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Fix for crash when changing backends in-game
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@ -224,11 +224,12 @@ ShaderManagerVulkan::ShaderManagerVulkan(Draw::DrawContext *draw)
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}
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ShaderManagerVulkan::~ShaderManagerVulkan() {
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ClearShaders();
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Clear();
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delete[] codeBuffer_;
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}
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void ShaderManagerVulkan::DeviceLost() {
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Clear();
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draw_ = nullptr;
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}
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