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Report the raw output mode to find examples.
I can't find any games actually leaving the output mode at 1.
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@ -619,6 +619,7 @@ void SasInstance::Mix(u32 outAddr, u32 inAddr, int leftVol, int rightVol) {
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// The PSP seems to not update the data at all, let's report to see what games hit this.
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ERROR_LOG_REPORT(SCESAS, "sceSasCoreWithMix: unsupported raw outputMode");
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} else {
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WARN_LOG_REPORT(SCESAS, "sceSasCore: raw outputMode");
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for (int i = 0; i < grainSize * 2; i += 2) {
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*outpL++ = clamp_s16(mixBuffer[i + 0]);
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*outpR++ = clamp_s16(mixBuffer[i + 1]);
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