GetFileInfo(currentSelectedSave).saveTitle
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_mday
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_mon + 1
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_year + 1900
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_hour
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, param.GetFileInfo(currentSelectedSave).modif_time.tm_min
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, param.GetFileInfo(currentSelectedSave).size / 1024
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);
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2012-12-10 12:08:54 +00:00
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std::string saveinfoTxt = txt;
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PPGeDrawText(saveinfoTxt.c_str(), 10, 180, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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}
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}
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void PSPSaveDialog::DisplayConfirmationYesNo(std::string text)
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{
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PPGeDrawText(text.c_str(), 200, 90, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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PPGeDrawText("Yes", 250, 150, PPGE_ALIGN_LEFT, 0.5f, (yesnoChoice == 1?0xFF0000FF:0xFFFFFFFF));
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PPGeDrawText("No", 350, 150, PPGE_ALIGN_LEFT, 0.5f, (yesnoChoice == 0?0xFF0000FF:0xFFFFFFFF));
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if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0)
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{
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yesnoChoice = 1;
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}
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else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1)
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{
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yesnoChoice = 0;
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}
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}
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void PSPSaveDialog::DisplayInfo(std::string text)
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{
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PPGeDrawText(text.c_str(), 200, 90, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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}
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void PSPSaveDialog::DisplayTitle(std::string name)
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{
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PPGeDrawText(name.c_str(), 10, 10, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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}
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void PSPSaveDialog::DisplayEnterBack()
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{
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PPGeDrawImage(okButtonImg, 200, 220, 20, 20, 0, 0xFFFFFFFF);
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PPGeDrawText("Enter", 230, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
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PPGeDrawImage(cancelButtonImg, 290, 220, 20, 20, 0, 0xFFFFFFFF);
|
|
|
|
PPGeDrawText("Back", 320, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
|
|
|
|
}
|
|
|
|
void PSPSaveDialog::DisplayBack()
|
|
|
|
{
|
|
|
|
PPGeDrawImage(cancelButtonImg, 250, 220, 20, 20, 0, 0xFFFFFFFF);
|
|
|
|
PPGeDrawText("Back", 270, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PSPSaveDialog::Update()
|
|
|
|
{
|
|
|
|
switch (status) {
|
|
|
|
case SCE_UTILITY_STATUS_FINISHED:
|
|
|
|
status = SCE_UTILITY_STATUS_SHUTDOWN;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (status != SCE_UTILITY_STATUS_RUNNING)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!param.GetPspParam()) {
|
|
|
|
status = SCE_UTILITY_STATUS_SHUTDOWN;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
buttons = __CtrlPeekButtons();
|
|
|
|
|
|
|
|
okButtonImg = I_CIRCLE;
|
|
|
|
cancelButtonImg = I_CROSS;
|
|
|
|
okButtonFlag = CTRL_CIRCLE;
|
|
|
|
cancelButtonFlag = CTRL_CROSS;
|
|
|
|
if(param.GetPspParam()->buttonSwap == 1)
|
|
|
|
{
|
|
|
|
okButtonImg = I_CROSS;
|
|
|
|
cancelButtonImg = I_CIRCLE;
|
|
|
|
okButtonFlag = CTRL_CROSS;
|
|
|
|
cancelButtonFlag = CTRL_CIRCLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(display)
|
|
|
|
{
|
|
|
|
case DS_SAVE_LIST_CHOICE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Save");
|
|
|
|
|
|
|
|
// TODO : use focus for selected save by default, and don't modify global selected save,use local var
|
|
|
|
DisplaySaveList();
|
|
|
|
DisplaySaveDataInfo1();
|
|
|
|
|
|
|
|
// TODO : Dialogs should take control over input and not send them to the game while displaying
|
|
|
|
DisplayEnterBack();
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
|
|
|
|
}
|
|
|
|
else if (IsButtonPressed(okButtonFlag))
|
|
|
|
{
|
|
|
|
// Save exist, ask user confirm
|
|
|
|
if(param.GetFileInfo(currentSelectedSave).size > 0)
|
|
|
|
{
|
|
|
|
yesnoChoice = 0;
|
|
|
|
display = DS_SAVE_CONFIRM_OVERWRITE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_SAVE_SAVING;
|
|
|
|
if(param.Save(param.GetPspParam(),currentSelectedSave))
|
|
|
|
{
|
|
|
|
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
|
|
|
|
display = DS_SAVE_DONE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_SAVE_LIST_CHOICE; // This will probably need error message ?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_SAVE_CONFIRM_OVERWRITE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Save");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
|
|
|
|
DisplayConfirmationYesNo("Do you want to overwrite the data ?");
|
|
|
|
|
|
|
|
DisplayEnterBack();
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
display = DS_SAVE_LIST_CHOICE;
|
|
|
|
}
|
|
|
|
else if (IsButtonPressed(okButtonFlag))
|
|
|
|
{
|
|
|
|
if(yesnoChoice == 0)
|
|
|
|
{
|
|
|
|
display = DS_SAVE_LIST_CHOICE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_SAVE_SAVING;
|
|
|
|
if(param.Save(param.GetPspParam(),currentSelectedSave))
|
|
|
|
{
|
|
|
|
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
|
|
|
|
display = DS_SAVE_DONE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_SAVE_LIST_CHOICE; // This will probably need error message ?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_SAVE_SAVING:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Save");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
|
|
|
|
DisplayInfo("Saving\nPlease Wait...");
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_SAVE_DONE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Save");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
DisplayBack();
|
|
|
|
|
|
|
|
DisplayInfo("Save completed");
|
|
|
|
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS;
|
|
|
|
// Set the save to use for autosave and autoload
|
|
|
|
param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DS_LOAD_LIST_CHOICE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Load");
|
|
|
|
DisplaySaveList();
|
|
|
|
DisplaySaveDataInfo1();
|
|
|
|
|
|
|
|
// TODO : Dialogs should take control over input and not send them to the game while displaying
|
|
|
|
DisplayEnterBack();
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
|
|
|
|
}
|
|
|
|
else if (IsButtonPressed(okButtonFlag))
|
|
|
|
{
|
|
|
|
display = DS_LOAD_LOADING;
|
|
|
|
if(param.Load(param.GetPspParam(),currentSelectedSave))
|
|
|
|
{
|
|
|
|
display = DS_LOAD_DONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_LOAD_LOADING:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Load");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
|
|
|
|
DisplayInfo("Loading\nPlease Wait...");
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_LOAD_DONE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Load");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
DisplayBack();
|
|
|
|
|
|
|
|
DisplayInfo("Load completed");
|
|
|
|
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS;
|
|
|
|
// Set the save to use for autosave and autoload
|
|
|
|
param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_LOAD_NODATA:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Load");
|
|
|
|
|
|
|
|
DisplayBack();
|
|
|
|
|
|
|
|
DisplayInfo("There is no data");
|
|
|
|
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DS_DELETE_LIST_CHOICE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Delete");
|
|
|
|
DisplaySaveList();
|
|
|
|
DisplaySaveDataInfo1();
|
|
|
|
|
|
|
|
// TODO : Dialogs should take control over input and not send them to the game while displaying
|
|
|
|
DisplayEnterBack();
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
|
|
|
|
}
|
|
|
|
else if (IsButtonPressed(okButtonFlag))
|
|
|
|
{
|
|
|
|
yesnoChoice = 0;
|
|
|
|
display = DS_DELETE_CONFIRM;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_DELETE_CONFIRM:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Delete");
|
|
|
|
|
|
|
|
DisplaySaveIcon();
|
|
|
|
DisplaySaveDataInfo2();
|
|
|
|
|
|
|
|
DisplayConfirmationYesNo("The data will be deleted.\nAre you sure you want to continue?");
|
|
|
|
|
|
|
|
DisplayEnterBack();
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
display = DS_DELETE_LIST_CHOICE;
|
|
|
|
}
|
|
|
|
else if (IsButtonPressed(okButtonFlag))
|
|
|
|
{
|
|
|
|
if(yesnoChoice == 0)
|
|
|
|
{
|
|
|
|
display = DS_DELETE_LIST_CHOICE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_DELETE_DELETING;
|
|
|
|
if(param.Delete(param.GetPspParam(),currentSelectedSave))
|
|
|
|
{
|
|
|
|
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
|
|
|
|
display = DS_DELETE_DONE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
display = DS_DELETE_LIST_CHOICE; // This will probably need error message ?
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_DELETE_DELETING:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Delete");
|
|
|
|
|
|
|
|
DisplayInfo("Deleting\nPlease Wait...");
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_DELETE_DONE:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Delete");
|
|
|
|
|
|
|
|
DisplayBack();
|
|
|
|
|
|
|
|
DisplayInfo("Delete completed");
|
|
|
|
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
if(param.GetFilenameCount() == 0)
|
|
|
|
display = DS_DELETE_NODATA;
|
|
|
|
else
|
|
|
|
display = DS_DELETE_LIST_CHOICE;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
case DS_DELETE_NODATA:
|
|
|
|
StartDraw();
|
|
|
|
DisplayTitle("Delete");
|
|
|
|
|
|
|
|
DisplayBack();
|
|
|
|
|
|
|
|
DisplayInfo("There is no data");
|
|
|
|
|
|
|
|
if (IsButtonPressed(cancelButtonFlag))
|
|
|
|
{
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndDraw();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DS_NONE: // For action which display nothing
|
|
|
|
{
|
|
|
|
switch(param.GetPspParam()->mode)
|
|
|
|
{
|
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit
|
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
|
2012-12-11 02:09:52 +00:00
|
|
|
if(param.Load(param.GetPspParam(),param.GetSelectedSave()))
|
|
|
|
param.GetPspParam()->result = 0;
|
|
|
|
else
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA;
|
2012-12-10 12:08:54 +00:00
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit
|
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
|
2012-12-11 02:09:52 +00:00
|
|
|
if(param.Save(param.GetPspParam(),param.GetSelectedSave()))
|
|
|
|
param.GetPspParam()->result = 0;
|
|
|
|
else
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE;
|
2012-12-10 12:08:54 +00:00
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
|
|
|
break;
|
2012-12-11 02:09:52 +00:00
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
|
|
|
|
param.GetSizes(param.GetPspParam());
|
|
|
|
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA;
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
|
|
|
case SCE_UTILITY_SAVEDATA_TYPE_LIST:
|
|
|
|
param.GetList(param.GetPspParam());
|
|
|
|
param.GetPspParam()->result = 0;
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
2012-12-10 12:08:54 +00:00
|
|
|
default:
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
lastButtons = buttons;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PSPSaveDialog::Shutdown()
|
|
|
|
{
|
|
|
|
PSPDialog::Shutdown();
|
|
|
|
param.SetPspParam(0);
|
|
|
|
}
|
|
|
|
|