From 0448c62146701dcea0fcabcc3adbc94bccffe2ab Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Tue, 18 Dec 2012 11:56:58 +0100 Subject: [PATCH] Properly size debug text when zoomed --- Core/HLE/sceDisplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/HLE/sceDisplay.cpp b/Core/HLE/sceDisplay.cpp index 69700b67da..39c673b5c8 100644 --- a/Core/HLE/sceDisplay.cpp +++ b/Core/HLE/sceDisplay.cpp @@ -196,7 +196,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) gpuStats.numShaders ); - float zoom = 0.7f * sqrtf(g_Config.iWindowZoom); + float zoom = 0.7f / g_Config.iWindowZoom; PPGeBegin(); PPGeDrawText(stats, 2, 2, 0, zoom, 0x90000000); PPGeDrawText(stats, 0, 0, 0, zoom);