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Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
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2f6579ea98
commit
088d0c39dc
@ -133,7 +133,6 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
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bool needShaderTexClamp = id.Bit(FS_BIT_SHADER_TEX_CLAMP);
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GETexFunc texFunc = (GETexFunc)id.Bits(FS_BIT_TEXFUNC, 3);
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bool textureAtOffset = id.Bit(FS_BIT_TEXTURE_AT_OFFSET);
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ReplaceBlendType replaceBlend = static_cast<ReplaceBlendType>(id.Bits(FS_BIT_REPLACE_BLEND, 3));
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@ -243,9 +242,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
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}
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if (needShaderTexClamp && doTexture) {
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WRITE(p, "vec4 u_texclamp : register(c%i);\n", CONST_PS_TEXCLAMP);
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if (textureAtOffset) {
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WRITE(p, "vec2 u_texclampoff : register(c%i);\n", CONST_PS_TEXCLAMPOFF);
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}
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WRITE(p, "vec2 u_texclampoff : register(c%i);\n", CONST_PS_TEXCLAMPOFF);
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}
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if (enableAlphaTest || enableColorTest) {
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@ -378,9 +375,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
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if (needShaderTexClamp && doTexture) {
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*uniformMask |= DIRTY_TEXCLAMP;
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WRITE(p, "uniform vec4 u_texclamp;\n");
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if (id.Bit(FS_BIT_TEXTURE_AT_OFFSET)) {
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WRITE(p, "uniform vec2 u_texclampoff;\n");
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}
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WRITE(p, "uniform vec2 u_texclampoff;\n");
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}
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if (enableAlphaTest || enableColorTest) {
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@ -607,10 +602,8 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
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} else {
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vcoord = modulo + "(" + vcoord + ", u_texclamp.y)";
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}
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if (textureAtOffset) {
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ucoord = "(" + ucoord + " + u_texclampoff.x)";
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vcoord = "(" + vcoord + " + u_texclampoff.y)";
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}
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ucoord = "(" + ucoord + " + u_texclampoff.x)";
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vcoord = "(" + vcoord + " + u_texclampoff.y)";
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WRITE(p, " vec2 fixedcoord = vec2(%s, %s);\n", ucoord.c_str(), vcoord.c_str());
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truncate_cpy(texcoord, "fixedcoord");
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@ -192,7 +192,6 @@ std::string FragmentShaderDesc(const FShaderID &id) {
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if (id.Bit(FS_BIT_CLEARMODE)) desc << "Clear ";
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if (id.Bit(FS_BIT_DO_TEXTURE)) desc << (id.Bit(FS_BIT_3D_TEXTURE) ? "Tex3D " : "Tex ");
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if (id.Bit(FS_BIT_DO_TEXTURE_PROJ)) desc << "TexProj ";
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if (id.Bit(FS_BIT_TEXTURE_AT_OFFSET)) desc << "TexOffs ";
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if (id.Bit(FS_BIT_FLATSHADE)) desc << "Flat ";
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if (id.Bit(FS_BIT_BGRA_TEXTURE)) desc << "BGRA ";
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switch ((ShaderDepalMode)id.Bits(FS_BIT_SHADER_DEPAL_MODE, 2)) {
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@ -303,12 +302,10 @@ void ComputeFragmentShaderID(FShaderID *id_out, const ComputedPipelineState &pip
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id.SetBit(FS_BIT_DO_TEXTURE);
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id.SetBits(FS_BIT_TEXFUNC, 3, gstate.getTextureFunction());
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if (gstate_c.needShaderTexClamp) {
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bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0;
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// 4 bits total.
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id.SetBit(FS_BIT_SHADER_TEX_CLAMP);
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id.SetBit(FS_BIT_CLAMP_S, gstate.isTexCoordClampedS());
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id.SetBit(FS_BIT_CLAMP_T, gstate.isTexCoordClampedT());
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id.SetBit(FS_BIT_TEXTURE_AT_OFFSET, textureAtOffset);
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}
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id.SetBit(FS_BIT_BGRA_TEXTURE, gstate_c.bgraTexture);
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id.SetBits(FS_BIT_SHADER_DEPAL_MODE, 2, (int)shaderDepalMode);
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@ -72,8 +72,7 @@ enum FShaderBit : uint8_t {
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FS_BIT_SHADER_TEX_CLAMP = 7,
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FS_BIT_CLAMP_S = 8,
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FS_BIT_CLAMP_T = 9,
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FS_BIT_TEXTURE_AT_OFFSET = 10,
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// 1 bit free
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// 2 bits free
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FS_BIT_ALPHA_TEST = 12,
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FS_BIT_ALPHA_TEST_FUNC = 13, // 3 bits
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FS_BIT_ALPHA_AGAINST_ZERO = 16,
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@ -951,7 +951,7 @@ enum class CacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 23
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#define CACHE_VERSION 24
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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@ -516,7 +516,7 @@ enum class VulkanCacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 37
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#define CACHE_VERSION 38
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struct VulkanCacheHeader {
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uint32_t magic;
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uint32_t version;
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