mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-03 11:11:25 +00:00
parent
34dcc23e69
commit
030b562eb9
@ -862,22 +862,36 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
|
||||
// Find a matching framebuffer
|
||||
VirtualFramebuffer *vfb = 0;
|
||||
size_t i;
|
||||
gstate_c.cutRTOffsetX = 0;
|
||||
for (i = 0; i < vfbs_.size(); ++i) {
|
||||
VirtualFramebuffer *v = vfbs_[i];
|
||||
if (MaskedEqual(v->fb_address, fb_address)) {
|
||||
vfb = v;
|
||||
// Update fb stride in case it changed
|
||||
vfb->fb_stride = fb_stride;
|
||||
v->format = fmt;
|
||||
vfb->format = fmt;
|
||||
// In throughmode, a higher height could be used. Let's avoid shrinking the buffer.
|
||||
if (gstate.isModeThrough() && (int)v->width < fb_stride) {
|
||||
v->width = std::max((int)v->width, drawing_width);
|
||||
v->height = std::max((int)v->height, drawing_height);
|
||||
if (gstate.isModeThrough() && (int)vfb->width < fb_stride) {
|
||||
vfb->width = std::max((int)vfb->width, drawing_width);
|
||||
vfb->height = std::max((int)vfb->height, drawing_height);
|
||||
} else {
|
||||
v->width = drawing_width;
|
||||
v->height = drawing_height;
|
||||
vfb->width = drawing_width;
|
||||
vfb->height = drawing_height;
|
||||
}
|
||||
break;
|
||||
} else if (v->fb_address < fb_address && v->fb_address + v->fb_stride * 4 > fb_address) {
|
||||
// Possibly a render-to-offset.
|
||||
const u32 bpp = v->format == GE_FORMAT_8888 ? 4 : 2;
|
||||
const int x_offset = (fb_address - v->fb_address) / bpp;
|
||||
if (v->format == fmt && v->fb_stride == fb_stride && x_offset < fb_stride && v->height >= drawing_height) {
|
||||
WARN_LOG_REPORT_ONCE(renderoffset, HLE, "Rendering to framebuffer offset: %08x +%dx%d", v->fb_address, x_offset, 0);
|
||||
vfb = v;
|
||||
gstate_c.cutRTOffsetX = x_offset;
|
||||
vfb->width = std::max((int)vfb->width, x_offset + drawing_width);
|
||||
// To prevent the newSize code from being confused.
|
||||
drawing_width += x_offset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -507,6 +507,8 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
|
||||
renderHeightFactor = renderHeight / 272.0f;
|
||||
}
|
||||
|
||||
renderX += gstate_c.cutRTOffsetX * renderWidthFactor;
|
||||
|
||||
// Scissor
|
||||
int scissorX1 = gstate.getScissorX1();
|
||||
int scissorY1 = gstate.getScissorY1();
|
||||
|
@ -336,5 +336,5 @@ void GPUStateCache::DoState(PointerWrap &p) {
|
||||
p.Do(curRTWidth);
|
||||
p.Do(curRTHeight);
|
||||
|
||||
// curRTBufferWidth and curRTBufferHeight don't need to be saved.
|
||||
// curRTBufferWidth, curRTBufferHeight, and cutRTOffsetX don't need to be saved.
|
||||
}
|
||||
|
@ -474,9 +474,9 @@ struct GPUStateCache
|
||||
|
||||
u32 curRTWidth;
|
||||
u32 curRTHeight;
|
||||
|
||||
u32 curRTRenderWidth;
|
||||
u32 curRTRenderHeight;
|
||||
u32 cutRTOffsetX;
|
||||
|
||||
u32 getRelativeAddress(u32 data) const;
|
||||
void DoState(PointerWrap &p);
|
||||
|
@ -189,7 +189,7 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
|
||||
};
|
||||
|
||||
Matrix4x4 ortho;
|
||||
ortho.setOrtho(0, frameWindow->TexWidth() * scale[0], frameWindow->TexHeight() * scale[1], 0, -1, 1);
|
||||
ortho.setOrtho(-(int)gstate_c.cutRTOffsetX, (frameWindow->TexWidth() - (int)gstate_c.cutRTOffsetX) * scale[0], frameWindow->TexHeight() * scale[1], 0, -1, 1);
|
||||
glUniformMatrix4fv(previewProgram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
|
||||
glEnableVertexAttribArray(previewProgram->a_position);
|
||||
glVertexAttribPointer(previewProgram->a_position, 3, GL_FLOAT, GL_FALSE, sizeof(GPUDebugVertex), (float *)vertices.data() + 2);
|
||||
|
Loading…
Reference in New Issue
Block a user