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Add ifdefs to try to be compatible with old SDL versions
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@ -149,8 +149,13 @@ InputKeyCode SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
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return NKCODE_BUTTON_THUMBL;
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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return NKCODE_BUTTON_THUMBR;
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// Found these limits by checking out the SDL2 branch of the SDL repo, doing git blame, then `git tag --contains (commit)` etc.
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#if SDL_VERSION_ATLEAST(2, 0, 16)
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case SDL_CONTROLLER_BUTTON_MISC1:
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return NKCODE_BUTTON_11;
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 28)
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case SDL_CONTROLLER_BUTTON_PADDLE1:
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return NKCODE_BUTTON_12;
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case SDL_CONTROLLER_BUTTON_PADDLE2:
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@ -159,8 +164,11 @@ InputKeyCode SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
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return NKCODE_BUTTON_14;
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case SDL_CONTROLLER_BUTTON_PADDLE4:
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return NKCODE_BUTTON_15;
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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case SDL_CONTROLLER_BUTTON_TOUCHPAD:
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return NKCODE_BUTTON_16;
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#endif
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case SDL_CONTROLLER_BUTTON_INVALID:
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default:
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return NKCODE_UNKNOWN;
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