Add ifdefs to try to be compatible with old SDL versions

This commit is contained in:
Henrik Rydgård 2024-07-17 22:04:32 +02:00
parent 320a1cfc8f
commit 04c4f7b25a

View File

@ -149,8 +149,13 @@ InputKeyCode SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
return NKCODE_BUTTON_THUMBL;
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
return NKCODE_BUTTON_THUMBR;
// Found these limits by checking out the SDL2 branch of the SDL repo, doing git blame, then `git tag --contains (commit)` etc.
#if SDL_VERSION_ATLEAST(2, 0, 16)
case SDL_CONTROLLER_BUTTON_MISC1:
return NKCODE_BUTTON_11;
#endif
#if SDL_VERSION_ATLEAST(2, 0, 28)
case SDL_CONTROLLER_BUTTON_PADDLE1:
return NKCODE_BUTTON_12;
case SDL_CONTROLLER_BUTTON_PADDLE2:
@ -159,8 +164,11 @@ InputKeyCode SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
return NKCODE_BUTTON_14;
case SDL_CONTROLLER_BUTTON_PADDLE4:
return NKCODE_BUTTON_15;
#endif
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLER_BUTTON_TOUCHPAD:
return NKCODE_BUTTON_16;
#endif
case SDL_CONTROLLER_BUTTON_INVALID:
default:
return NKCODE_UNKNOWN;