Global: Cleanup some minor includes and typos.

This commit is contained in:
Unknown W. Brackets 2022-12-27 08:33:07 -08:00
parent 2daba57c79
commit 0496ca32ff
12 changed files with 6 additions and 31 deletions

View File

@ -1612,7 +1612,6 @@ set(GPU_SOURCES
GPU/Common/TextureScalerCommon.h
GPU/Common/PostShader.cpp
GPU/Common/PostShader.h
GPU/Common/SplineCommon.h
GPU/Debugger/Breakpoints.cpp
GPU/Debugger/Breakpoints.h
GPU/Debugger/Debugger.cpp
@ -1661,7 +1660,6 @@ set(GPU_SOURCES
GPU/Software/SoftGpu.h
GPU/Software/TransformUnit.cpp
GPU/Software/TransformUnit.h
GPU/ge_constants.h
)
# 'ppsspp_jni' on ANDROID, 'Core' everywhere else

View File

@ -3,8 +3,6 @@
#include <cstring>
#include "Common/GPU/Shader.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUCommon.h"
#include "Common/Data/Collections/Slice.h"
#include "Common/GPU/thin3d.h"

View File

@ -1,5 +1,4 @@
// Rough and ready CwCheats implementation, disabled by default.
// Will not enable by default until the TOOD:s have been addressed.
#pragma once

View File

@ -1018,7 +1018,7 @@ static int Hook_kumonohatateni_download_frame() {
if (Memory::IsVRAMAddress(fb_address)) {
gpu->PerformReadbackToMemory(fb_address, 0x00088000);
NotifyMemInfo(MemBlockFlags::WRITE, fb_address, 0x00088000, "kumonohatateni_download_frame");
}
}
return 0;
}
@ -1027,7 +1027,7 @@ static int Hook_otomenoheihou_download_frame() {
if (Memory::IsVRAMAddress(fb_address)) {
gpu->PerformReadbackToMemory(fb_address, 0x00088000);
NotifyMemInfo(MemBlockFlags::WRITE, fb_address, 0x00088000, "otomenoheihou_download_frame");
}
}
return 0;
}
@ -1054,7 +1054,7 @@ static int Hook_toheart2_download_frame() {
if (Memory::IsVRAMAddress(fb_address)) {
gpu->PerformReadbackToMemory(fb_address, 0x00044000);
NotifyMemInfo(MemBlockFlags::WRITE, fb_address, 0x00044000, "toheart2_download_frame");
}
}
return 0;
}

View File

@ -2173,7 +2173,7 @@ static u32 sceIoSetAsyncCallback(int id, u32 clbckId, u32 clbckArg)
static u32 sceIoOpenAsync(const char *filename, int flags, int mode) {
hleEatCycles(18000);
// TOOD: Use an internal method so as not to pollute the log?
// TODO: Use an internal method so as not to pollute the log?
// Intentionally does not work when interrupts disabled.
if (!__KernelIsDispatchEnabled())
sceKernelResumeDispatchThread(1);

View File

@ -59,7 +59,6 @@
#include "sceKernelMutex.h"
#include "sceKernelMbx.h"
#include "sceKernelMsgPipe.h"
#include "sceKernelInterrupt.h"
#include "sceKernelSemaphore.h"
#include "sceKernelEventFlag.h"
#include "sceKernelVTimer.h"

View File

@ -610,7 +610,7 @@ void __KernelFplEndCallback(SceUID threadID, SceUID prevCallbackId)
{
auto result = HLEKernel::WaitEndCallback<FPL, WAITTYPE_FPL, FplWaitingThread>(threadID, prevCallbackId, fplWaitTimer, __KernelUnlockFplForThread);
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
DEBUG_LOG(SCEKERNEL, "sceKernelReceiveMbxCB: Resuming mbx wait from callback");
DEBUG_LOG(SCEKERNEL, "sceKernelAllocateFplCB: Resuming mbx wait from callback");
}
static bool __FplThreadSortPriority(FplWaitingThread thread1, FplWaitingThread thread2)
@ -1452,7 +1452,7 @@ void __KernelVplEndCallback(SceUID threadID, SceUID prevCallbackId)
{
auto result = HLEKernel::WaitEndCallback<VPL, WAITTYPE_VPL, VplWaitingThread>(threadID, prevCallbackId, vplWaitTimer, __KernelUnlockVplForThread);
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
DEBUG_LOG(SCEKERNEL, "sceKernelReceiveMbxCB: Resuming mbx wait from callback");
DEBUG_LOG(SCEKERNEL, "sceKernelAllocateVplCB: Resuming mbx wait from callback");
}
static bool __VplThreadSortPriority(VplWaitingThread thread1, VplWaitingThread thread2)

View File

@ -44,7 +44,6 @@
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Common/Thread/ParallelLoop.h"
#include "UI/OnScreenDisplay.h"
namespace Memory {

View File

@ -42,10 +42,6 @@
#include "GPU/D3D11/TextureCacheD3D11.h"
#include "GPU/D3D11/D3D11Util.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
GPU_D3D11::GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
: GPUCommon(gfxCtx, draw), drawEngine_(draw,
(ID3D11Device *)draw->GetNativeObject(Draw::NativeObject::DEVICE),

View File

@ -44,10 +44,6 @@
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
: GPUCommon(gfxCtx, draw),
drawEngine_(draw) {

View File

@ -43,11 +43,6 @@
#include "GPU/GLES/DrawEngineGLES.h"
#include "GPU/GLES/TextureCacheGLES.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
#ifdef _WIN32
#include "Windows/GPU/WindowsGLContext.h"
#endif

View File

@ -45,11 +45,6 @@
#include "Common/GPU/Vulkan/VulkanRenderManager.h"
#include "Common/GPU/Vulkan/VulkanQueueRunner.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
: GPUCommon(gfxCtx, draw), drawEngine_(draw) {
gstate_c.SetUseFlags(CheckGPUFeatures());