Windows: Get rid of my private gold branch, simply gate behind a define instead.

This commit is contained in:
Henrik Rydgård 2017-03-16 15:31:27 +01:00
parent cb14ea92fa
commit 09a3de1e66
7 changed files with 38 additions and 19 deletions

View File

@ -385,12 +385,18 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
return false;
}
#if defined(_WIN32) && defined(_M_X64)
INFO_LOG(BOOT, "PPSSPP %s Windows 64 bit", PPSSPP_GIT_VERSION);
#elif defined(_WIN32) && !defined(_M_X64)
INFO_LOG(BOOT, "PPSSPP %s Windows 32 bit", PPSSPP_GIT_VERSION);
#ifdef GOLD
const char *gold = " Gold";
#else
INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
const char *gold = "";
#endif
#if defined(_WIN32) && defined(_M_X64)
INFO_LOG(BOOT, "PPSSPP%s %s Windows 64 bit", gold, PPSSPP_GIT_VERSION);
#elif defined(_WIN32) && !defined(_M_X64)
INFO_LOG(BOOT, "PPSSPP%s %s Windows 32 bit", gold, PPSSPP_GIT_VERSION);
#else
INFO_LOG(BOOT, "PPSSPP%s %s", gold, PPSSPP_GIT_VERSION);
#endif
GraphicsContext *temp = coreParameter.graphicsContext;

View File

@ -85,11 +85,7 @@ void DrawBackground(UIContext &dc, float alpha = 1.0f) {
last_yres = yres;
}
#ifdef GOLD
int img = I_BG_GOLD;
#else
int img = I_BG;
#endif
uint32_t bgColor = whiteAlpha(alpha);
ui_draw2d.DrawImageStretch(img, dc.GetBounds(), bgColor);
@ -675,7 +671,11 @@ void CreditsScreen::render() {
// TODO: This is kinda ugly, done on every frame...
char temp[256];
#ifdef GOLD
snprintf(temp, sizeof(temp), "PPSSPP Gold %s", PPSSPP_GIT_VERSION);
#else
snprintf(temp, sizeof(temp), "PPSSPP %s", PPSSPP_GIT_VERSION);
#endif
credits[0] = (const char *)temp;
UIContext &dc = *screenManager()->getUIContext();

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@ -576,15 +576,6 @@ void NativeInitGraphics(GraphicsContext *graphicsContext) {
ui_theme.popupTitle.fgColor = 0xFFE3BE59;
#ifdef GOLD
ui_theme.itemFocusedStyle.background = UI::Drawable(0xFF4cc2ed);
ui_theme.itemDownStyle.background = UI::Drawable(0xFF39a9ee);
ui_theme.itemDisabledStyle.background = UI::Drawable(0x55AFD4E0);
ui_theme.itemHighlightedStyle.background = UI::Drawable(0x5539BBbd);
ui_theme.popupTitle.fgColor = 0xFF59BEE3;
#endif
uiTexture = CreateTextureFromFile(g_draw, "ui_atlas.zim", ImageFileType::ZIM);
if (!uiTexture) {
PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");

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@ -228,6 +228,9 @@
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>$(EXTERNAL_RC_DEFINITIONS);_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
@ -269,6 +272,9 @@
<Command>../Windows/git-version-gen.cmd</Command>
<Message>Updating git-version.cpp</Message>
</PreBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>$(EXTERNAL_RC_DEFINITIONS);_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\android\jni\app-android.cpp">
@ -510,7 +516,10 @@
</ItemGroup>
<ItemGroup>
<None Include="aboutbox.rc" />
<ResourceCompile Include="ppsspp.rc" />
<ResourceCompile Include="ppsspp.rc">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(EXTERNAL_RC_DEFINITIONS);_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(EXTERNAL_RC_DEFINITIONS);_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<None Include="version.rc" />
</ItemGroup>
<ItemGroup>
@ -542,6 +551,9 @@
<ItemGroup>
<None Include="PPSSPP.manifest" />
</ItemGroup>
<ItemGroup>
<Image Include="ppsspp_gold.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@ -458,4 +458,9 @@
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="ppsspp_gold.ico">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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@ -371,7 +371,12 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#ifdef GOLD
IDI_PPSSPP ICON "ppsspp_gold.ico"
#else
IDI_PPSSPP ICON "ppsspp.ico"
#endif
IDI_STOP ICON "icon1.ico"
IDI_STOPDISABLE ICON "stop1.ico"

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