ppsspp/Common/VR/VRRenderer.cpp

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#define _USE_MATH_DEFINES
#include <cmath>
#include "VRBase.h"
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#include "VRInput.h"
#include "VRRenderer.h"
#include "OpenXRLoader.h"
#include <cstdlib>
#include <cstring>
XrFovf fov;
XrView* projections;
XrPosef invViewTransform[2];
XrFrameState frameState = {};
bool initialized = false;
bool stageSupported = false;
int vrConfig[VR_CONFIG_MAX] = {};
float vrConfigFloat[VR_CONFIG_FLOAT_MAX] = {};
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XrVector3f hmdorientation;
XrPassthroughFB passthrough = XR_NULL_HANDLE;
XrPassthroughLayerFB passthroughLayer = XR_NULL_HANDLE;
bool passthroughRunning = false;
DECL_PFN(xrCreatePassthroughFB);
DECL_PFN(xrDestroyPassthroughFB);
DECL_PFN(xrPassthroughStartFB);
DECL_PFN(xrPassthroughPauseFB);
DECL_PFN(xrCreatePassthroughLayerFB);
DECL_PFN(xrDestroyPassthroughLayerFB);
DECL_PFN(xrPassthroughLayerPauseFB);
DECL_PFN(xrPassthroughLayerResumeFB);
void VR_UpdateStageBounds(ovrApp* pappState) {
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XrExtent2Df stageBounds = {};
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XrResult result;
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OXR(result = xrGetReferenceSpaceBoundsRect(pappState->Session, XR_REFERENCE_SPACE_TYPE_STAGE, &stageBounds));
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if (result != XR_SUCCESS) {
ALOGV("Stage bounds query failed: using small defaults");
stageBounds.width = 1.0f;
stageBounds.height = 1.0f;
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pappState->CurrentSpace = pappState->FakeStageSpace;
}
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ALOGV("Stage bounds: width = %f, depth %f", stageBounds.width, stageBounds.height);
}
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void VR_GetResolution(engine_t* engine, int *pWidth, int *pHeight) {
static int width = 0;
static int height = 0;
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if (engine) {
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// Enumerate the viewport configurations.
uint32_t viewportConfigTypeCount = 0;
OXR(xrEnumerateViewConfigurations(
engine->appState.Instance, engine->appState.SystemId, 0, &viewportConfigTypeCount, NULL));
XrViewConfigurationType* viewportConfigurationTypes =
(XrViewConfigurationType*)malloc(viewportConfigTypeCount * sizeof(XrViewConfigurationType));
OXR(xrEnumerateViewConfigurations(
engine->appState.Instance,
engine->appState.SystemId,
viewportConfigTypeCount,
&viewportConfigTypeCount,
viewportConfigurationTypes));
ALOGV("Available Viewport Configuration Types: %d", viewportConfigTypeCount);
for (uint32_t i = 0; i < viewportConfigTypeCount; i++) {
const XrViewConfigurationType viewportConfigType = viewportConfigurationTypes[i];
ALOGV(
"Viewport configuration type %d : %s",
viewportConfigType,
viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO ? "Selected" : "");
XrViewConfigurationProperties viewportConfig;
viewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
OXR(xrGetViewConfigurationProperties(
engine->appState.Instance, engine->appState.SystemId, viewportConfigType, &viewportConfig));
ALOGV(
"FovMutable=%s ConfigurationType %d",
viewportConfig.fovMutable ? "true" : "false",
viewportConfig.viewConfigurationType);
uint32_t viewCount;
OXR(xrEnumerateViewConfigurationViews(
engine->appState.Instance, engine->appState.SystemId, viewportConfigType, 0, &viewCount, NULL));
if (viewCount > 0) {
XrViewConfigurationView* elements =
(XrViewConfigurationView*)malloc(viewCount * sizeof(XrViewConfigurationView));
for (uint32_t e = 0; e < viewCount; e++) {
elements[e].type = XR_TYPE_VIEW_CONFIGURATION_VIEW;
elements[e].next = NULL;
}
OXR(xrEnumerateViewConfigurationViews(
engine->appState.Instance,
engine->appState.SystemId,
viewportConfigType,
viewCount,
&viewCount,
elements));
// Cache the view config properties for the selected config type.
if (viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO) {
assert(viewCount == ovrMaxNumEyes);
for (uint32_t e = 0; e < viewCount; e++) {
engine->appState.ViewConfigurationView[e] = elements[e];
}
}
free(elements);
} else {
ALOGE("Empty viewport configuration type: %d", viewCount);
}
}
free(viewportConfigurationTypes);
*pWidth = width = engine->appState.ViewConfigurationView[0].recommendedImageRectWidth;
*pHeight = height = engine->appState.ViewConfigurationView[0].recommendedImageRectHeight;
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} else {
//use cached values
*pWidth = width;
*pHeight = height;
}
}
void VR_Recenter(engine_t* engine) {
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// Calculate recenter reference
XrReferenceSpaceCreateInfo spaceCreateInfo = {};
spaceCreateInfo.type = XR_TYPE_REFERENCE_SPACE_CREATE_INFO;
spaceCreateInfo.poseInReferenceSpace.orientation.w = 1.0f;
if (engine->appState.CurrentSpace != XR_NULL_HANDLE) {
XrSpaceLocation loc = {};
loc.type = XR_TYPE_SPACE_LOCATION;
OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, engine->predictedDisplayTime, &loc));
hmdorientation = XrQuaternionf_ToEulerAngles(loc.pose.orientation);
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VR_SetConfigFloat(VR_CONFIG_RECENTER_YAW, VR_GetConfigFloat(VR_CONFIG_RECENTER_YAW) + hmdorientation.y);
float recenterYaw = ToRadians(VR_GetConfigFloat(VR_CONFIG_RECENTER_YAW));
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spaceCreateInfo.poseInReferenceSpace.orientation.x = 0;
spaceCreateInfo.poseInReferenceSpace.orientation.y = sinf(recenterYaw / 2);
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spaceCreateInfo.poseInReferenceSpace.orientation.z = 0;
spaceCreateInfo.poseInReferenceSpace.orientation.w = cosf(recenterYaw / 2);
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}
// Delete previous space instances
if (engine->appState.StageSpace != XR_NULL_HANDLE) {
OXR(xrDestroySpace(engine->appState.StageSpace));
}
if (engine->appState.FakeStageSpace != XR_NULL_HANDLE) {
OXR(xrDestroySpace(engine->appState.FakeStageSpace));
}
// Create a default stage space to use if SPACE_TYPE_STAGE is not
// supported, or calls to xrGetReferenceSpaceBoundsRect fail.
spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL;
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if (VR_GetPlatformFlag(VR_PLATFORM_TRACKING_FLOOR)) {
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spaceCreateInfo.poseInReferenceSpace.position.y = -1.6750f;
}
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OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.FakeStageSpace));
ALOGV("Created fake stage space from local space with offset");
engine->appState.CurrentSpace = engine->appState.FakeStageSpace;
if (stageSupported) {
spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_STAGE;
spaceCreateInfo.poseInReferenceSpace.position.y = 0.0;
OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.StageSpace));
ALOGV("Created stage space");
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if (VR_GetPlatformFlag(VR_PLATFORM_TRACKING_FLOOR)) {
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engine->appState.CurrentSpace = engine->appState.StageSpace;
}
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}
// Update menu orientation
VR_SetConfigFloat(VR_CONFIG_MENU_PITCH, hmdorientation.x);
VR_SetConfigFloat(VR_CONFIG_MENU_YAW, 0.0f);
}
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void VR_InitRenderer( engine_t* engine ) {
if (initialized) {
VR_DestroyRenderer(engine);
}
if (VR_GetPlatformFlag(VRPlatformFlag::VR_PLATFORM_EXTENSION_PASSTHROUGH)) {
INIT_PFN(xrCreatePassthroughFB);
INIT_PFN(xrDestroyPassthroughFB);
INIT_PFN(xrPassthroughStartFB);
INIT_PFN(xrPassthroughPauseFB);
INIT_PFN(xrCreatePassthroughLayerFB);
INIT_PFN(xrDestroyPassthroughLayerFB);
INIT_PFN(xrPassthroughLayerPauseFB);
INIT_PFN(xrPassthroughLayerResumeFB);
}
int eyeW, eyeH;
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VR_GetResolution(engine, &eyeW, &eyeH);
VR_SetConfig(VR_CONFIG_VIEWPORT_WIDTH, eyeW);
VR_SetConfig(VR_CONFIG_VIEWPORT_HEIGHT, eyeH);
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// Get the viewport configuration info for the chosen viewport configuration type.
engine->appState.ViewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
OXR(xrGetViewConfigurationProperties(engine->appState.Instance, engine->appState.SystemId, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, &engine->appState.ViewportConfig));
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uint32_t numOutputSpaces = 0;
OXR(xrEnumerateReferenceSpaces(engine->appState.Session, 0, &numOutputSpaces, NULL));
XrReferenceSpaceType* referenceSpaces = (XrReferenceSpaceType*)malloc(numOutputSpaces * sizeof(XrReferenceSpaceType));
OXR(xrEnumerateReferenceSpaces(engine->appState.Session, numOutputSpaces, &numOutputSpaces, referenceSpaces));
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for (uint32_t i = 0; i < numOutputSpaces; i++) {
if (referenceSpaces[i] == XR_REFERENCE_SPACE_TYPE_STAGE) {
stageSupported = true;
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break;
}
}
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free(referenceSpaces);
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if (engine->appState.CurrentSpace == XR_NULL_HANDLE) {
VR_Recenter(engine);
}
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projections = (XrView*)(malloc(ovrMaxNumEyes * sizeof(XrView)));
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
memset(&projections[eye], 0, sizeof(XrView));
projections[eye].type = XR_TYPE_VIEW;
}
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void* vulkanContext = nullptr;
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if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) {
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vulkanContext = &engine->graphicsBindingVulkan;
}
ovrRenderer_Create(engine->appState.Session, &engine->appState.Renderer,
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engine->appState.ViewConfigurationView[0].recommendedImageRectWidth,
engine->appState.ViewConfigurationView[0].recommendedImageRectHeight,
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vulkanContext);
if (VR_GetPlatformFlag(VRPlatformFlag::VR_PLATFORM_EXTENSION_PASSTHROUGH)) {
XrPassthroughCreateInfoFB ptci = {XR_TYPE_PASSTHROUGH_CREATE_INFO_FB};
XrResult result;
OXR(result = xrCreatePassthroughFB(engine->appState.Session, &ptci, &passthrough));
if (XR_SUCCEEDED(result)) {
XrPassthroughLayerCreateInfoFB plci = {XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB};
plci.passthrough = passthrough;
plci.purpose = XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB;
OXR(xrCreatePassthroughLayerFB(engine->appState.Session, &plci, &passthroughLayer));
}
OXR(xrPassthroughStartFB(passthrough));
}
initialized = true;
}
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void VR_DestroyRenderer( engine_t* engine ) {
if (VR_GetPlatformFlag(VRPlatformFlag::VR_PLATFORM_EXTENSION_PASSTHROUGH)) {
if (passthroughRunning) {
OXR(xrPassthroughLayerPauseFB(passthroughLayer));
}
OXR(xrPassthroughPauseFB(passthrough));
OXR(xrDestroyPassthroughFB(passthrough));
passthrough = XR_NULL_HANDLE;
}
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ovrRenderer_Destroy(&engine->appState.Renderer);
free(projections);
initialized = false;
}
bool VR_InitFrame( engine_t* engine ) {
bool stageBoundsDirty = true;
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if (ovrApp_HandleXrEvents(&engine->appState)) {
VR_Recenter(engine);
}
if (engine->appState.SessionActive == false) {
return false;
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}
if (stageBoundsDirty) {
VR_UpdateStageBounds(&engine->appState);
stageBoundsDirty = false;
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}
// Update passthrough
if (passthroughRunning != (VR_GetConfig(VR_CONFIG_PASSTHROUGH) != 0)) {
if (VR_GetConfig(VR_CONFIG_PASSTHROUGH)) {
OXR(xrPassthroughLayerResumeFB(passthroughLayer));
} else {
OXR(xrPassthroughLayerPauseFB(passthroughLayer));
}
passthroughRunning = (VR_GetConfig(VR_CONFIG_PASSTHROUGH) != 0);
}
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// NOTE: OpenXR does not use the concept of frame indices. Instead,
// XrWaitFrame returns the predicted display time.
XrFrameWaitInfo waitFrameInfo = {};
waitFrameInfo.type = XR_TYPE_FRAME_WAIT_INFO;
waitFrameInfo.next = NULL;
frameState.type = XR_TYPE_FRAME_STATE;
frameState.next = NULL;
OXR(xrWaitFrame(engine->appState.Session, &waitFrameInfo, &frameState));
engine->predictedDisplayTime = frameState.predictedDisplayTime;
XrViewLocateInfo projectionInfo = {};
projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
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projectionInfo.next = NULL;
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projectionInfo.viewConfigurationType = engine->appState.ViewportConfig.viewConfigurationType;
projectionInfo.displayTime = frameState.predictedDisplayTime;
projectionInfo.space = engine->appState.CurrentSpace;
XrViewState viewState = {XR_TYPE_VIEW_STATE, NULL};
uint32_t projectionCapacityInput = ovrMaxNumEyes;
uint32_t projectionCountOutput = projectionCapacityInput;
OXR(xrLocateViews(
engine->appState.Session,
&projectionInfo,
&viewState,
projectionCapacityInput,
&projectionCountOutput,
projections));
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// Get the HMD pose, predicted for the middle of the time period during which
// the new eye images will be displayed. The number of frames predicted ahead
// depends on the pipeline depth of the engine and the synthesis rate.
// The better the prediction, the less black will be pulled in at the edges.
XrFrameBeginInfo beginFrameDesc = {};
beginFrameDesc.type = XR_TYPE_FRAME_BEGIN_INFO;
beginFrameDesc.next = NULL;
OXR(xrBeginFrame(engine->appState.Session, &beginFrameDesc));
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fov = {};
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
fov.angleLeft += projections[eye].fov.angleLeft / 2.0f;
fov.angleRight += projections[eye].fov.angleRight / 2.0f;
fov.angleUp += projections[eye].fov.angleUp / 2.0f;
fov.angleDown += projections[eye].fov.angleDown / 2.0f;
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invViewTransform[eye] = projections[eye].pose;
}
// Update HMD and controllers
hmdorientation = XrQuaternionf_ToEulerAngles(invViewTransform[0].orientation);
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IN_VRInputFrame(engine);
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engine->appState.LayerCount = 0;
memset(engine->appState.Layers, 0, sizeof(ovrCompositorLayer_Union) * ovrMaxLayerCount);
return true;
}
void VR_BeginFrame( engine_t* engine, int fboIndex ) {
vrConfig[VR_CONFIG_CURRENT_FBO] = fboIndex;
ovrFramebuffer_Acquire(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
void VR_EndFrame( engine_t* engine ) {
int fboIndex = vrConfig[VR_CONFIG_CURRENT_FBO];
VR_BindFramebuffer(engine);
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// Show mouse cursor
int vrMode = vrConfig[VR_CONFIG_MODE];
bool screenMode = (vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN);
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if (screenMode && (vrConfig[VR_CONFIG_MOUSE_SIZE] > 0)) {
int x = vrConfig[VR_CONFIG_MOUSE_X];
int y = vrConfig[VR_CONFIG_MOUSE_Y];
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int sx = vrConfig[VR_CONFIG_MOUSE_SIZE];
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int sy = (int)((float)sx * VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT));
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ovrRenderer_MouseCursor(&engine->appState.Renderer, x, y, sx, sy);
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}
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ovrFramebuffer_Release(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
void VR_FinishFrame( engine_t* engine ) {
int vrMode = vrConfig[VR_CONFIG_MODE];
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
if ((vrMode == VR_MODE_MONO_6DOF) || (vrMode == VR_MODE_STEREO_6DOF)) {
VR_SetConfigFloat(VR_CONFIG_MENU_YAW, hmdorientation.y);
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {;
ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer[0];
XrPosef pose = invViewTransform[0];
if (vrMode != VR_MODE_MONO_6DOF) {
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frameBuffer = &engine->appState.Renderer.FrameBuffer[eye];
pose = invViewTransform[eye];
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}
memset(&projection_layer_elements[eye], 0, sizeof(XrCompositionLayerProjectionView));
projection_layer_elements[eye].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
projection_layer_elements[eye].pose = pose;
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projection_layer_elements[eye].fov = fov;
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memset(&projection_layer_elements[eye].subImage, 0, sizeof(XrSwapchainSubImage));
projection_layer_elements[eye].subImage.swapchain = frameBuffer->ColorSwapChain.Handle;
projection_layer_elements[eye].subImage.imageRect.offset.x = 0;
projection_layer_elements[eye].subImage.imageRect.offset.y = 0;
projection_layer_elements[eye].subImage.imageRect.extent.width = frameBuffer->ColorSwapChain.Width;
projection_layer_elements[eye].subImage.imageRect.extent.height = frameBuffer->ColorSwapChain.Height;
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projection_layer_elements[eye].subImage.imageArrayIndex = 0;
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}
XrCompositionLayerProjection projection_layer = {};
projection_layer.type = XR_TYPE_COMPOSITION_LAYER_PROJECTION;
projection_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
projection_layer.layerFlags |= XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT;
projection_layer.space = engine->appState.CurrentSpace;
projection_layer.viewCount = ovrMaxNumEyes;
projection_layer.views = projection_layer_elements;
engine->appState.Layers[engine->appState.LayerCount++].Projection = projection_layer;
} else if ((vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN)) {
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// Flat screen pose
float distance = VR_GetConfigFloat(VR_CONFIG_CANVAS_DISTANCE) / 4.0f - 1.0f;
float menuPitch = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_PITCH));
float menuYaw = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_YAW));
XrVector3f pos = {-sinf(menuYaw) * distance, 0, -cosf(menuYaw) * distance};
if (!VR_GetConfig(VR_CONFIG_CANVAS_6DOF)) {
pos.x += invViewTransform[0].position.x;
pos.y += invViewTransform[0].position.y;
pos.z += invViewTransform[0].position.z;
}
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XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, -menuPitch);
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, menuYaw);
// Setup the cylinder layer
XrCompositionLayerCylinderKHR cylinder_layer = {};
cylinder_layer.type = XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR;
cylinder_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
cylinder_layer.space = engine->appState.CurrentSpace;
memset(&cylinder_layer.subImage, 0, sizeof(XrSwapchainSubImage));
cylinder_layer.subImage.imageRect.offset.x = 0;
cylinder_layer.subImage.imageRect.offset.y = 0;
cylinder_layer.subImage.imageRect.extent.width = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Width;
cylinder_layer.subImage.imageRect.extent.height = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Height;
cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Handle;
cylinder_layer.subImage.imageArrayIndex = 0;
cylinder_layer.pose.orientation = XrQuaternionf_Multiply(pitch, yaw);
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cylinder_layer.pose.position = pos;
cylinder_layer.radius = 2.0f;
cylinder_layer.centralAngle = (float)(M_PI * 0.5);
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cylinder_layer.aspectRatio = VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT);
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// Build the cylinder layer
if (vrMode == VR_MODE_MONO_SCREEN) {
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_BOTH;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
} else {
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_LEFT;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_RIGHT;
cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[1].ColorSwapChain.Handle;
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
}
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} else {
assert(false);
}
// Compose the layers for this frame.
const XrCompositionLayerBaseHeader* layers[ovrMaxLayerCount] = {};
for (int i = 0; i < engine->appState.LayerCount; i++) {
layers[i] = (const XrCompositionLayerBaseHeader*)&engine->appState.Layers[i];
}
XrFrameEndInfo endFrameInfo = {};
endFrameInfo.type = XR_TYPE_FRAME_END_INFO;
endFrameInfo.displayTime = frameState.predictedDisplayTime;
endFrameInfo.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
endFrameInfo.layerCount = engine->appState.LayerCount;
endFrameInfo.layers = layers;
OXR(xrEndFrame(engine->appState.Session, &endFrameInfo));
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}
int VR_GetConfig( VRConfig config ) {
return vrConfig[config];
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}
void VR_SetConfig( VRConfig config, int value) {
vrConfig[config] = value;
}
float VR_GetConfigFloat(VRConfigFloat config) {
return vrConfigFloat[config];
}
void VR_SetConfigFloat(VRConfigFloat config, float value) {
vrConfigFloat[config] = value;
}
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void* VR_BindFramebuffer(engine_t *engine) {
if (!initialized) return nullptr;
int fboIndex = VR_GetConfig(VR_CONFIG_CURRENT_FBO);
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return ovrFramebuffer_SetCurrent(&engine->appState.Renderer.FrameBuffer[fboIndex]);
}
XrView VR_GetView(int eye) {
return projections[eye];
}
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XrVector3f VR_GetHMDAngles() {
return hmdorientation;
}