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D3D11: Fix initialization of mipmaps.
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01076dd959
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@ -714,7 +714,7 @@ Texture *D3D11DrawContext::CreateTexture(const TextureDesc &desc) {
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int w = desc.width;
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int w = desc.width;
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int h = desc.height;
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int h = desc.height;
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for (int i = 0; i < (int)desc.initData.size(); i++) {
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for (int i = 0; i < (int)desc.initData.size(); i++) {
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initData[i].pSysMem = desc.initData[0];
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initData[i].pSysMem = desc.initData[i];
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initData[i].SysMemPitch = (UINT)(w * DataFormatSizeInBytes(desc.format));
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initData[i].SysMemPitch = (UINT)(w * DataFormatSizeInBytes(desc.format));
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initData[i].SysMemSlicePitch = (UINT)(w * h * DataFormatSizeInBytes(desc.format));
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initData[i].SysMemSlicePitch = (UINT)(w * h * DataFormatSizeInBytes(desc.format));
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w /= 2;
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w /= 2;
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