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Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345
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58ef0c8e80
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@ -847,6 +847,8 @@ bool TextureCacheCommon::AttachFramebuffer(TexCacheEntry *entry, u32 address, Vi
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return true;
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} else if (IsClutFormat((GETextureFormat)(entry->format)) || IsDXTFormat((GETextureFormat)(entry->format))) {
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WARN_LOG_ONCE(fourEightBit, G3D, "%s format not supported when texturing from framebuffers", GeTextureFormatToString((GETextureFormat)entry->format));
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DetachFramebuffer(entry, address, framebuffer);
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return false;
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}
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// This is either normal or we failed to generate a shader to depalettize
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@ -865,6 +867,8 @@ bool TextureCacheCommon::AttachFramebuffer(TexCacheEntry *entry, u32 address, Vi
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} else {
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WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Texturing from framebuffer with incompatible format %s != %s at %08x",
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GeTextureFormatToString((GETextureFormat)entry->format), GeBufferFormatToString(framebuffer->format), address);
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DetachFramebuffer(entry, address, framebuffer);
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return false;
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}
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}
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@ -523,6 +523,15 @@ NPEH00065 = true # Ys Seven
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NPJH50350 = true # Ys Seven
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ULJM08041 = true # Ys Seven
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# Burnout Legends
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ULES00125 = true
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ULUS10025 = true
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ULJM05228 = true
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NPJH50305 = true
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ULJM05049 = true
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ULKS46027 = true
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ULAS42019 = true
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# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
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[YugiohSaveFixDisabled]
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# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
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