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Allow TIMEOUT Event to intervene Joining process.
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@ -1048,10 +1048,12 @@ void handleTimeout(SceNetAdhocMatchingContext * context)
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// Timeout! Apparently the latest GetGlobalTimeUsScaled (ie. now) have a possibility to be smaller than previous GetGlobalTimeUsScaled (ie. lastping) thus resulting a negative number when subtracted :(
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if (peer->state != 0 && static_cast<s64>(now - peer->lastping) > static_cast<s64>(context->timeout))
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{
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// Spawn Timeout Event
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// Spawn Timeout Event. FIXME: Should we allow TIMEOUT Event to intervene joining process of Parent-Child too just like P2P Mode? (ie. Crazy Taxi uses P2P Mode)
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if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && peer->state == PSP_ADHOC_MATCHING_PEER_PARENT) ||
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(context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) ||
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(context->mode == PSP_ADHOC_MATCHING_MODE_P2P && peer->state == PSP_ADHOC_MATCHING_PEER_P2P)) {
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(context->mode == PSP_ADHOC_MATCHING_MODE_P2P &&
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(peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_OFFER || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS)))
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{
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// FIXME: TIMEOUT event should only be triggered on Parent/P2P mode and for Parent/P2P peer?
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spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_TIMEOUT, &peer->mac, 0, NULL);
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