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iOS: Small refactor to centralize audio session mode management
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@ -64,6 +64,9 @@
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[self setOriginalFrame: [gameWindow frame]];
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[self setOriginalBounds:[gameWindow bounds]];
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[self setOriginalTransform:[gameWindow transform]];
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// TODO: From iOS 13, should use UIScreenDidConnectNotification instead of the below.
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// Display connected
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[[NSNotificationCenter defaultCenter] addObserverForName:UIScreenDidConnectNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
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UIScreen *screen = (UIScreen *) notification.object;
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@ -74,8 +77,7 @@
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return;
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}
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// Ignore mute switch when connected to external display
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NSError *error = nil;
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
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iOSCoreAudioSetDisplayConnected(true);
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[self updateScreen:screen];
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}];
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// Display disconnected
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@ -89,8 +91,7 @@
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UIScreen *newScreen = [[self extDisplays] lastObject];
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[self updateScreen:newScreen];
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} else {
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NSError *error = nil;
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
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iOSCoreAudioSetDisplayConnected(false);
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[self updateScreen:[UIScreen mainScreen]];
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}
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}];
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@ -20,3 +20,8 @@
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void iOSCoreAudioInit();
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void iOSCoreAudioShutdown();
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// Ignore mute switch when connected to external display.
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// Also, obey other settings.
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void iOSCoreAudioUpdateSession();
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void iOSCoreAudioSetDisplayConnected(bool connected);
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@ -28,6 +28,22 @@
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#define SAMPLE_RATE 44100
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static AudioComponentInstance audioInstance = nil;
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static bool g_displayConnected = false;
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void iOSCoreAudioUpdateSession() {
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NSError *error = nil;
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// Default mode
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if (g_displayConnected) {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
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} else {
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
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}
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}
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void iOSCoreAudioSetDisplayConnected(bool connected) {
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g_displayConnected = connected;
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iOSCoreAudioUpdateSession();
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}
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int NativeMix(short *audio, int numSamples, int sampleRate);
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